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Messages - Luke_Nukem

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1
Scripting / Re: Phosphor retention effect
« on: October 07, 2018, 09:09:56 PM »
I had a play with the technique. Results are interesting but not pretty... Easy to see intended effect with Asteroids or Pacman videos.

2
Themes / Re: Arcadeflow theme v 2.6 [Release] Updated 2 October 2018
« on: October 02, 2018, 03:25:42 PM »
Another release! You're a machine!

3
General / Re: A bootable Linux ISO/USB that auto-loads from a 2nd USB
« on: October 01, 2018, 10:18:03 PM »
Project updated.

Reminder to please read the README.md.

Downloadable ISO's now include separate ISO per GPU vendor type: AMD, Intel, Nvidia, Nvidia (340 drivers).

4
Themes / Re: Arcadeflow theme v 2.3 [Release] Updated 29 August 2018
« on: September 27, 2018, 04:40:32 PM »
Would love a setting to permanently set the rotation. Can't figure out how to get AM to save it.

I have no idea how to do it in AttractMode. My theme detects the screen orientation and changes accordingly, and you can then rotate the screen with the hotkeys. You have a cocktail cabinet?

Something like this:

Code: [Select]
class UserConfig {
</ label="Screen Rotate", help="Swap X/Y dimensions for rotated screens",
options="Yes,No" />
rotated="No";
}

local layoutSettings = fe.get_config();

switch (layoutSettings["rotated"]){
case "No":
        fe.layout.width = ScreenWidth;
        fe.layout.height = ScreenHeight;
        fe.layout.orient = RotateScreen.None;
        break;
case "Yes" :
        fe.layout.width = ScreenHeight;
        fe.layout.height = ScreenWidth;
    fe.layout.orient = RotateScreen.Right;
        break;
};

How do I exit from the game history view? If I press excape while showing history, I get the Attract exit screen behind the history.

5
Themes / Re: Theme to demonstrate CRT shaders
« on: September 27, 2018, 08:00:34 AM »
I must not have noticed due to using a black background for testing. I'll see what I can come up with, ours probably missing the alpha channel.

I found how to do it: just change the last line of the fragment shader to:

  gl_FragColor = vec4(mul_res, cval);

instead of

  gl_FragColor = vec4(mul_res, 1.0);

Glad you found it yourself. Sorry I haven't had much time to update things yet.

6
Themes / Re: Theme to demonstrate CRT shaders
« on: September 24, 2018, 02:13:36 AM »
I must not have noticed due to using a black background for testing. I'll see what I can come up with, ours probably missing the alpha channel.

7
General / Re: Attract-Mode+Linux+HyperSpin Themes?
« on: September 23, 2018, 06:38:29 PM »
Linux is case sensitive, so that might have something to do with it. Which theme are you trying?

If you're looking at using Linux for a cab, I suggest you give my ISO a try - instructions here.

8
General / Re: Mame not getting focus
« on: September 22, 2018, 01:18:31 AM »
Windows or Linux?

9
Themes / Re: Theme to demonstrate CRT shaders
« on: September 21, 2018, 02:56:28 AM »
This is really nice, I'm planning to add some lotte shaders to my theme, for the "info" page where you can see a larger version of the game movie, adding this CRT effect would look great. I wish I had more time to dedicate to theme making, but real work needs to be done sometimes :D

I've added yet another shader to the collection, a Halation style one. Which is sort of the cgwg one with extra effects. It really requires an input of a previous frame, which I can't get from AM unless I dive in to the source further.

No new archive, you'll need to get it from the git.

Sounds like your theme will be good!

10
Themes / Re: Theme to demonstrate CRT shaders
« on: September 20, 2018, 05:14:35 PM »
UPDATED: Split shaders in to own themes for easier viewing.

Attachment replaced in OG post. Also added to attractmode-extra, awaiting merge.

11
Themes / Re: Theme to demonstrate CRT shaders
« on: September 20, 2018, 01:55:25 AM »
Attached scaled photo of CGWG CRT shader - this is the "CRT" labelled one.

12
Themes / Re: Theme to demonstrate CRT shaders
« on: September 20, 2018, 01:53:47 AM »
Attached scaled photo of Lottes CRT shader - this is the better one, also used in flat_blue theme, but without the curvature or rounded corners.

13
Themes / Re: Theme to demonstrate CRT shaders
« on: September 20, 2018, 01:44:44 AM »
Change "movie" to "snap", or nothing will be seen... 8)

Lol! It's been a while. I still have some 3 year old settings floating around.

14
Themes / Theme to demonstrate CRT shaders
« on: September 19, 2018, 11:26:58 PM »
UPDATED: Split shaders in to own themes for easier viewing.

I ended up finally finishing off some other stuff I started years ago - namely, a small theme just to show videos using a few different types of CRT shaders.

Gitlab link

You'll need to play around with things to get nice settings for yourself.

Link to high quality photos of running on an 4:3 LCD machine

15
General / A bootable Linux ISO/USB that auto-loads from a 2nd USB
« on: September 18, 2018, 07:38:56 PM »
Hi all.

This is something I had been working on for a long while, and only just got around to completing - a USB bootable Linux install that boots directly to Attract Mode, and loads/saves configs, roms, art etc from a second USB drive.

The short of it is:
- write iso to USB drive,
- format another USB drive with a partition named 'arcade_usb'
- copy your complete setup to the above drive partition (see example)
    - Attract Mode setup is expected to be in the attractmode directory
- insert both sticks and boot

NOTE: You can yank the arcade_usb stick out (which stops Attract Mode), tinker with stuff on it on another computer, then stick it back in (Attract Mode will start again with new settings etc).

NOTE: Linux Is CaSe SeNsiTiVe!!!

---
Hardware:

CPU must be 64bit!

It *should* work with almost anything provided it supports decent OpenGL levels required by the SFML lib AM uses. I provide two ISO's; one with previous gen of Nvidia support, and one for current gen - both ISO's should support Intel and AMD/ATi without issue.

The hardware I run this on at the moment with great success is:
- AMD Athlon 64,
- 512Mb of RAM,
- Nvidia 8600GT
and shaders work very well in AM and in Mame using bgfx. I do get some slow-down on this hardware with more complex themes or ones that try to display a whole lot of video snaps at once.

---
Installing:

If you are experienced with Linux, you can install this ISO to the local HDD of the machine you want it on, there are two scripts to help get you through; installer, and install-arcade. install-arcade (WIP!) will nuke the HDD and install the ISO unguided, whereas installer will do it with your help.

NOTE: The ISO's don't include EFI boot as of yet, so booting and installing will be old-fashioned BIOS style for now.

NOTE: Feedback is welcomed. For issues though, please create them on Gitlab, or if you don't have an account on there PM me and I'll add the issue.

---
Links:

Gitlab project

Pre-built ISO's

Main README.md

arcade_usb setup example

Theme in photo and in examples is the excellent flat_blue

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