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Messages - FrizzleFried

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1
Themes / Re: SDArcade 4.0
« on: March 18, 2019, 08:04:08 AM »
Slowly working on yet ANOTHER addition to this layout...

Control & Button indicators...

Examples (see bottom left of each image).



Worth exploring more ... or "meh, who cares?"


2
General / Re: Joystick Data
« on: March 16, 2019, 10:30:51 AM »
Oh,  and unfortunately some are obviously wrong though.  For example,  Galaga 88 is listed as an 8-way game... it's not... 2-way.

There are a few more.  I'll fix them in my romlists as I go through them though... not a huge deal.


3
General / Re: Joystick Data
« on: March 16, 2019, 10:29:42 AM »
as you already discovered Buttons is undocumented but works. In my theme I use both controls and buttons with a custom function that assigns an image to different controls based on this data

This is exactly what I did...

:)


4
General / Re: Joystick Data
« on: March 15, 2019, 01:38:48 PM »
How about number of BUTTONS?  I see that my output from MAME includes this info between "EXTRA" and "FAVORITES" but there isn't a mention of it in the attract mode layout manual... is there a way to display button count?  If so,  what's the magic token name?

EDIT: Evidently Info.Buttons works... giving it a try now.

EDIT #2: Unfortunately,   Info.Buttons is NOT working...where Info.Controls did (for joysticks).  I wonder what I am doing wrong... the data IS in the romlist...

Hmmm....

EDIT #3: Nevermind... I found my error and have fixed it...

:)


5
General / Re: Joystick Data
« on: March 15, 2019, 10:12:23 AM »
Thanks... I actually managed to figure it out.

;)

6
General / Joystick Data
« on: March 15, 2019, 08:04:54 AM »
OK... I can make my layouts display PLAYER NUMBERS... as well as CATEGORIES...  and now I want to display CONTROLLER TYPE...

JOYSTICK (2-WAY)
JOYSTICK (4-WAY)
JOYSTICK (8-WAY)
ROTARY
TRACKBALL
etc...

Any easy code to do so? 

7
Themes / Re: SDAMax
« on: March 10, 2019, 09:50:05 AM »
SDAMax II has been released!  Some of the new features include a progress bar,  favorites star,  genre and player number indicators,  new header animations and more.  You can download the new version at my blog site...

www.idahogaragecade.com (press the AM LAYOUTS button at the top menu bar)

Here is a video of the layout in action...

https://youtu.be/Np7blSsslG0

8
Themes / Re: Capcom Diamondplate Horizontal Layout
« on: March 10, 2019, 09:48:08 AM »
Diamondplate III has been released!

New features include a progress bar,  player # and genre indicators,  favorites capabilities,  and a bit more.  You can download the new version at my blog site...

www.idahogaragecade.com (select the AM LAYOUTS button at top)

Here is a video of the layout in action...

https://youtu.be/KhcV95d1kMU

9
Scripting / Re: Magic Token Word Wrap
« on: February 27, 2019, 12:30:35 PM »
Thank you... I learn something new every day.

10
Scripting / Magic Token Word Wrap
« on: February 27, 2019, 07:07:49 AM »
What am I doing wrong?  I want the TITLE of a game to WORD WRAP ... amazingly,  i've never done this... but I want to... from what I gather I should code it:

title.word_wrap = true

But that doesn't work.

What am I doing wrong?


Thanks!

11
Scripting / Re: Two RomLists in one layout
« on: February 22, 2019, 08:47:57 AM »
Create two displays.  One using one list.  One using the other.  Assign a button of your choice to the "NEXT DISPLAY" option in the controls section of the setup.

Done.


12
General / Re: Attract Mode Rom List
« on: February 19, 2019, 07:35:45 AM »
Hey Guntherm...

The site I use to create my ROM Lists ... ( http://adb.arcadeitalia.net/lista_mame.php ) ... outputs a list that includes:

#Romname;Title;Emulator;Cloneof;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;Extra;Buttons;Favourite;Tags;PlayedCount;PlayedTime;FileIsAvailable


As you can see... it includes button information! (right next to the Extra)...

