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Messages - FrizzleFried

Pages: [1] 2 3 ... 13
1
General / Re: Display menu brainstorming
« on: May 02, 2019, 06:29:02 AM »
I kept it pretty simple with my DisplayView layout.   If you've not checked it out,  feel free...

http://aha-forums.com/wp/2019/04/28/attract-mode-layout-displayview/

2
Themes / DisplayView - A Theme for your Display Menu
« on: April 28, 2019, 08:22:38 AM »


DisplayView ... A theme for your display menu!  Check out how easy it is to set up a nice graphical way to switch between multiple ROMLISTS/Displays!

As with all my themes,  this was built for my low-resolution arcade cabinets.  It works fine with the PC and Pi3 ... and I imagine the Mac as well.

For more info... visit my arcade blog at the link in my signature or directly HERE.

https://youtu.be/haPvgFT08ss

3
Themes / Re: DisplayBeta Theme
« on: April 26, 2019, 08:03:05 AM »
BTW... I do believe you can filter a single list by category in Attract Mod... no?   I've not tried yet... maybe I should... I wonder how robust it is.

4
Themes / Re: DisplayBeta Theme
« on: April 26, 2019, 08:01:56 AM »
I only have ROMLISTS setup for CPS1, CPS2, CPS3, NEO-GEO and a couple more. 

It's pretty easy to create custom ROMLISTS here:  http://adb.arcadeitalia.net/lista_mame.php

I could share the ones I have if you wish.  Some were created before I found the site above,  so they are incomplete (no player #, controller, button info, etc).  They were generated from the older ARpiCADE software which didn't include that info.


5
Themes / Re: DisplayBeta Theme
« on: April 25, 2019, 04:48:03 PM »
Eighting
Razing
Jaelco

added...

6
Themes / Re: DisplayBeta Theme
« on: April 25, 2019, 02:37:27 PM »
I need your help... ALL your help...

Watch this video to get an idea of how easy it is to add logos to my newest display "Display View".  Of course I need to have those logo images "on hand" for it to work...  Currently I have about 50 different logos... I need all suggestions of logos you'd like to see.  CONCENTRATE ON ARCADE ... not console.  Sorry,   but my layouts have always been arcade-centric being low res and what not.

I already have the most common of course...

Atari
Nintendo
Sega
Exidy
Williams
Midway
Cinematronics
Irem
Cave
Data East
Gottlieb
Konami
Psikyo
Taito
Universal
Namco
Centuri
Capcom
Visco

I also have:

CPS1
CPS2
CPS3
Trackball & Spinner
Shmups
Pac Man Collection
Mortal Kombat Arcade Collection
MAME
AdvMAME (Full, NoClone and Favorites)
MAME2003 (Full, NoClone and Favorites)
Final Burn Alpha

I also have a few Miscellaneous "Arcade Classics" type ones.

Any other suggestions?!?


VIDEO: https://youtu.be/cFKBWyOtiSc


7
Themes / Re: DisplayBeta Theme
« on: April 25, 2019, 08:42:45 AM »
...soon.

8
Themes / DisplayBeta Theme
« on: April 22, 2019, 04:50:17 PM »
I've put together a pretty simple DISPLAY MENU theme for my own arcade cabinet use... I'm considering putting a little work in to it to release to the general public.  I'm not sure if it's worth doing though as I am not sure if anyone uses display menu themes much on their arcade cabs.  In any case... here is a quick demo of what I have...

https://youtu.be/2YxP_ePvFeo

9
Scripting / Re: advanced progres bar
« on: April 15, 2019, 08:22:49 AM »
Here is the code I pilfered from MarkC74's "The Invaders" theme... modified a bit...

Code: [Select]
// Progress Bar

if ( my_config["progress"] == "On" )
{
fe.add_image( "images/bar_h.png", flx*0.30, fly*0.595, flw*0.40, flh*0.070 );
local list_inc = fly*0.393 / (fe.list.size-1);
local current_pos = flx*0.100 + (fe.list.index * list_inc);
local list_pos_image = fe.add_image( "images/circle.png", current_pos, fly*0.603, flw*0.032, flh*0.055 );
local list_label = fe.add_text( "[Title]",current_pos, fly*0.595, flw*0.0375, flh*0.060);
list_label.font="captain"
colors( list_label, my_config["list_color"], 0 );

function progress_bar( ttype, var, ttime )
{
current_pos = flx*0.358 + (fe.list.index*list_inc);
list_pos_image.x = current_pos+2;
list_label.x = current_pos;
return false;
}
fe.add_transition_callback( "progress_bar" );
}

Here is the result...

https://youtu.be/xR1Mh8IGQKo


Not a great demo... but the slider at the bottom does work (there are over 1000 roms so it doesn't move much in the demo)...

10
Themes / Opacity Wide - A Horizontal Low-Res Layout
« on: April 06, 2019, 10:24:58 AM »
I am following up my Opacity layout from last week... which was a dedicated vertical oriented layout... with it's horizontal brother...

You can read more about and download Opacity Wide at my blog site (linked in my signature) or directly at the post HERE.

11
Themes / Re: shadows. theme
« on: April 05, 2019, 07:12:01 AM »
Nice... question... is the animation done in the videos or are they layers used on top of the normal snaps?


12
Themes / Re: Shuffle & Slide
« on: April 03, 2019, 07:14:34 AM »
Great job on the theme! Video sliding is so smooth. I noticed that videos don't have fade in/ fade out frames.

They actually do... but they do that "off screen"....

:)

13
Themes / Opacity - A Low-res Vertical Layout
« on: March 31, 2019, 06:35:11 AM »
I've just posted Opacity... a new low-res vertical layout that works for the PC and the Pi (and likely the Mac) designed primarily for arcade monitor use...

You can read more about it at my blog site HERE.

14
Scripting / Re: Snap Question
« on: March 29, 2019, 08:48:28 AM »
...figured it out.  Create a class and then apply: class.video_flags = Vid.ImagesOnly | Vid.NoAudio;

15
Scripting / Snap Question
« on: March 29, 2019, 08:25:01 AM »
OK... just like most folks,  I have both my movie files and static snap PNG's both in the "snap" folder...

If I use the "snap" variable in my layouts,  it chooses the movie file (if available).  How do I force the PNG file to display rather than the movie file?


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