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Messages - zpaolo11x

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1
I can't figure how to setup this theme though, is it for MAMe or works with other consoles i.e. SNES, SEGAS? I'm using AM 2.6 theme version 5.9. And when changing to this layout nothing happens, just default AM look.

Arcadeflow works with mame, console games and home computer games. Can you run attract-console.exe and provide the output log with the error messages? I'll see what's wrong and try to fix it

2
A quick update on the vector brands progress. Attached you can see the result of using the new vector logos (left) versus the old PNG 1Bit logos (right). There's a great improvement in clarity and anti-aliasing. AS far as file size is concerned, I've now converted around 500 logos and the resulting font is 600 KB. Compare this with the old manufacturer images, they were around 900 with a file size of 2.95 MB. If all goes well I should be able to convert all the logos in a font that's less than 1 MB.
I'm now fixing the update routines and shadow filters, after that I'll release AF6.0 with the reduced set of images

3
I'm trying to find fonts where the Neo Geo System, Capcom Play System, Naomi or Taito Type X logos appear among other arcades emulators. I like it for the emulator selection menu, but so far I could only find domestic consoles.

You are right, at the moment the logos are only for consoles and computers, arcade and mame have their own logo but just that. I'm going to add more arcade systems logo, but at the moment I'm super busy vectorizing the manufacturer logos. Just out of curiosity, how do set up AM to use different arcade systems? It's not in the mame romlist, AFAIK

4
here's a digital leisure logo for the manufacturer folder.  they made Dragon's Lair.

Wow that's great, thank you very much. Do you have it in vector format? Arcadeflow 6.0 will feature vector based manufacturer artwork so if you have one it will be even better :)

5
Themes / Re: Arcadeflow theme v 5.9 [Release] Updated 5 November 2019
« on: November 19, 2019, 01:04:11 AM »
I wrote my own game launcher script in Python which picks appropriate emulator and settings depending on platform and launches it. This script also checks romlist of appropriate platform and looks for the game name being launched. If it is found, it will take whole line from that romlist and adds that line on top of "Last Played Games.txt" romlist.

Would it be useful if I added an option to sort a display by last played game? I'm thinking of a way to do it using "non volatile" Attract Mode settings.

[/quote]
BTW, loading large romlists are rather slow, i.e. 25000 flash games from Flashpoint, or generated All Games combined romlist. This can easily take 5+ seconds if not longer. I am wondering if this is because of ArcadeFlow or Attract-Mode itself?
[/quote]

I have to check, I don't have such large romlists but yes ARcadeflow does some romlist calculations at startup so it may slow down a bit.

6
Themes / Re: Arcadeflow theme v 5.9 [Release] Updated 5 November 2019
« on: November 18, 2019, 10:25:33 AM »
Excellent work, very good and complete. Is there any possibility of placing in the artwork (box theme) the titles of the games (wheel) at the top of the image? I am using artworks instead of flyers for that section, since those of Neo Geo are cut due to the resolution in which they are.

Working on it but rather slowly because of the puppy dog we just bought :D Stay tuned

7
Themes / Re: Arcadeflow theme v 5.9 [Release] Updated 5 November 2019
« on: November 18, 2019, 10:11:34 AM »
How to disable sorting in ArcadeFlow? It does not respect Attract Mode sort setting in filter and there is no option to select sort to none in ArcadeFlow itself. I want to make auto-generated last played games romlist and sorting breaks it.

AF 5.8 used the "none" sorting when no sorting option was set, but the current 5.9 revision doesn't, because other part of the layout didn't work well mixing sorting and "none" sorting, so basically now Arcadeflow doesn't consider the original sorting of a display and only applies its own. I will look into it, maybe I can fix the "none" sorting for the future release.

A better option would be to add a sorting option "By last played" but there's no such info I can leverage. How do you generate those romlists?

8
Themes / Re: Arcadeflow theme v 5.8 [Release] Updated 31 October 2019
« on: November 05, 2019, 10:31:59 PM »
I have a problem with the Display Menu. Every time I set this option to enable in the general layout menu, the screen goes totally black. The system displays do not appear. I used attract-console and enjoyed this message.

This bug should be fixed in Arcadeflow 5.9, let me know if it works for you :)

9
Themes / Re: Arcadeflow theme v 5.9 [Release] Updated 5 November 2019
« on: November 05, 2019, 05:35:27 AM »
Arcadeflow 5.9 is out, mostly a bug fix with some new system logos added. It'll take some time to get to 6.0, which will probably boast the new vector based manufacturer logos, so stay tuned, enjoy Arcadeflow and report bugs ;)

10
Themes / Re: Arcadeflow theme v 5.8 [Release] Updated 31 October 2019
« on: November 03, 2019, 10:31:50 PM »
I feel you, not easy regarding a PC Games logo. On some themes I use one like this attached.

This is a nice and evocative logo, but I still have to find a more compact version to use inline with text in the game "sub-name". I'll see what I can do. Recently I discovered the excellent svg logos from THK, they are helping me a lot in converting my library of logos, and even add more logos for systems.

11
Themes / Re: Arcadeflow theme v 5.8 [Release] Updated 31 October 2019
« on: November 03, 2019, 10:30:04 PM »
I have a problem with the Display Menu. Every time I set this option to enable in the general layout menu, the screen goes totally black. The system displays do not appear. I used attract-console and enjoyed this message.

Thanks for the report, I know what happened, gonna fix it soon.

12
Themes / Re: Arcadeflow theme v 5.8 [Release] Updated 31 October 2019
« on: November 02, 2019, 01:47:06 AM »
A quick question. Is there a way to disable only the part below game titles that show the region/version and so on after system name/logo for all the systems to appear like Amiga in the print attached?

There is no option right now but it should be pretty easy to do, i’ll add it in the next release.
As for different system logos, I’ll add more, I’m still trying to find a good logo for “PC” so I used ms-dos instead. Oh and I’m also starting to convert in vector format all the manufacturer images, well maybe not all 900 of them, but the most common at least. This is so ironic since for most of them i started from a bitmap, used vecrormagic and then grabbed a screenshot :D

13
Themes / Re: Arcadeflow theme v 5.7 [Release] Updated 11 October 2019
« on: October 31, 2019, 07:03:06 AM »
Thank you paolo but it didn't works :(

Hmm what setting you have in "Info source/scraper"? I have it blank when I use external xml files. And yes you should be able to bring the list from raspberry to windows, but I have never done it...

14
Themes / Re: Arcadeflow theme v 5.8 [Release] Updated 31 October 2019
« on: October 31, 2019, 03:30:36 AM »
Arcadeflow 5.8 is out!

Compatibility with Attract Mode 2.6.0, and some new ways to display the displays menu list inside Arcadeflow: simple list, simplet list with menu-art artwork, and both of the above can be enhanced by new vector based systems logos that are automatically chosen depending on your display name.

15
Themes / Re: Arcadeflow theme v 5.7 [Release] Updated 11 October 2019
« on: October 30, 2019, 04:12:24 AM »
I have a problem : I'm using AM on WIN 10, and i want to use the retroarch's FINAL BURN NEO core lo launch arcade roms . The prolem is that i can't read the game's name ut it sows only the rom name .

As far as I know this is due to a missing romlist file. You should find the proper xml list (here https://hyperlist.hyperspin-fe.com/index.php there are many but not for final burn neo) and once you have that you can set Attract Mode to read that.

Go to the emulator settings and in "Additiona import files" put the complete path to the xml file. Then rescan the romlist, it should work. At least that's what I do for console games

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