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Messages - asahendrix

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1
Themes / Re: MatteCleanHD (WIP) Preview
« on: January 12, 2020, 07:02:06 PM »
Hello all!

Quick update: I’ve been on photoshop creating all the individual background images for the systems that I have (I believe the standard systems that come with attract mode/retropie) which is around 30 total.

Additionally, I’ve created an image for each system that acts as the selector and I’m in the process of creating the text box info for each system - I believe I have 11 left to do.

After that, it’s on to the coding side which is my weakness. I’ve been using a different layout and then just plugging my own ideas into that pre-made layout. I’ve commenting out a lot of components that I don’t want to use. As you know/can imagine, there is a lot of unnecessary code - about to the point where I’m thinking of just trying to code this from scratch, using the code that I need and thus cleaning up the layout file.

This will, at first, be a Systems layout.

Once I have a clean layout file, I’m going to plot the animations, plot the snaps (for almost 30 different images) and attempt to manipulate the code into:
-changing the background for each selected system
-changing the text box for each system
-changing the selector image for each system
-using animations for the text box, selector, and system wheel in the top right corner.
-using metadata for each system to populate a synopsis for each selected system inside the half opacity rectangle at the bottom of the art image in the middle.

For a non-Systems layout, I’d like to have metadata for each game populate the text box and a synopsis of the game populate in the half opacity block at the bottom of the art image in the middle. I realized after the fact that I probably could have just used metadata to populate the system info box rather than manually adding all this info myself, but I don’t know much about integrating metadata anyway so that’s another hurdle.

I’m going to (eventually) put a clock in the bottom right corner and (if I can figure out how) add the temperature of the Pi next to the clock.

I’m desperately sorry that I don’t have any videos yet. I mainly wanted to give whoever was interested a detailed update as I’m starting a semester of school tomorrow. I wanted to finish this over Christmas break and I’m super bummed that I wasn’t able to. It feels like I’m trying to sneeze and can’t lol

Please feel free to critique as you feel necessary and I’m also open to advise and/or help. To be continued!  :)


2
Scripting / Re: Scripting Help - First time user
« on: December 31, 2019, 07:12:53 PM »
Thanks guys

I will try the code above and to see what it looks like - thank you.

Stupid question - where do I place the code above (which directory), and what should the file name be called?

Thank you.

Regards

D

Welcome to AM! I’m a baby coder and believe me when I say that there is no such thing as a stupid question.

I don’t have my Pi open right now so this is off the top of my head:
-You will put that code in a text file and rename it “layout.nut”. Any layout you create will always need to simply be named “layout”.
-This layout file will go in a layout folder that you create. The name of this folder can be whatever you want - but it’s usually the name that you want to name your layout. For instance, a layout that I am working on is called MatteClean. So, the folder that I created to put my layout file in is called “MatteClean”. Whatever you name you decide on is the name that will show up when you are selecting a layout inside Attract Mode.

-A lot of the media that you want to integrate into your layout either now or in the future will need to be put into your layout folder. If you’re wanting to use game wheels and game art, these jpg or png files will need to go into the system rom folder where your rom files are.

-If I’m not mistaken, the layout folders are under “.attract/layouts” or “.attract/themes” - again this is off the top of my head so someone correct me if I’m wrong. In order to see the “.attract” folder you will need to have show hidden files. I personally use WinSCP to access my AM files. As long as you can get into the “.attract” folder, the rest should be pretty self explanatory.

I hope this helps! Have fun!

3
Scripting / Re: Help! Faded Blur Gradient Effect
« on: December 21, 2019, 07:12:16 PM »
The effect you want is very similar to what I did on the thumbnails in my Arcadeflow theme (and actually the mockup you are linking was the main inspiration for Arcadeflow :D ). I don't suggest you look into my code because it's a mess :D

What you need to do is use GLSL shaders. You can use gauss blur shaders to generate the blurred background, then you can overlay your snapshot on top and apply to that another GLSL shader that will tweak transparency so that it fades along the Y axis. Doing this require some trick with nested surfaces because GLSL gaussian bulr is a two-pass filter.

I'd love to have the time to prepare a simple mock up but I'm not sure I'll be able to do it.

No way! Small world! Haha I don’t know anything about GLSL shaders but I’ll sure look into it - thank you for the help!

4
Scripting / Re: Help! Faded Blur Gradient Effect
« on: December 21, 2019, 07:10:45 PM »
just to through it out..  im always happy to work with friends,  on themes
to help it come together.....  just send a pm if you need...

have a great xmas...

You are a true champion, friend. An endless amount of thanks.

5
Scripting / Re: Help! Faded Blur Gradient Effect
« on: December 20, 2019, 05:49:16 PM »
try, using a white.png and adjusting the alpha .....over it...   might give you the desired affect

mabey... :D

also can tweek the rgb...

