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Messages - jedione

Pages: [1] 2 3 ... 38
1
Themes / Re: New Theme - STRIPES 0.9.7
« on: November 08, 2018, 07:02:44 AM »
i personalty just love looking at your layout files...know one else scripts like this

great job..

2
Themes / Re: Request: Cools Theme modifications/addons
« on: November 06, 2018, 08:16:19 PM »
maybe, you could do a mock up.....in photoshop...
of the final look ..   im curious..

i could put it to gether for you..
 ;)

just pm me. 

3
General / Re: Official AM icon
« on: November 06, 2018, 05:37:34 PM »
im thinking,,,,   just an icon,  not a logo

4
Themes / Re: ArcadeSD theme
« on: November 05, 2018, 05:44:23 PM »
yaa just add this

local carrier = Carrier( -153, 120, 1025, 250, 3, 3, 30, 0, 0 )
carrier.set_keep_aspect()

does not change the size of the color border though..........just the snap

5
have you seen the one as an option, in the arcadeSD theme?  i think it is pretty nice..

if you dont have it buy the time i get home from work..ill post it up for ya....

ohh by the way, any chance of a preview....of your new theme :)

seen here.. http://forum.attractmode.org/index.php?topic=1722.0

6
Announcements / Re: Version 2.5.0
« on: November 03, 2018, 05:29:21 PM »
thank you. will upgrade. ;)

7
Scripting / Re: default "overview" ?
« on: November 03, 2018, 03:18:04 PM »
Usually I use this function:

function extra_text( index_offset, var ) {
   local text = fe.game_info(Info.Extra, 0);
   if (text != "") return text.toupper();
   else return "MISSING EXTRA";
}

local extra = fe.add_text ( "[!extra_text]", 0, 0, flw, flh );



But I don't know why it doesn't work with Overview, when it miss, returns the previuos Overview

maybe keilmillerjr can tell me why :)

thanks for your go...im thinking it is just not hard coded to do so?   but thanks

kind of like how you can set an mp3 in the sound option's for "enter"  but not have a .mp4 or .png for a fade into game....

8
Themes / Re: Frostbite (New Listless Update)
« on: November 03, 2018, 02:03:15 PM »
i just switch this...im thinking it give some more def to the overlay.m4

or am i crazy...try it and let me know...

Code: [Select]
/*
local transparent_vid = fe.add_image("overlay.mp4", 0, 0, flw, flh );
transparent_vid.preserve_aspect_ratio = false
transparent_vid.alpha = 45
transparent_vid.trigger = Transition.EndNavigation;
*/

local smoke = fe.add_image ( "overlay.mp4", 0, 0, flw, flh );
smoke.blend_mode= BlendMode.Screen
smoke.alpha = 255;

 :)

9
Themes / Re: Frostbite (New Listless Update)
« on: November 03, 2018, 01:39:41 PM »
Super fresh....im on it. thanks

10
Scripting / Re: default "overview" ?
« on: November 02, 2018, 06:53:34 AM »
when i drop that code in the theme, it just breaks it.

11
Scripting / Re: default "overview" ?
« on: November 01, 2018, 07:26:58 PM »
i know what your saying, but dont know how to do it,,,,

sorry it seem alot of us here depend on you few...i would love to take my skills to the next level

but dont know were to start,, most of the stuff i have learned..  have been from other peep code :'(

would love to get to the next level  1 up.. thanks   

but i will try. ok

i see the magic func.and use them,,   but how to creat a new one i thought was embedded in AM.exe?

is there a way to make your own,

12
Scripting / default "overview" ?
« on: November 01, 2018, 05:46:44 PM »
ya know  in your theme,   you can set default pic, like snap.png
and it will show up if it cant find the right one or missing...

is their a way to have a default overview?    i tryed   overview.txt and put in the theme
but no go...i also tryed puting like snes.txt in the scraper file of the emulator...

would be nice... ;)

14
Themes / Re: Edit Regalad Sub cinematrix Layout
« on: October 31, 2018, 04:30:46 PM »
is there a link or something to this layout?  bro

15
Themes / Re: SNES Classic Theme
« on: October 28, 2018, 05:39:09 PM »
FIRST READ NOTES:

Code: [Select]
A few quick notes:

-Thanks to Davbarc for making the NES Classic Theme this is based off of.

-[b]This theme runs poorly on the rpi3 and I doubt it will do much better on the 3b+[/b], but let me know if it does. I recommend using this theme in attract mode for windows.

-Use the snes-buttons.jpg file as a reference for setting up the controller buttons in attract mode. Shoulder buttons, X and Y can be whatever you want.

-Place the files in the borders folder in retroarch/overlays/borders. You will need to configure a hot key in retroarch if you would like to change them on the fly.

-Keep artwork file sizes small. The ones that get scraped are huge. Use an image resizer to reduce their size.

-Place the files in the sounds folder in yourattractmodefolder/sounds. One is the menu music and the others are navigation sounds. These will need to be setup manually in attract mode.

-This is by no means perfect. I was a total noob when I attempted this project. If you get it working smoother and more accurately, please share with the group.

-Have fun!

-Caminiti45


This theme runs poorly on the rpi3 and I doubt it will do much better on the 3b+

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