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Messages - progets

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571
General / Re: Problem with the image ?
« on: July 29, 2016, 11:25:12 PM »
What system are you trying to create the romlist for? What folder did you copy your roms into?

Provide a full screenshot of your emulator setup. It's missing important information.

572
So I have rebuilt to use RetroPie 4RC1 with AM 2.1.0. On my new build I switched to the AM non-x build (mainly to launch Kodi and AdvMAME from AM using the runcommand). There's not too much difference from the RetroPie 4Beta2 with AM 2.1.0 but I have done a few things that might help some. Mainly, the ability to run RetroPie setup stuff from AM without needing to boot into EmulationStation. Booting into EmulationStation takes too long with 5,000+ roms and doesn't really provide any benefit to me. Being able to run Raspbian and RetroPie setup processes from AM using a gamepad makes it very convenient to adjust things like overscan and wifi passwords when bringing my Pi to other people's houses.

Here's the concept and setup. I created a new "Emulator" called "Setup".

Setup.cfg
Code: [Select]
# Generated by Attract-Mode v2.1.0
#
executable           /bin/bash
args                 "[romfilename]"
rompath              /home/pi/.attract/extras
romext               .sh
system               Setup
artwork    snap            /home/pi/.attract/extras

I don't want to people to accidentally access this setup so have set the "Displays" options for "Layout" to "Basic", "Show in Cycle" to "No" and the "Show in Menu" to "Yes" for the "Setup" emulator so it's not accessible using the left/right to go through the systems. I have also set the "Displays" gamepad controls to be a unique button combination in the AM "Controls" setup.

I then created simple batch files for these different setups in a folder called /home/pi/.attract/extras.

Raspbian.sh
Code: [Select]
sudo /home/pi/RetroPie-Setup/retropie_packages.sh retropiemenu launch /home/pi/RetroPie/retropiemenu/raspiconfig.rp

RetroArch.sh
Code: [Select]
sudo /home/pi/RetroPie-Setup/retropie_packages.sh retropiemenu launch /home/pi/RetroPie/retropiemenu/retroarch.rp

RetroPie.sh
Code: [Select]
sudo /home/pi/RetroPie-Setup/retropie_packages.sh retropiemenu launch /home/pi/RetroPie/retropiemenu/rpsetup.rp

RunCommand.sh
Code: [Select]
sudo /home/pi/RetroPie-Setup/retropie_packages.sh retropiemenu launch /home/pi/RetroPie/retropiemenu/runcommand.rp

WiFi.cfg
Code: [Select]
sudo /home/pi/RetroPie-Setup/retropie_packages.sh retropiemenu launch /home/pi/RetroPie/retropiemenu/wifi.rp

You will need to change these files to be executable for them to work.
Code: [Select]
sudo chmod +x /home/pi/.attract/extras/*.sh

That's about it and you can stop here to get all the setup functions you need right from AM. If you want to go a step further and bring some artwork over from EmulationStation to AM you can do this.
Code: [Select]
cp /home/pi/RetroPie/retropiemenu/icons/*.png /home/pi/.attract/extras/

You will then need to rename the .png files in /home/pi/.attract/extras/ to match the names of the scripts above.

I feel this process allows you to continue to get the great setup and upgrade options without having to toggle back and forth between EmulationStation and Attract-Mode.

573
General / Re: Raspberry Pi Image for Pi 2 and Pi 3
« on: July 27, 2016, 05:59:40 PM »
use this command
Code: [Select]
sudo nano /etc/emulationstation/es_systems.cfg

574
General / Re: "generate Collection/Rom List" takes VERY long
« on: July 27, 2016, 11:53:31 AM »
I have found that the speed depends on thegamedb.net website. Sometimes it's fast and sometimes it's slow but this issue is also true with other frontends that use thegamesdb.net such as EmulationStation. Also, MAME games don't use thegamedb.net they use local files like mame.xml and controls.ini so the list generation should be very fast if you have it setup properly.