That’s a good idea! I’m further ahead with the gradient effect itself. With photoshop, the gradient effect automatically picks black and white as the two primary colors for the gradient (fade) effect. I want to be able to pick only one primary color and have the secondary color set to 0% opacity.

I can set the primary to white, lower the opacity, and then try and fade it but I will have to pick another color to fade it into.  So I’m still trying to get that fade to 0 opacity layer. One might say “you can just fade it into the picture”, but I need 0 opacity on half the layer because I need to be able to place that layer over game screen shots like the picture above. It is truly a head scratcher.

Thank you for the great ideas!!

6
Scripting / Help! Faded Blur Gradient Effect
« on: December 20, 2019, 02:37:09 PM »
Greetings fellow artists,

    I have been pulling my hair out on photoshop trying to create a single gradient blur layer that I could then use to place over any other image in an attract mode layout.

I need the layer to have a faded opacity as you can see below. I know blurring can be done on AM, I just don't know how or even how to fade it for that matter. Could someone pretty please help me with this? I'd be forever indebted to you!

Here is an example of what I'm looking for. The credit for this image goes to lomax2k at RetroPie

https://retropie.org.uk/forum/topic/1892/my-idea-for-a-theme/2

7
Themes / Re: MatteCleanHD (WIP) Preview
« on: December 18, 2019, 03:46:20 PM »
ya i have a nice surface slide in that my be perfect for your text....

going to xmas party... send it some time tomorrow...

Thank you so much! I look forward to it with eager anticipation! 🙂

8
Themes / Re: MatteCleanHD (WIP) Preview
« on: December 17, 2019, 04:32:27 PM »
Text box examples:


9
Themes / Re: MatteCleanHD (WIP) Preview
« on: December 17, 2019, 04:28:51 PM »
Handhelds:


10
Themes / Re: MatteCleanHD (WIP) Preview
« on: December 17, 2019, 04:27:59 PM »
how can it be that, the guy playing the game,  is holding a
 snes controler,
 while playing, sega strider
 with sonic cartridge is in the gennisis condole..
 just saying ;D

Haha you bring up a fair point! To that end I had actually thought the same thing and decided to switch the middle image with each selected console. See below.

Also, thank you with the help on switch the backgrounds images - I truly appreciate it.

Could anyone help with the animation code? I'm trying to
-have a text box image come in from the right
-get the box art to come in from the bottom
-have the box in the top left corner and the box in the bottom left corner come in from above and below, respectively.
-lastly, have the colored backdrop of the selected game come in from the left.

This might be a tad much, so if I'm able to get the code for the animations I may pull back on some.

I'm a baby coder in desperate need of help - thank you so much for any and all help!

Also, for what it's worth I will give credit to the artist of each image, to the author of any code that I use, as well as anyone who can help me. :)

11
Themes / Re: MatteCleanHD (WIP) Preview
« on: December 17, 2019, 04:15:00 PM »
This layout concept is beautiful

Thank you Yaron! You're an inspiration!

12
Themes / MatteCleanHD (WIP) Preview
« on: December 15, 2019, 01:53:12 AM »
Hello all!

I've been hopelessly working on a Display layout. I have a ways to go before I cross the finish line and I've poured hours into Photoshop. But I thought I'd show you all where I'm at!

I'm really not proficient in code - I mostly use burrowed code from others. Below, I have some issues that I was hoping someone(s) could help me with while I try to get this layout off of the ground.

When using layout for multiple systems, whatever background I change it to changes the background for all the systems. How do I fix this?

I want to have multiple animations, but I can't figure out how to get the animations to work with anything but the flyer. This is because I used dmmarti's animation code for his/her WIP layout. I literally went through layouts until I found one with the animation closest to what I was looking for.
- I want to have animation for the system info on the right.
- I would like to have the boxart come in from the bottom of the screen
- I am not able to apply preserve_aspect_ratio to even the flyer animations. I would like this for everything on here.

Any one want to lend a hand?


13
Themes / Re: Pandora Remix Layout
« on: September 11, 2019, 10:49:40 AM »
This looks like a great cab layout! Fantastic work as always!!

14
Themes / Re: ioamiga. Theme for Amiga Computers.
« on: August 24, 2019, 03:02:40 PM »
If I came off as a curt, that was not my intention. I’m not into keyboard-warrior-internet-arguments either. I’m really just trying to be constructive.

I also want to reiterate that I appreciate you uploading your layout. Thank you. It’s not easy to put to together at times and other times it can be borderline maddening - so thank you for sharing it with us.


15
Themes / Re: Amiga Memories [Release]
« on: August 24, 2019, 06:13:12 AM »
Another fantastic layout, Yaron! You always make it look easy :) and yes, thank you for the options! It’s always good to keep others in mind when creating a layout.

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