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Messages - dukpoki

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1
Scripting / Re: Temporarily disable button press for a set time.
« on: August 02, 2019, 09:41:33 AM »
Thanks zpaolo.  I haven't tried it yet but I'll give it a go later.

2
Scripting / Temporarily disable button press for a set time.
« on: July 25, 2019, 11:32:17 AM »
How to disable a button press for an xx amount of time on transition?  For example, let's say I want to disable the up and down keys for 5 seconds whenever you load a layout.  After 5 seconds, they can then be functional.

3
Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« on: July 02, 2019, 08:37:59 PM »
There is a bug for me in 4.9.

Here's the steps to reproduce it.

Should be fixed in this layout.nut, with the side effect that you can't wrap around the list in history view or when going next_page/game, prev_page/game with hotkeys. At least it doesn't break the list.

That fixes it so it doesn't glitch out.  Thanks.  I like that you can zoom through the games by just holding down a direction even though page up/page down is disabled.  You've made this theme so polished.  Good job!

4
Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« on: June 26, 2019, 08:00:26 AM »
There is a bug for me in 4.9.

Here's the steps to reproduce it.

1.  Open AM.
2.  Select the very first game in the list and go to the details menu (the menu with the screenshot and game description).
3.  From here, scroll all the way to the very last game in the list but go in reverse i.e. hit left once.
4.  Press Esc and go back to the main menu.

You will see upon hitting Esc, that the current game in question is not selected.  At least that's what happens to me.

Edit:  I've tried it with the previous version and the same thing happens.  So it's not something that came about from 4.9.  Looks like it's all versions.

5
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 21, 2019, 05:21:58 PM »
You can try the attached layout: it should fix the cropping of box art, and use all the notes in parenthesis. Please let me know if it works for you

Yes that fixes everything!  Here is a video of it in action. The boxart stretch is fixed and the titles show up properly.  I also see that you've fixed the titles in the game details section.  This works perfectly because for the extra long titles, you can just go into that menu and read the full title.  I appreciate all you have done.  Thank you so much.

6
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 19, 2019, 02:38:04 PM »
For some pics there are some weird aspect ratio/not-fitting-properly problems going on.

Here is an example:




Look at the left of the Policenauts boxart.  I've attached the original boxart image which is 800x672.


7
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 19, 2019, 12:20:23 PM »
The modified layout you've made for arthurvalenca is wicked!  I think the crop actually looks good!

Thank you for making the "clean" mode.  It's very minimal and nice.  There is one thing I do wish you could modify though and that is for your region info to have more detection.  Is there any way to make it so that every parenthesis (and not just the first) in the title can be detected and displayed?

For example, let's say I have four different roms of the same game:

1.  Final Fantasy VI (USA)
2.  Final Fantasy VI (Japan)
3.  Final Fantasy VI (Japan) (English Translated)
4.  Final Fantasy VI (USA) (Beta) (Hacked)

Currently..  It only shows USA for 1 & 4 and Japan for 2 & 3.


I use a code like this for my own layouts and it works fine:

Code: [Select]
function trimmed_name( index_offset ) {
    local s = split( fe.game_info( Info.Title, index_offset ), "(" );
    if ( s.len() > 0 )
        return s[0];

    return "";
}

// gets the second part of the game name, after the "("
function subname1( index_offset ) {
local s = split( fe.game_info( Info.Title, index_offset ), "(" )
local s2 = ""
if ( s.len() > 1 ) {
s2 = split(s[1],")")
return s2[0]
}
return ""
}

// gets the third part of the game name, after the "("
function subname2( index_offset ) {
local s = split( fe.game_info( Info.Title, index_offset ), "(" )
local s3 = ""
if ( s.len() > 2 ) {
s3 = split(s[2],")")
return ", " + s3[0]
}
return ""
}

// gets the fourth part of the game name, after the "("
function subname3( index_offset ) {
local s = split( fe.game_info( Info.Title, index_offset ), "(" )
local s4 = ""
if ( s.len() > 3 ) {
s4 = split(s[3],")")
return ", " + s4[0]
}
return ""
}

// Any blank--if no text after parenthesis, then sends N/A
function subname4( index_offset ) {
local s = split( fe.game_info( Info.Title, index_offset ), "(" )
local s5 = ""
if ( s.len() > 1 ) {
s5 = split(s[1],")")
return ""
}
return "N/A"
}


local region_text =fe.add_text("",100, 100, 500, 22 )


fe.add_transition_callback( "update_game_info" )
function update_game_info( ttype, var, ttime )
{
    if ( ttype == Transition.StartLayout || ttype == Transition.ToNewList || ttype == Transition.EndNavigation )
    {
region_text.msg = subname1 (var) + subname2 (var) + subname3 (var) + subname4 (var) ;

    }
    return false;
}



I'm sure though there might be a better way than I have implemented.

8
Themes / Re: Arcadeflow theme v 4.7 [Release] Updated 12 June 2019
« on: June 14, 2019, 08:03:06 AM »
I've attached the log.   Hopefully you can get to the bottom of this.  Would having my romlists, at least for all my arcade lists, help?

The log was very helpful: Arcadeflow is throwing an error, and that's the reason why you see that inconsistent and strange behavior. It's the same kind of error you had in the past, there are two very similar functions in Arcadeflow, one for game sorting used to populate the labels, one for extracting the first letter of the name. Basically one was patched and the other not.

If you want you can try this patched layout.nut, and tell me if it works better...

With the patched layout nut, so far so good.  I'll play with it some more and report if anything changes.

9
Themes / Re: Arcadeflow theme v 4.7 [Release] Updated 12 June 2019
« on: June 13, 2019, 08:57:36 PM »
Even in 1-Small mode, I'm getting problems when I switch to "Arcade".

