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Messages - progets

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1
General / Re: Turning down brightness in Attractmode possible?
« on: Yesterday at 08:42:41 PM »
Thanks all, er, the explanation is quite long winded...basically I'm trying to get the .MP4 video previews brightness down without batch converting them. Is there any way to do this easily?

Thanks

You can apply "alpha=x" to your videos in the layout.nut you're using. "alpha=x" will define how transparent or opaque the video will be. "x" is the value that you can adjust from 1-255 (255 being fully opaque). As long as your videos don't have an image behind them or that area of the image is black this setting will cause a dimming effect.

Here's example section of a layout.nut that is defining a video to play
Code: [Select]
//Surface
local surface = fe.add_surface( 640, 480 );
local snap = surface.add_artwork("snap", 0, 0, 640, 480);
snap.trigger = Transition.EndNavigation;
snap.preserve_aspect_ratio = false;

Here's the same sample code with the "alpha=x" setting to dim the video
Code: [Select]
//Surface
local surface = fe.add_surface( 640, 480 );
local snap = surface.add_artwork("snap", 0, 0, 640, 480);
snap.alpha=130;
snap.trigger = Transition.EndNavigation;
snap.preserve_aspect_ratio = false;

2
General / Re: MAME games loading, but not displaying properly?
« on: May 22, 2018, 06:46:30 PM »
Which MAME are you using? AdvMAME requires AttractMode to be set to "Full Screen" instead of the default "Fill Screen".

Configure-->General-->Window Mode = Full Screen


Pi FAQ # 5 http://forum.attractmode.org/index.php?topic=1249.0

3
General / Re: Atract mode not showing most of my games
« on: May 21, 2018, 08:17:32 PM »
https://drive.google.com/drive/folders/1mFhI7JJA9pikh6WEopSfm61NJKxecIig?usp=sharing

This has everything you would need.

I can see that your FDS.cfg file has artwork paths defined as seen here
Code: [Select]
# Generated by Attract-Mode v2.3.0
#
executable           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\emulators\BizHawk-2.2.2\EmuHawk.exe
args                 "[romfilename]"
rompath              C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\FDS
romext               .zip
system               Famicom Disk System
info_source          thegamesdb.net
artwork    flyer           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\FDS\flyer
artwork    marquee         C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\FDS\marquee
artwork    snap            C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\FDS\snap
artwork    wheel           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\FDS\wheel

Your SNES.cfg doesn't have any artwork paths defined as you can see below.
Code: [Select]
# Generated by Attract-Mode v2.3.0
#
executable           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\emulators\BizHawk-2.2.2\EmuHawk.exe
args                 "[romfilename]"
rompath              C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\SNES
romext               .smc
system               Super Nintendo (SNES)
info_source          thegamesdb.net
artwork    flyer           
artwork    marquee         
artwork    snap           
artwork    wheel           

You need to setup/define the paths to your SNES artwork in the SNES.cfg so you can see them in AttractMode. Assuming you have the artwork and it's stored in the same way as your FDS collection your modified SNES.cfg would look like this.
Code: [Select]
# Generated by Attract-Mode v2.3.0
#
executable           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\emulators\BizHawk-2.2.2\EmuHawk.exe
args                 "[romfilename]"
rompath              C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\SNES
romext               .smc
system               Super Nintendo (SNES)
info_source          thegamesdb.net
artwork    flyer           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\SNES\flyer
artwork    marquee         C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\SNES\marquee
artwork    snap            C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\SNES\snap
artwork    wheel           C:\Users\lrpan\Desktop\Atract Mode\attract-v2.3.0-win64\roms\SNES\wheel

4
General / Re: Atract mode not showing most of my games
« on: May 20, 2018, 11:05:12 PM »
You need to provide a lot more information if you want help. If I have to guess based on your limited information... you didn't generate romlists or you haven't properly setup the emulators for the AttractMode install that doesn't show the games.

If you need more help provide the following files from both installs:
/attractmode/attract.cfg
/attractmode/emulators/<pick one>.cfg (provide the same file for both the working and broken install)
/attractmode/romlists/<pick one>.txt (provide the same file for both the working and broken install)


5
Themes / Re: [WIP] New Unnamed Theme
« on: May 15, 2018, 09:13:56 PM »
Is this theme complete or ongoing still?

I really like the look of it.

