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Messages - jedione

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this should work.

args                 "[romfilename]" -L cores/fbneo_libretro.dll

Themes / Re: aura 4k Coin-ops "release"
« on: June 27, 2019, 06:55:19 PM »
would be nice if others would be willing to step in and mod it... like other themes iv done..   just a hack,,,,,,but dont tell my girl..

iff you got it ill send you a working copy just slide me a PM ..and ill hit you back...peace

Themes / Re: aura 4k Coin-ops "release"
« on: June 27, 2019, 06:50:22 PM »
yaa..  just kind of moved on...  but maybe,,   revisit it and post it up soon thanks for the reminder :P

i believe if i go back..  it was done just not posted..shit my attention span is fading...sorry

between doing the laundry.. and just living  thanks

Scripting / Re: Now Loading - Plugin
« on: June 27, 2019, 06:21:27 PM »
not woking that great for me...... would like to here from see why..

Topic: custom loading screen for every game.  link

iv been here before..  same thing,  but could adjust the run time with in the plugin help with the un anticipated quickness or lag...

for me doing the same   poping up after you quit a game...and blinking way to quickley befor loading game.    and also not full screen...
problems with animation & flv files..and on,,,

mine was a hack of kiles,  plugin...  he knows whitch one ...maybe this is a calling for him to have a look at it although it was made for a diff reason and not broken...

but thank you and like your web. page bro...    i realy like how you added the diff loading screens in to the plugin sweet..

latest AM, win 10..

Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 21, 2019, 05:48:11 PM »
i haven't used the theme for a bit now,    and just tryed the latest..and wow

this theme has relay formed into a great front end theme...amazing work  thanks

i will be using this on the 64 inch tv in the living cool :)

Here will be a very good option....

i think their is a bong missing... ::) too...

nice to see how ya did the clock update in the theme....

3 or more years ago i put out a theme..   using their premium...  right one said shit..

its back when they were even smaller...  i posted up on their fourm  ..on how to modify their themes
and they took it down....  and canceled me,   all i did was show others how to open their themes so you could dump all the grafix
witch at that time just taking the theme.what ever it was and renaming it to .RAR   ... they changed that soon after

i have a feeling this is going to some point,,,  any hoo good effort..

mater of ,, just found one of the pics from it   


i should re do it but better :o

Themes / Re: [video preview] BIONIC theme (vertical theme)
« on: June 16, 2019, 04:30:24 PM »
OK getting closer to. release...  keil totally came though, on the shuffle   awesome work my friend..

big thanks..

waiting for updates, to make it finale a vid tomorrow...were were at....

will update first post..... :D

probably wait for the loop update   :P   keil....

Scripting / Re: Shuffle v2.1.0 - Refactoring and bug fixes
« on: June 14, 2019, 06:12:53 AM »
Keil,   your the best thank you ....

Scripting / Re: Shuffle v2.0.0 - major update
« on: June 13, 2019, 08:59:41 AM »
im shure you will get it soon your pretty savy........

thanks for your efforts......

when will u share your work?
looks good.

Scripting / Re: Shuffle v2.0.0 - major update
« on: June 10, 2019, 02:08:04 PM »
ok thanks,,,  ill wait for it,, not shure why i cant get it...seem strait up...
hmm not shure...but i look forward to using it and learning,,,,

thanks again...

Scripting / Re: Shuffle v2.0.0 - major update
« on: June 10, 2019, 10:55:05 AM »
any help..
i get an error on last line, last column

Code: [Select]
C:\auraAM\layouts/bionic/scripts/shuffle-list.nut line = (90) column = (1) : error expression expected
Script Error in C:\auraAM\layouts/bionic/scripts/shuffle-list.nut - expression expected

ohh.. here is the code...
Code: [Select]
local flx = fe.layout.width;
local fly = fe.layout.height;
local flw = fe.layout.width;
local flh = fe.layout.height;


local x = flx*0.054
##        fly*
local w = flw*0.305
local h = flh*0.120

local x1 = flx*0.000
##        fly*
local w1 = flw*0.490
local h1 = flh*0.130

// Extend the Shuffle class
class ShuffleList extends Shuffle {
function refresh() {

// Overwrite the _refreshSelected function
function _refreshSelected(slot) {
slot.font="BebasNeue Regular.ttf";

// Overwrite the _refreshDeselected function
function _refreshDeselected(slot) {
slot.font="BebasNeue Regular.ttf";

local list = [];
list.push(fe.add_text("[Title]", x, fly*0.080, w, h));
list.push(fe.add_text("[Title]", x, fly*0.145, w, h));
list.push(fe.add_text("[Title]", x, fly*0.210, w, h));
list.push(fe.add_text("[Title]", x, fly*0.275, w, h));
list.push(fe.add_text("[Title]", x, fly*0.340, w, h));
list.push(fe.add_text("[Title]", x, fly*0.405, w, h));
list.push(fe.add_text("[Title]", x, fly*0.470, w, h));
list.push(fe.add_text("[Title]", x, fly*0.535, w, h));
list.push(fe.add_text("[Title]", x, fly*0.600, w, h));
list.push(fe.add_text("[Title]", x, fly*0.665, w, h));
list.push(fe.add_text("[Title]", x, fly*0.730, w, h));
list.push(fe.add_text("[Title]", x, fly*0.795, w, h));


//Shufffle Pow Extend the Shuffle class
class ShufflePow extends Shuffle {
function refresh() {

// Overwrite the _refreshSelected function
function _refreshSelected(slot) {
slot.visible = true;

// Overwrite the _refreshDeselected function
function _refreshDeselected(slot) {
slot.visible = false;

local pow = [];
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.090, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.156, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.222, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.286, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.352, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.416, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.482, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.546, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.612, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.678, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.744, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.810, w1, h1));

// Create an instance of the extended class
local list = ShuffleList({ slots=list });
local pow = ShufflePow({ slots=pow});

Scripting / Re: Shuffle v2.0.0 - major update
« on: June 09, 2019, 11:47:50 AM »
So with the with the new script
Does this alow one to use a favorits
Script and if so,  could you show how..

Scripting / Re: shuffle problem
« on: June 03, 2019, 02:58:37 PM »
sweet....thanks alot...bro

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