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Messages - progets

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16
Emulators / Re: AM + Rocket Launcher problem
« on: August 23, 2018, 12:44:09 AM »
Quickly looked at your log file post. Tell us about your folder structure for everything involved.

Also, did you try each of the window modes mentioned above? This change happened in the past week.

What version of AM are you using and where did you get it?

There have been many recent changes in AM that require specific information.

17
Emulators / Re: AM + Rocket Launcher problem
« on: August 23, 2018, 12:40:40 AM »
First, that plugin is old news (2 years ago). The latest RL (past year) and latest AM (past week) contain everything you need to use AM with RL without installing anything else. I recommend this path vs. the old plugin because the old plugin may not contain the RL plugin updates for the past year+.

That being said... a couple of things stand out. Help me to understand if they are correct or incorrect.

1. You have this in your frontend.ini
Code: [Select]
[AttractMode]
Path=..\..\attract.exe
RLUI_Plugin=AttractMode
RL_Plugin=AttractMode

I think it should be something like this
Code: [Select]
[AttractMode]
Path=..\..\AttractMode\attract.exe
RLUI_Plugin=AttractMode
RL_Plugin=AttractMode

2. You have this in your attract.cfg
Code: [Select]
plugin RocketLauncher
enabled              yes
param                emulatorpic D:\AM\media\Systemlogos
param                fanart fanart
param                flyer flyer
param                marquee marquee
param                rlpath D:\AM\RocketLauncher\
param                screenshot snap
param                video snap
param                wheel wheel

I think it should be something like this
Code: [Select]
plugin RocketLauncher
enabled              yes
param                emulatorpic D:\AttractMode\menu-art\wheel
param                fanart fanart
param                flyer flyer
param                marquee marquee
param                rlpath D:\RocketLauncher\
param                screenshot snap
param                video snap
param                wheel wheel


18
General / Re: Daily Windows Build available.
« on: August 22, 2018, 11:59:42 PM »
I'm just compiling whats up there, it's the attractmode executables doing the creating.

So I guess, get the release, install using it, and then upgrade the attractmode.exe file.



Later,
dabone

I completely understand and again, I'm very happy with what you are offering. It's very generous.

I'm only suggesting that you consider adding some specific straight-up copies of some of the source file directories to an AttractMode directory as well as the new executables before zipping (i.e. zip the AttractMode directory with the new binaries as well as the other directories required for a new install).

Examples of source file directory copies to your purposed "AttractMode" zipped directoy:
/attract/config/emulators --> /AttractMode/emulators
/attract/config/layouts --> /AttractMode/layouts
/attract/config/intro --> /AttractMode/intro
/attract/config/language --> /AttractMode/language
/attract/config/loaders --> /AttractMode/loaders
/attract/config/modules --> /AttractMode/modules
/attract/config/plugins --> /AttractMode/plugins
attract.exe --> /AttractMode/attract.exe
attract-console.exe --> /AttractMode/attract-console.exe

Take my suggestion with a grain of salt. What you offer today is great and I think it makes many people happy. If you have time and interest you could make your build a one-stop place to get a completely new AM build verses just an upgrade build. Of course any user could simply copy over the new .exe files to do an upgrade of their current system (at the risk of missing other feature that might not be within the .exe files (.i.e. layouts, plugins, modules, etc.)







19
Emulators / Re: AM + Rocket Launcher problem
« on: August 22, 2018, 11:31:25 PM »
I'm not certain I completely understand your new problem. There have been recent changes to AM (in the past week) that may require you to adjust the option below.

Configure-->General-->Window Mode= Window (No Boarder), Fullscreen Mode, Fill Screen (default), Window

Try each of these and report the results. If you're not able to resolve the issue please post the information and files I requested in the previous post.

P.S. Are you trying to use AM with the newly intergrated RL plugin, with the old RL plugin or neither?

20
General / Re: overview Q"
« on: August 22, 2018, 10:46:51 PM »

21
Emulators / Re: AM + Rocket Launcher problem
« on: August 22, 2018, 09:12:18 PM »
First, the names of your emulators in AM need to exactly match the names of the systems in RL.

Post these files...

D:\AttractMode\attract.cfg
D:\RocketLauncher\RocketLauncherUI\Settings\Frontends.ini

Also let us know where MAME is installed and where you store the MAME roms.