When I switch Display mode to Arcade, the last display's boxart is there.

I've attached the log.   Hopefully you can get to the bottom of this.  Would having my romlists, at least for all my arcade lists, help?

10
Themes / Re: Arcadeflow theme v 4.7 [Release] Updated 12 June 2019
« on: June 13, 2019, 08:48:47 PM »
Are you using the same layout for all your displays? Don't mix 4.7 with previous versions.
Yes.  Deleted 4.6 along time ago.

Quote
Do you have a script.nv file in your AM folder? If yes, please share it here so I can check it
Can you share your attract.cfg and cfg files in the Emulators directory?

Done.  Attached in zip form.

11
Themes / Re: Arcadeflow theme v 4.7 [Release] Updated 12 June 2019
« on: June 12, 2019, 05:52:33 PM »
The setting "Show boxart or flyer mode" should be renamed because it's confusing: it's not a selection of boxart vs flyers, actually boxart and flyers are the same thing in AM. So despite the bad wording, if it's set to "Yes" then boxart (or flyers for arcade) are shown, if it's set to "No" then screenshots are shown. But this is just a "default" setting. Each display can have its own setting, just set a hotkey (by default Custom3) or use the utility menu to switch each display as you like it.

Apparently I'm an idiot.  Not only did I read that question in the wrong manner, I also for some reason thought it was asking between flyer/boxart vs screenshot.  (Looks like I need glasses.  8))

Quote
Good to know that at least crashes are no more! The small thumbnails is an option in Horizontal Rows: the option is now 1-Small, 1, 2, 3 and the first one is what you should set to see small thumbs

Okay I didn't scroll down far down enough.  And I just tested it out.  Looks and works great!

Some other things:
1. You can scratch the random SNES boxart showing up off the list of things to fix.  That one was my fault.  I just checked my snap folder and for reason I had a single snes jpeg in there named as fatal fury 3.  So sorry!

2.  After putting it on 1-Small, going back and forth between displays for some reason is bug free.  Going from PS1 to Arcade results in proper boxarts to the game name.  I confirmed it by setting it to 2 again and then things got wonky again.  So the problem looks to be when when there are multiple rows.

12
Themes / Re: Arcadeflow theme v 4.7 [Release] Updated 12 June 2019
« on: June 12, 2019, 09:39:00 AM »
Okay so there's still bugs in this version, unfortunately.  I have recorded some videos to help show what I'm encountering.  Please note that all of these bugs were also happening back in the 4.6 version.

Video 1
You can see in this video, that I load up AM and it goes straight into PS1 display.  From there, I open up the "Displays Menu" (note that the actual list is not centered), and select Arcade.  It loads Arcade games, but has mixed it in with the pictures of the last display which was the PS1.  If you look closely, you can see that the Fatal Fury Special wheel is over Need for Speed 3's screenshot, etc.  I scroll left and right, and the wheels disappear (?).  Once I scroll even further across right, you can see boxart/flyers pop up for some Arcade games, starting with Garou Mark of the Wolves (screenshots with boxarts?).   I'll also note, that this is a new fresh attract.cfg with no changes to any layout options i.e. it's all at default settings.

Video 2
In this second video, it's mostly the same problems as the last video but the big takeaway is at the end.  First I start off in Arcade display, then go to Sony Playstation 2, which loads fine, it's defaulted into boxart.  Then i go to Sony Playstation 1, and it loads fine, but it's defaulted to snaps (?).  Then finally, I go back to Arcade, and there is a random SNES boxart (3 ninja's kickback) there over what seemingly should be Fatal Fury 3 (arcade)!  What? lol

Question.  When I go to Layout Options I see one of the options being "Show boxart or flyer mode" and the choices are "Yes" or "No".  What does that mean.  Also it's set to No by default.  How does this play a role in some systems being in boxart mode, like PS2 and arcade but then you have some systems like the ps1 in screenshot mode?  I'm assuming this is a bug?

I'm so sorry that there's still problems which persist with this version.  I'm sure you worked hard on it and have endured a lot of headache trying to squash these bugs.  I'm taking my time to record videos to help out much as possible to be detailed in portraying what's going on.  Hopefully you have an idea on what's going on/wrong.  Hey one good news though is there's no more crashing with this version like there was in 4.6!


Edit:  Oh and one more thing.  I don't see any option for "Small Thumbnails" in the Layout options.  If I switch "Rows in Horizontal" from 3 to 1 then I still get large 3 thumb rows. 

Edit2:  Just want to report that "Clean Layout" works and it looks GREAT!

13
Themes / Re: Arcadeflow theme v 4.6 [Release] Updated 24 May 2019
« on: June 10, 2019, 07:07:40 PM »
Well System is already present: it's in the smaller line under the game title. I'll add back the filters data, maybe in a different place instead of the bottom.
I've almost finished polishing 4.7, hopefully it will be less a disaster than 4.6 :D

Okay good luck!

14
General / Re: Does AM reset mednafen.cfg ?
« on: June 09, 2019, 07:43:30 PM »
A simple solution would be to right click mednafen cfg and check read-only.

15
Themes / Re: Arcadeflow theme v 4.6 [Release] Updated 24 May 2019
« on: June 09, 2019, 07:28:41 PM »
Is this something you would like? I raised the scrollbar a bit, maybe I'll lower the title a bit too...

Yup!  That looks great!  Maybe just shrink the game title a bit though.  The lower bar looks great and perfect the way it is.  At the end of the day, make it how you like it.  If anything, I could always play with the text size in the layout nut i'm sure.

P.s  Now that I think of it.  I would say System and Filter are pretty important info to have for anyone with multiple consoles/displays I would think.  I would try adding those too!

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