575
Once you get things setup right you can change the /etc/profile.d/10-emulationstation.sh file to boot directly into AM if you want.

If we are talking about the 4beta2 the best way is to edit the file /opt/retropie/configs/all/autostart.sh and change emulationstation to attract

Piggei is correct. You need to change the /opt/retropie/configs/all/autostart.sh file to change the boot. This can even be done over the samba network share \\retropie\configs\all\autostart.sh. The /etc/profile.d/10-emulationstation.sh file was used prior to the beta and if you upgraded to the beta.

This is a pretty cool new change. You can even setup the file to boot kodi and enter emulation station or attract-mode when you exit kodi.

576
I just download the RetroPie SD image, then build SFML and AM (use the wiki) and then create a simple script in the "ports" folder that kills EmulationStation and loads AM. Then in AM I change the shutdown command to "sudo reboot".

This will allow you to boot to EmulationStation and then switch to AM. When you exit AM it will bring you back to EmulationStation.

Once you get things setup right you can change the /etc/profile.d/10-emulationstation.sh file to boot directly into AM if you want.

577
Emulators / Re: AttractMode / Rocket Launcher Integration Pack
« on: July 21, 2016, 10:20:31 PM »
Just my 2 cents but this thread is not really well seen. It should be pinned or moved elsewhere.

This is a great step for AM. I hope to see the AM plugin piece in the next AM update. It seems the RL guys are willing to put it in a future update if people can test it and let them know it works.

I know RL might seem like an extra step or trivial but it's not and provides a very robust set of features. It also makes it super easy to run multiple frontends without needing to setup every emulator/game over and over again.

My hat's off to ArcadeBliss, he's been very active with AM and has helped it progress. (@ArcadeBliss - This is me buttering you up so you consider making your theme search feature an AM default or plugin feature.)




578
Anyone using this?

Works great as far as I'm concerned. The non-x version seemed to lag in the videos but I prefer the x-windows version anyways. My Pi's never crashed on screensaver mode like some have mentioned but they did just show a grey screen a few times. This seems to be gone now. I haven't seen a grey screen yet.

Any other thoughts?

BTW - I like the uni_cade layout/theme but it needs some adjustments. With this theme I use a wall of game boxes (game marquees for arcade) as a single flyer per system with HS wheel art and videos from emumovies. This provides a great experience and I wish I had it years ago before building a PC with a much more complex, time consuming and expensive setup.

579
General / Re: Remove Clones - Help! I'm baffled!
« on: July 19, 2016, 10:14:43 AM »
I assume you are talking about MAME. The "CloneOf does not contain .*" is the correct syntax.

Have you generated the XML file from MAME? If so, have you filled in the correct information in mame.cfg emulator file? Make sure you have these two entries in there before you generate the romlist.
Code: [Select]
info_source          listxml
import_extras        <path to your mame.xml file>

If this doesn't help, post the contents of your mame.cfg emulator file and also the first 10 lines of your mame.txt romlist.

580
Emulators / Re: AttractMode / Rocket Launcher Integration Pack
« on: July 17, 2016, 11:50:35 PM »
Thanks a million! That fixed it!

I have seen themes that are too much for the Pi first hand. That's why I like uni_cade for that (HS look but low resource). I do have AM running on Windows but not on my cabinet. I have it on a test machine and plan to put a bunch of frontends on my cabinet once I get the ideal configuration. Multiple frontends makes RL a great asset. That's why I'm excited about your plugin. I like HS on my cabinet but AM would be simpler and easier for most to understand. I figure I'll put about 5 FEs in my build and then I can change them at will and figure out the best for me. At the same time, I have helped a few people with a Pi because they don't have the know how or money for anything else so I like to setup nice artwork on my Windows AM build to transfer to a Pi. A Pi also makes a nice portable system to take anywhere!

I honestly have no theme ideas or artwork to offer. I have many talents but art isn't one. Love it, but just can't create it. I'm the stick figure guy. LOL.

