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Messages - zpaolo11x

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16
Scripting / Re: Default filter on return of displays
« on: October 23, 2019, 10:55:51 AM »
I didn't find in the forum about filters by default between one display and another. And I don't know if my question is in this forum. So, I apologize in advance if this is not the place.

Let me explain further. By default AM sets the display with the filter "ALL". I am in the MAME display and use the "Fighters" filter, if I go to another display (NAOMI), the filter will be active for "ALL".
If I return to the MAME display, the filter I previously selected will be enabled.

I see your point, but what you describe is the intended behavior in Attract Mode. It makes sense because not every display draws from the same romlist, therefore not all displays have the same filter set. Maybe you are in Mame display with the Fighters filter, but then you switch to the SNES display and that filter is not there.

A layout could be coded to overcome this, saving the current filter in the non volatile memory and recalling it when changing display. It would make a lot of sense when you have displays drawing from the same romlist (as in the Naomi example)

17
Announcements / Re: Attract Mode 2.6.0 has been released
« on: October 20, 2019, 03:07:47 AM »
I'm having issues with 2.6.0 related to the cropping of videos, probably due to the non square pixel aspect ratio. This can be replicated with a simple layout like this:

Code: [Select]
local image = fe.add_artwork("snap",0,0,400,400)

fe.add_transition_callback( this, "on_transition" )

function on_transition( ttype, var, ttime ) {

   print(fe.game_info(Info.Title) + image.subimg_width+" x "+image.subimg_height + "\n")
   print(fe.game_info(Info.Title) + image.texture_width+" x "+image.texture_height + "\n")

}

In 2.5.1 the output is:

Code: [Select]
1943: The Battle of Midway Mark II (US)192 x 256
1943: The Battle of Midway Mark II (US)192 x 256

while in 2.6.0 it is:

Code: [Select]
1943: The Battle of Midway Mark II (US)224 x 256
1943: The Battle of Midway Mark II (US)224 x 256

So it seems to me that 2.6.0 returns the actual pixel resolution of the video _before_ applying the display aspect ratio, which is all good for scanlines filters (thanks Oomek! That's fantastic). Sadly I'll have to find another way to scale and crop my videos, but can you confirm that this is the intended new behavior? And there's no way to get the intended display aspect ratio from the video?

18
Announcements / Re: Attract Mode 2.6.0 has been released
« on: October 17, 2019, 11:37:01 PM »
Oh I love this moment, when you run through the list of changes and you think "wow this was fixed, that's great! Wait, what was the workaround I put in place to avoid this issue? Oh my god I have to re-check the whole layout!!!" :D

19
Themes / Re: Genesis Mini theme, preview
« on: October 17, 2019, 11:28:38 PM »
thanks for explaning that....any way  bigger Q:  are you going to joing up and help with a possible fork?

I was invited to join but right now I'm too busy with my daytime job to give any meaningful contribution, even Arcadeflow development has slowed down a lot right now. I hope I'll be able to help in the future though

20
Themes / Re: Genesis Mini theme, preview
« on: October 15, 2019, 10:59:36 AM »
this wouldent be raygun sorting it out would it...

https://github.com/mickelson/attract/commit/14db0103fdbd719ff8350d3a24684ff6ab485606

This is an issue I raised myself, since the result of asking for game_info.SortValue wasn't always correct. Now it should be fixed, but this is not adding the "on the fly" sorting to the list. Sort order is still a read only parameter

21
General / Re: OSX Catalina - Attract mode does not Not Work - HELP!!!!!
« on: October 14, 2019, 07:07:50 AM »
Thank you for all the updates, I think now it's clear what to do to make Attract Mode work in Catalina. I think I'll try the upgrade maybe next weekend, as soon as I do it I'll let you know how it went and what I did. I'm still thinking wether I should upgrade or not though: I still have Picasa on my Mac which is the only application I'm going to lose, I don't know if there's a good alternative...

22
General / Re: OSX Catalina - Attract mode does not Not Work - HELP!!!!!
« on: October 11, 2019, 02:22:28 PM »
Warning: Attract-Mode was compiled to look for its default configuration files in: ../config/, which is not available.

Well this is strange, it seems Attract Mode can't find the config folder which is usually inside the Attract Mode package itself. If you "show package content" on the attract mode app can you see the files inside?

23
Themes / Re: Arcadeflow theme v 5.7 [Release] Updated 11 October 2019
« on: October 11, 2019, 06:16:10 AM »
Arcadeflow 5.7 is out! Some bugs fixed, and lots of manufacturer images added to the library :) Enjoy!

24
General / Re: How to create a display list of machines ?
« on: October 10, 2019, 01:12:23 AM »
You can also create a separate romlist for each commodore system (one for Amiga, one for C64 etc) and then create a new romlist from Emulators / Generate collections rom list, which will allow you to create a display with all Amiga, C64 romlists together. The only issue is that you can't add/remove romlists to a created collection romlist, but you have to re-do it from scratch

25
General / Re: OSX Catalina - Attract mode does not Not Work - HELP!!!!!
« on: October 10, 2019, 01:09:25 AM »
I'm delaying the upgrade to Catalina for two reasons: first my iPhone 5s is on iOS 12 so if I update to Catalina I'll loose reminder sync with my Macbook (thanks Apple, I already lost reminder sync with my wife's iPhone 8 with iOS 13 :D ), and second I'm scared that Attract Mode will not work fine with the new gatekeeper settings.