Here is a snip of the output:

Code: [Select]
005;005;advmame;;1981;Sega;Maze / Shooter Small;2P alt;270;joystick (4-way),joystick (4-way);imperfect;1;raster;;;;1;;;0;;1
alpine;Alpine Ski (set 1);advmame;;1982;Taito Corporation;Sports / Skiing;2P alt;270;joystick (2-way),joystick (2-way);good;1;raster;;;;1;;;0;;1
amidar;Amidar;advmame;;1982;Konami;Maze / Outline;2P alt;90;joystick (4-way),joystick (4-way);good;1;raster;;;;1;;;0;;1
anteater;Anteater;advmame;;1982;Tago Electronics;Maze / Collect;2P alt;90;joystick (4-way);good;1;raster;;;;1;;;0;;1
armorcar;Armored Car (set 1);advmame;;1981;Stern Electronics;Maze / Collect;2P alt;90;joystick (4-way),joystick (4-way);good;1;raster;;;;2;;;0;;1
assault;Assault (Rev B);advmame;;1988;Namco;Shooter / Driving;1P;90;double joystick (4-way),double joystick (4-way);good;1;raster;;;;1;;;0;;1
astrob;Astro Blaster (version 3);advmame;;1981;Sega;Shooter / Gallery;2P alt;270;joystick (2-way),joystick (2-way);imperfect;1;raster;;;;2;;;0;;1
astrof;Astro Fighter (set 1);advmame;;1979;Data East;Shooter / Gallery;2P alt;90;joystick (2-way),joystick (2-way);imperfect;1;raster;;;;1;;;0;;1
attckufo;Attack UFO;advmame;;1980;Ryoto Electric Co.;Shooter / Gallery;2P alt;270;joystick (2-way),joystick (2-way);good;1;raster;;;;1;;;0;;1
bagman;Bagman;advmame;;1982;Valadon Automation;Platform / Run Jump;2P alt;270;joystick (4-way),joystick (4-way);good;1;raster;;;;1;;;0;;1
ballbomb;Balloon Bomber;advmame;;1980;Taito;Shooter / Gallery;2P alt;270;joystick (2-way),joystick (2-way);imperfect;1;raster;;;;1;;;0;;1


13
General / Re: Display Menu Screen Saver
« on: February 19, 2019, 06:01:35 AM »
menu-art folder worked for me. However, I think Frizzle wants the screensaver to change the display to one whos list contains actual game roms. Which is why suggested using the emulator field to determine if the display is a menu or not.

@Frizzle If you are ok with the screensaver changing to a preset display, try adding a transition for start layout to switch display.? If that works, you could edit the user config to incude a user definable variable for it.

afaik menu-art is hardcoded, a workaround with a big enough display menu romlist might be to populate menu-art subfolders with three sets of snaps but the limiting factor is that non-romlist items won't be displayed so # of snaps displayed == 3x romlist items (and thats if three snaps work in first place as I have tested only one).

I know I can create displays and set them to "not show" on the menu.  I wonder if I can create,  say 20 new displays under various names... set them to NOT DISPLAY on the menu... and then set up artwork under their names... if the screensaver will still show their named artwork  ... or if it too would "not display" those (like the menu)?


14
General / Re: Display Menu Screen Saver
« on: February 18, 2019, 09:32:39 PM »
I am still very confused.

I have a display menu layout... and it works.  It works fine.  My display menu displays CAPCOM, IREM, MIDWAY, SPINNER/TRACKBALL, ALL GAMES, etc... that is working fine.  The problem I am having is the SCREEN SAVER while in the display menu.  If I am in any of my display menu's the screen saver works as intended.  If I am in the display menu and let it drop to the screen saver,  it displays nothing.

The display menu itself is working fine.  I can select games... heck,  here is a quick demo of it:

https://youtu.be/y8JoTae6JeM

Screensaver I assume uses romlist. Your display “menu” has a romlist of capcom, irem, midway, etc. which you likely have no associated snaps/media. I believe this is your issue.

Which is exactly what I said in my original post...

Quote
I assume it's because there are no ROMs associated with the display menu.
 

The question I threw out was...

Quote
Where would I look to point the screen saver in the display menu to look at a different ROMLIST for games to display on the screensaver?

Perhaps I should expand... where in the screensaver.nut file should I look to do such a thing?   Also,  is there a way to make the screensaver.nut file independent from the system.... meaning if I put the screensaver nut file in my layout folder somewhere... and modified it... could I make just that screensaver.nut file work with just that layout?  The alternative would be,  of course,  to create an option in the "system" nut file to choose which folder(s) to look in to for said media...

15
General / Re: Display Menu Screen Saver
« on: February 18, 2019, 07:47:39 PM »
I am still very confused.

I have a display menu layout... and it works.  It works fine.  My display menu displays CAPCOM, IREM, MIDWAY, SPINNER/TRACKBALL, ALL GAMES, etc... that is working fine.  The problem I am having is the SCREEN SAVER while in the display menu.  If I am in any of my display menu's the screen saver works as intended.  If I am in the display menu and let it drop to the screen saver,  it displays nothing.

The display menu itself is working fine.  I can select games... heck,  here is a quick demo of it:

https://youtu.be/y8JoTae6JeM


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