581
Emulators / Re: AttractMode / Rocket Launcher Integration Pack
« on: July 17, 2016, 10:33:33 PM »
I understand that I don't need to use the official RL names but that's what I have configured for several other frontends. Using something different would require massive changes in my build. I also hear your concerns about issues that may arise from using the "display" names and agree that the "emulator" names are the better approach.

I have tried your layouts before but back then the controls were unusual, this is likely fixed in AM 2.1.0 (which allows more flexible controls). I'll have to give them a try again. I really liked your filter and search approach since it was much slicker than the default AM features.

I like the AM uni_cade layout/theme because it can be uniform across all systems and requires little horse power (to be used on a Pi). This allow me to help friends and family quickly build inexpensive portable systems and cabinets. The uni_cade theme doesn't seem too popular and had flaws in the layout.nut for certain things that I fixed because it was never updated (mainly, double videos if you didn't use the marquee or wheel art to overlay the video). I know that Omegaman is the author and very active on the AM forum but he has more popular themes so I never wanted to bother him with a request.

@Omegaman & ArcadeBliss - if you can help me fix the problem of spaces in the systemlogo .png files that would be great.

I think this is section of the layout.nut that needs to be modified but I'm not sure how. (starting on line 78)
Code: [Select]
//System Logos
if ( my_config["enable_logos"] == "Yes") 
{
function strip_emu( ioffset )
{
local m = fe.game_info(Info.Emulator,ioffset);
return split( m, " " )[0];
}
fe.add_image( "[!strip_emu]", flx/9, fly*0.01, flw*0.5, flh*0.2 );
}

FYI - Here's the fix I made to correct the double video issue in the original uni_cade layout.nut. (if anyone cares)

Orginial layout.nut (line 92)
Code: [Select]
local art = fe.add_artwork("", 0, 0);

Fixed layout.nut (line 92)
Code: [Select]
local art = fe.add_artwork("none", 0, 0);

You've done a great job ArcadeBliss, my comment was more of me thinking out loud (well actually in text).

582
Emulators / Re: AttractMode / Rocket Launcher Integration Pack
« on: July 17, 2016, 03:44:07 PM »
Thanks for the plugin ArcadeBliss!

I have downloaded and installed it and it appears to function properly. I'm not the best person to fully validate the plugin since I've been using RL with other frontends and have image paths defined in RLUI for HS which seemed to get used on my AM setup too. I've also somewhat hacked my RL install prior to your plugin to get the fade screen info by using the HS databases in RL since they contain the same rom names as my AM databases. I can tell that the load screens are slightly different when launching from AM vs HS because HS passed the "Rating" images to the fade screen and AM doesn't (for obvious reasons). I can also tell that the audit features in RLUI are using the AM database when it's set to be the default FE.

I'm not requesting any changes but a few things to note are that some AM layouts don't allow the system logo to be display if they have spaces. This conflicts with your approach that the "emulator" must match the RL name and causes my logos not to be displayed in layouts like uni_cade. I have also played around with HS themes in AM and that requires the "display" names to match the HS names which make a little more sense because then you can have multiple emulators for a given platform (this is somewhat moot since RL can handle this).

Overall great job! I'm glad to see someone has taken on this task.

583
Scripting / Re: Read AM current "Display" from external program
« on: July 11, 2016, 08:32:03 PM »
A RL plugin exists. Do you mean a RLUI plugin?

584
Scripting / Re: Joystick 4-8 way switcher.
« on: July 11, 2016, 05:53:45 PM »
There is an UltraStik360 plugin. Obviously it will only work with the UltraStik360 and it's software based so doesn't physically change the gate of the joystick.

585
General / Re: Suggestions...
« on: July 11, 2016, 11:08:32 AM »
These things are possible today.

To get your "Most Played Games" list create this filter...
Code: [Select]
filter               "Most Played Games"
sort_by              PlayedCount
reverse_order        true
rule                 PlayedCount not_contains 0

The latest Attract-Mode (2.1.0) supports key combinations.

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