This was released as Blueprint http://forum.attractmode.org/index.php?topic=1947.msg13407#msg13407

6
I don't think there is a global way to do this. As jtslade states, there aren't a ton of game to setup so it shouldn't be an issue.

There are a lot of 2 player nonsimultaneous games that could be played on cocktail table. I think most people program a button to rotate the screen manually for these.

BTW - If you want to create a list of just cocktail roms you can use a 3rd party app like Romlister https://www.waste.org/~winkles/ROMLister/.

7
Scripting / Re: AM will prefer to play video issue
« on: May 13, 2018, 12:05:33 AM »
Code: [Select]
artwork    snap            e:\Emulator\Attract Mode\emu\Sammy Atomiswave\snap;e:\Emulator\Attract Mode\emu\Sammy Atomiswave\videos

Not working. It is still loading video

I prefer videos first and snapshots as a backup. I have used the reverse multi-path that I gave you above and thought it would work for you. I have now looked at https://github.com/mickelson/attract/blob/v2.3.0/Readme.md and can see that videos are always chosen first but can be overcome if you place the videos in subfolders with the game names. This would take some work and is more easily solved by modifying the layout.nut code to use a if/else type of statement like you were probably looking for in the first place, sorry.

8
Scripting / Re: AM will prefer to play video issue
« on: May 12, 2018, 11:10:53 PM »
Code: [Select]
artwork    snap            e:\Emulator\Attract Mode\emu\Sammy Atomiswave\snap;e:\Emulator\Attract Mode\emu\Sammy Atomiswave\videos

9
General / Re: Picture not found attract FREEZES
« on: May 11, 2018, 10:57:03 PM »
You didn't mention the OS either so it's not like I had much to go on. ;-)

What do you see on the console when it freezes?

Are you using software or hardware video decoding? AM hardware decoding is newer in linux (not in 2.1.0).

Have your tried different video modes? Full Screen vs. Fill Screen vs. Etc.

I should also ask what Linux distro and are you using RetroPie scripts for your build?

10
General / Re: Picture not found attract FREEZES
« on: May 11, 2018, 10:50:15 PM »
First, try using the "Basic" layout to see if it has the same issue. If it doesn't your problem might be specific to the layout you're using (which you didn't tell us).

If you aren't using the AM console version, you can download and run the AM 2.3.0 console version to see what errors are logged on the screen. To do this you can simply download it, extract it somewhere temporary, rename attract.exe to attract-console.exe, and move attract-console.exe into your existing AM folder. Then you can run attract-console.exe from the command line and you will see any errors that happen.

BTW - you can name any .png or .mp4 to the exact name of the "Emulator" to be used as a default when the artwork isn't present for a game (i.e. MAME.png, Sega Geneis.png, etc.). It's defined here under the Artwork Selection Order https://github.com/mickelson/attract/blob/v2.3.0/Readme.md

11
The file you have posted shows version 2.2.1 which isn't the latest version of AM. Backing up AM and upgrading to 2.3 might be the first thing to try. AM 2.3 now offers a non-console version that might help. There are many other reasons/features/updates to move to 2.3.

Are you using the AM Plugin for RL? What happens if you launch the mess games without RL (this will help pin point the problem)? You use the term "MESS" which has been part of MAME for a while, are you using an old version?

Post your emulator.cfg files for your working mame and broken mess so we can see them.

12
General / Re: Phoenix Project
« on: April 26, 2018, 10:10:28 AM »
what are the arguments to start a romfile from commandline?

Phoenix is not a command line emulator.

13

in the General configuration should I use video decoder - software?

Most people probably use software decoding with Windows since it was the only option until 6 months ago. The hardware decoding for Windows is only in the current 2.3 release of AM and requires ffmpeg 3.4. https://github.com/mickelson/attract/commit/abd8490b486b30b0cc6c26849f339de1bda5e99d

14
Themes / Re: Modern Grid Theme v1.4
« on: April 01, 2018, 08:49:11 PM »
Thanks kent79 and happy Easter to you too. Great job and thanks for helping us all out!

15
Themes / Re: Ambience HD theme [WIP]
« on: March 26, 2018, 12:21:59 AM »
I’m not able to release the layuot until Andrew accepts my recent 3 pull requests on Github. I’ve added blending modes, font letter spacing parameter and automatic generation of mipmaps to Attract Mode. My layout wont work without it. I know I could release it with my own binary, but I would really like to avoid that.

These PRs look really great! Thanks for helping to push AM forward and making our builds more robust with options.

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