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Messages - keilmillerjr

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1
Does launching groovymame with a rom from the terminal work correctly? Proper res switching?

2
Announcements / Re: Version 2.5.1 bugfix release
« on: November 17, 2018, 02:45:33 PM »
Start looking through the source code for the plugin you are using.

https://github.com/mickelson/attract/blob/master/config/plugins/KeyboardSearch.nut

I am not a programmer.

I’ve spent the past 24hrs broken down in my pickup in the cold with little help. I’m on a cell phone buddy. Take a look. See what you can do. Or don’t use the search plugin.

3
Announcements / Re: Version 2.5.1 bugfix release
« on: November 17, 2018, 07:37:00 AM »
Start looking through the source code for the plugin you are using.

https://github.com/mickelson/attract/blob/master/config/plugins/KeyboardSearch.nut

4
The onyx arcade one looks close to the heal thing. I could take a picture of my happ 25” bezel, but I hacked it a bit to fit in my Neo Geo cabinet. Maybe some one with nos can place it on a white posterboard with decent lighting and snap a high res pic. If I take one, you’ll get the curves. But are close to onyx arcade one. It contours in 4 directions. But from a center perspective, it will have a curved illusion.

5
Announcements / Re: Version 2.5.1 bugfix release
« on: November 16, 2018, 01:58:37 AM »
I could be wrong, but perhaps whoever created this “wheel” (a few different versions) is changing indexes tied to button presses? It’s probably not attract related. What module is in use?

Thank you for your reply.
I'm not sure what you mean but I generated all the wheels through AM's menu (Generate Collection/Rom List) and use the 'Cosmo Systems' layouts I downloaded from these forums. What do you mean by "what module is in use"?

Cheers
Attract only generates a romlist. The “wheel” is something someone coded in squirrel. Two different things.

Source is published as a zip, so I can’t examine it until tonight when on pc. You need to examine what’s packages in that zip.

6
Announcements / Re: Version 2.5.1 bugfix release
« on: November 15, 2018, 05:13:20 PM »
Thank you for your hard work. AM is a wonderful front end!

There are two consistent bugs regarding the search function:
1. The game logo and boxart do not update after search:
- go into any system wheel where games are listed and search for a game. Then without moving the wheel, search for another game. The wheel logo and boxart are not updated and still shows the previous search result.
Example: Let's say we are in the MS-DOS wheel which has many games and I search for "Loom", then without moving the wheel, I search for "Warcraft". The Loom game logo and boxart will still be shown. Please see attached screenshot.

2. AM crashes if you search for a game in the System wheel (where only systems are listed).

These bugs where tested on v2.5.1 as well.

Cheers.

I could be wrong, but perhaps whoever created this “wheel” (a few different versions) is changing indexes tied to button presses? It’s probably not attract related. What module is in use?

7
General / Re: How to troubleshoot a theme crashing?
« on: November 14, 2018, 05:53:25 AM »
That's odd that attract would actually crash because of a theme.

Some general debugging things I do.
  • Set attract in windowed mode so you can see console/terminal at the same time.
  • Verify you have correct dependencies (modules) for theme.
  • Use debug plugin to reload layouts and show framerate.
  • Print to terminal a test string or variable to string to narrow down your error. If already using helpers module, there's a print function to include a line return making it easier.

8
Scripting / Re: help to find letter postion
« on: November 12, 2018, 08:40:39 AM »
Could you just use find(value) to return the array index?

charlist.find(fe.game_info(Info.Title).slice(0,1))+1)*20   this way?

Unfortunately, when I change games, position is not updated

Do it inside your magic function instead of your foreach loop and compare line. Both do the same thing. Just trying to clean up code. :)

9
Scripting / Re: help to find letter postion
« on: November 12, 2018, 05:35:26 AM »
Could you just use find(value) to return the array index?

10
Themes / Re: Is there a tool to convert retrofe themes to attractmode?
« on: November 09, 2018, 07:05:39 PM »
Totally different. You would have to recreate it.

11
General / Re: what is the best way to optimize performance?
« on: November 09, 2018, 11:46:02 AM »
You need to look at all squirrel code executed by active plugins/themes/modules. Reducing the following will help with performance: layers, callbacks, things happening every tick. Animations will do it. Keep it simple if you can.

12
Themes / Re: New Theme - STRIPES 0.9.7
« on: November 08, 2018, 02:09:54 PM »
i personalty just love looking at your layout files...know one else scripts like this

great job..

I need to take a peek now! Wonderful thing this forum is. Easy to improve coding skill slowly and not be overwhelmed.

13
General / Re: attract mode 2.5.0 for retropie
« on: November 08, 2018, 02:07:40 PM »
nobody can help me?

I told you. You have to compile it yourself. Lol

14
Scripting / Re: Problem plugin - Random
« on: November 08, 2018, 03:13:31 AM »
Greetings and many thanks to Mr. keilmillerjr for this very useful sequencer plug-in. This functionality should indeed be built in with AM.

I wonder if it is possible for this plug-in to detect when the snap-video is finished and start the sequencer when the video is finished instead of a manual timer? (similar to HyperSpin "wait for video" option before Attract wheel-scrolling starts).

Keep up the good work and best regards.

/Edit: Report of some minor issues:

* sequencer plug-in interrupts the built-in AM screensaver functionality. (it would be great to pause the sequencer while screensaver is active). It is a non-issue for me since I just disable the AM screensaver and use this sequencer plug-in instead as a live attract-mode screensaver.

* sequencer plug-in timer starts counting even while a intro video is playing during the start of AM. (this can only be an issue for those that are using longer intro videos.)

Thank you for the awesome feedback and bug reporting.

I can easily tackle the bugs when I get some free time.

I’m not sure if your requested feature is possible as a plugin. I’ll investigate. The issue will be calling a variable from a layout. I think they are “sandboxed”. If so, it would have to utilize a module to set a global variable and hopefully plugin would read it after layout. I’ve been trying to keep this a plugin. I could replicate how hyperspin does it 100%, but it would have to be integrated into each theme and not an easy global thing.

15
General / Re: Exiting game to AM on arcade machine
« on: November 08, 2018, 02:58:12 AM »
Config settings -> input general -> user interface -> ui cancel

Defaul: ESC

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