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Messages - Oomek

Pages: [1] 2 3 ... 18
1
Themes / Re: SILKY Theme v0.6.9 beta
« on: January 23, 2019, 12:51:44 PM »
Sure mate, go for it. I'm currently preoccupied with Attract Mode developement, so I don't have much time for designing layouts.

2
Scripting / Re: "Magic" Tokens and weird results [ toupper() ]
« on: January 14, 2019, 07:46:17 AM »
This should do what you need I think:

Code: [Select]
function getAll() { return fe.game_info(Info.Title).toupper() + "\n(c) [Year] " +
   fe.game_info(Info.Manufacturer).toupper() + "\n[Players] PLAYER(S)\nPLAYED FOR " +
   fe.game_info(Info.PlayedTime).toupper() }

local all = fe.add_text("[!getAll]", 0, 0, w, h)

3
Themes / Re: SILKY Theme v0.6.9 beta
« on: January 13, 2019, 12:15:52 PM »
I've checked it myself and the file is downloading without any issues.
It must be something on your end. Even the file name is weird. it's named Attract Mode - Silky theme v0.6.9.zip

4
Themes / Re: SILKY Theme v0.6.9 beta
« on: January 13, 2019, 10:34:10 AM »
The link to the file is at the very bottom of the first post. Make sure you are logged in to see the attachments.

5
General / Re: Attract only works in window mode.
« on: January 05, 2019, 11:50:17 AM »
Great. Thanks for your reports. I know my approach is a bit unconventional, but it's doing its job, so now it's all in Andrew's hands.

6
General / Re: Attract only works in window mode.
« on: January 01, 2019, 01:11:59 PM »
You're welcome :)

7
General / Re: CPU Usage 100%!! PC User
« on: January 01, 2019, 04:26:09 AM »

8
General / Re: Attract only works in window mode.
« on: December 31, 2018, 09:00:58 AM »
Thank you for confirming.

9
General / Re: Attract only works in window mode.
« on: December 30, 2018, 06:09:21 PM »
I did all the mentioned fixes. Just waiting for Andrew to review my commits.

10
Scripting / Re: [WIP] Blur Shader
« on: December 30, 2018, 03:14:25 PM »
That's exactly what I did. I draw a mimpapped image on a texture with reduced size and then use it as an input in the shader.

11
Scripting / Re: [WIP] Blur Shader
« on: December 29, 2018, 09:54:56 AM »
And obviously those 2 need to somehow scale to the level of pre-downsampling. I have't got time to figure out that part yet.

12
Scripting / Re: [WIP] Blur Shader
« on: December 29, 2018, 09:53:39 AM »
It's a multipass kawase blur. It has a variable radius and deband which still needs to be tied to the radius. Atm these 2 parameters are independently set.

13
Scripting / Re: [WIP] Blur Shader
« on: December 29, 2018, 09:47:44 AM »
I can share if you are brave enough to clean it up and wrap into a class ;)

14
General / Re: Attract only works in window mode.
« on: December 27, 2018, 05:49:29 PM »
If this is what I think it is then it's easy to fix.
There are 2 issues that contribute to this problem with Window (no border) showing black screen:
1. When the values in window.am are position 0,0 and size (your display resolution) windows treats it as exclusive fullscreen, but AM still thinks it's windowed.
2. There is a bug that causes the window.am values being overridden by previously selected window mode (fullscreen and fillscreen) this should change only when you adjust in Window mode using a mouse.

I can push this final commit, after you confirm it works when you:
1. Set window mode to No Border.
2. Exit AM
3. Adjust size in window.am to be less than your display resolution
4. Relaunch AM and try playing game

15
General / Re: Attract only works in window mode.
« on: December 27, 2018, 05:22:40 PM »
Also can you check your window.am file and see if the size matches the display resolution. If it does try changing it to smaller and try again

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