I don't think the issue is with 32 bit applications (Attract Mode is not on the list, unlike Paragon NTFS software updater, which is weird since Paragon NTFS itself is 64 bit lol), I think the issue is with OpenGL (I hope not) or with Gatekeeper. AFAIK you have to tell gatekeeper that the app is fine, try launching the app with right-click open instead of double clicking.

Do you get any error message from macOS when launching Attract Mode from the UI?

26
Themes / Re: Arcadeflow theme v 5.6 [Release] Updated 20 September 2019
« on: October 04, 2019, 08:05:09 AM »
I'm delaying a bit the release of AF 5.7... I just implemented a couple of bug fixes and some improvements, but I'm taking some more time because I'm expanding the folder for manufacturer images. I got a bit carried away: first MSX (my first personal computer), Spectrum, Amstrad CPC, Apple II. Then there's the IBM PC with its 6000 games (I started loading rom lists from HyperSpin or from Mame). And now I'm adding manufacturers for japanese computers like NEC PC-88 and 89, FM Towns, X68000. I made a huge excel worksheet to track my progress, it lists more or less 30'000 games, and my artwork covers around 14'000 which is not bad at all :D
It's a nice run down the memory lane finding and fixing logos from obscure ZX Spectrum developers, or discovering that a large amount of PC-98 games in these lists are soft-core games :P

If you have a system you love and you want it included, please let me know. I'm also thinking of adding systems logos for the Displays menu, but that's a whole different story :D

27
Themes / Re: Arcadeflow theme v 5.6 [Release] Updated 20 September 2019
« on: October 01, 2019, 02:33:48 AM »
This would feel much more intuitive to me:
Code: [Select]
1  2  3  4     ^
5  6  7  8     v
(scrolling vertically)


I see the point, and it's definitely a good point, but let me do a bit of history here... attached is a screenshot of an early version (never published) of my Attract Mode layout. The scrolling and arrangement was as you suggest, the first iteration had a very simple grid layout where tiles would just change with no scrolling whatsoever, the second one (the one in the picture) used the conveyor module to have a decent scrolling. Then I saw Oomek work on Silky theme, Ambiance HD and the carrier.nut module, and decided I wanted something different, smoother, more "modern looking".

Arcadeflow was born adapting the look of Plex Media Player and the look of a mockup someone made on Hyperspin forums, both these had horizontal scrolling tile rows. There are two reasons why it works better in horizontal than in vertical: aesthetically I wanted a very clean look, and vertical scrolling would've interfered with the title block (which is actually opaque in the first mockups with tiles sliding behind). Also there's a technical reason: to be smooth carrier module needs to pre-load some pictures outside of the screen, and update them accordingly. With two rows, I add some out of screen columns to the left and right, and things are pretty snappy. Scrolling vertically with 4 or 5 tiles per row means that to have three rows out of screen I'll have to add 4 (or 5) x 3 = 12 (or 15!) tiles per side (top and bottom) which can be a bit overkill on many systems (including my poor macbook pro :D)

In the end, who knows what future will bring? In the past I've said many times I was not going to implement something, and actually changed my mind a week later :D But changing Arcadeflow to incorporate vertical scrolling would be a very large overhaul of the whole layout which I don't whink will happen so soon...

28
Themes / Re: Arcadeflow theme v 5.6 [Release] Updated 20 September 2019
« on: September 24, 2019, 01:39:02 AM »
Se l'aggiunta di overlay è problematica, secndo me puoi lasciare stare per ora. Ho risolto inserendo per l'history un'immagine senza trasparenza. L'effetto finale è bellissimo. ciao

Ho fatto un po' di modifiche... ora praticamente gli sfondi, anche semitrasparenti, della history e principale sono indipendenti e uno dovrebbe coprire comunque l'altro. dovrebbe risolvere il tuo problema, se hai tempo e vuoi provare questo layout beta, la cosa che più mi interessa è (a parte se funziona :D) se c'è un degrado nelle performance (lo sto testando su una scheda che rallenta solo a risoluzioni sopra 6400x4800 quindi è poco significativo)

29
Themes / Re: Arcadeflow theme v 5.6 [Release] Updated 20 September 2019
« on: September 23, 2019, 12:58:10 AM »
Se l'aggiunta di overlay è problematica, secndo me puoi lasciare stare per ora. Ho risolto inserendo per l'history un'immagine senza trasparenza. L'effetto finale è bellissimo. ciao

Per ora sto risolvendo tutti i piccoli nuovi bug della 5.6, magari la versione 5.7 la rilascio semplicemente come bugfix, e per le nuove feature aspetto la prossima... Hai un paio di screenshot da caricare? Sto ripulendo gli attach di questo thread eliminando i miei più vecchi perché pare che lo spazio di upload fosse pieno :D

30
Themes / Re: Arcadeflow theme v 5.4 [Release] Updated 5 September 2019
« on: September 23, 2019, 12:56:22 AM »
Sort Value has been added today > https://github.com/mickelson/attract/issues/558, I have not tested it yet but I think we should be able to directly call sort value with desired parameter now (Year, Player etc). Wonderful work with this theme btw :)

I just saw the commit, but as far as I can tell, this is not related to changing the sort order of an existing game list from the layout. The change allows you to read the "sort key" from game data, for example if the game is Golden Axe from 1992 made by Sega and the sort order is "by Year", the game_info sort value is "1992". That's a nice addition (I asked for that myself) I have to see if it allows me to simplify part of my code :)

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