23
General / Re: overview Q"
« on: August 21, 2018, 06:22:03 PM »

24
Themes / Re: Arcadeflow theme v 2.0 [Release] Updated 17 August 2018
« on: August 20, 2018, 11:04:21 AM »
Code: [Select]
artwork    snap      X:\<path>\Video;X:\<path>\Snap

25
General / Re: AttractMode + Retroarch
« on: August 19, 2018, 04:04:23 PM »
I can run the game via the Command Prompt.

CD C:
CD Retroarch
retroarch.exe -L cores/mame_libretro.dll C:\retroarch\rom\<name of rom>.zip

So I've changed my argument too...
-L cores\mame_libretro.dll "C:\retroarch\rom\[romfilename]"

It doesn't work unless I'm still missing something?

Did you try this like I suggested above?
Code: [Select]
args                 -L cores\mame_libretro.dll "[romfilename]"

26
General / Re: AttraceMode + Retroarch
« on: August 19, 2018, 01:45:45 PM »
You can try this

Code: [Select]
# Generated by Attract-Mode v2.4.1
#
executable           C:\retroarch\retroarch.exe
args                 -L cores\mame_libretro.dll "[romfilename]"
rompath              C:\retroarch\rom
romext               .zip
system               Arcade
info_source          listxml
artwork    flyer           
artwork    marquee         
artwork    snap            C:\retroarch\video
artwork    wheel           C:\retroarch\wheel

If that doesn't work you should go to the command line and a run game to determine the correct syntax for the command you need.

27
General / Re: Daily Windows Build available.
« on: August 17, 2018, 11:04:42 PM »
@dabone - I think this daily build is great and helpful for people to upgrade. I noticed that if it's used for a new build it doesn't create and populate several of the folders like the public releases of AttractMode do such as: intro, language, layouts, loader, modules, plugins, etc.

Is this intentional, an oversight or just a limitation of your script? I'm not complaining and think it's a great asset but could it be better (more complete)? If someone new to AM uses just your daily build they will have an incomplete and usable (due to lack of any layouts) install.

P.S. This became apparent when I looked at today's build but didn't get/see the recent plugin commit.

28
General / Re: new plugin for rocket launcher.
« on: August 17, 2018, 12:02:27 PM »
The plugin has been around for over two years and can be seen here http://forum.attractmode.org/index.php?topic=858.msg6587#msg6587. Since then RocketLauncher has builtin support for AM and with this commit it will now be built into AM too.

FYI - There's a RocketLauncher/HyperSpin to AttractMode database converter tool which might be helpful (depending on your existing setup) http://www.rlauncher.com/forum/vbdownloads.php?do=download&downloadid=10

29
Using the "escape" key is how a full version of MAME works but not RetroArch.

All RetroArch controls are setup through the RetroArch GUI. You need to use two buttons/keys: one as a hotkey and one as an exit key. You can also manually modify the /retroarch/autoconfig/<controller>.cfg file to assign these buttons/keys. Once you have this setup you will need to press both buttons/keys at the same time to exit.

P.S. You could also modify the retroarch.cfg file to include "input_exit_emulator = "escape"" but I don't recommend it. If you do take this approach make sure you make a backup copy of retroarch.cfg first.

30
General / Re: Using modules - I'm a new user
« on: August 15, 2018, 04:15:27 PM »
At the beginning where the options are listed add
Code: [Select]
   </ label="Search Key", help="Choose the key to initiate a search", options="custom1,custom2,custom3,custom4,custom5,custom6", order=10 /> user_search_key="custom1";
   </ label="Search Results", help="Choose the search method", options="show_results,next_match", order=11 /> user_search_method="show_results";


Near the beginning (where the modules are loaded) add
Code: [Select]
fe.load_module("objects/keyboard-search");

Near the middle (after the pointers section) add
Code: [Select]
// search
local search_surface = fe.add_surface(fe.layout.width * 0.5, fe.layout.height)
KeyboardSearch(search_surface)
    .keys_pos([ 0.05, 0.4, 0.9, 0.5 ])
    .search_key( my_config["user_search_key"] )
    .mode( my_config["user_search_method"] )
    .init()


You also need to configure one of the "Custom buttons" in AM Configure-->Controls-->Custom X = ? and also in the layout options.

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