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Messages - zpaolo11x

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16
Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« on: July 04, 2019, 07:32:26 AM »
Added a "colorization" filter for Game Boy games that have black and white videos or snaps... Code could be cleaner (and will be cleaned soon hopefully) but looks good...

17
Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« on: July 04, 2019, 05:10:43 AM »
that will be awesome, as emumovies has nice system videos.
another issue i have is random crashes when inactive, but im still not sure if it's AM thing or a theme thing, still checking. any suggestions?

I'll add the modification to AF 5.0, I'm working on it but I need to squash a bug in the cropping of smoothed backgrounds, this theme is so complex now that sometimes I think it works in a way but it doesn't :D

As for the crashes, does they appear during the attract mode when videos are played? It would be helpful if you could run it as attract-console.exe and send me the output when it crashes.

18
Themes / Re: Game Boy theme (based on Robospin)
« on: July 02, 2019, 07:45:40 AM »
These are the EmuMovies videos, but the image I made for the layout adds a Game-Boy-green tint to them to make them look more authentic.

Good to know, thank you! I'll add a similar tint to my layout then :D

19
Themes / Re: Game Boy theme (based on Robospin)
« on: July 02, 2019, 07:36:33 AM »
Very nice, may I ask where did you find the gameplay videos? They look much better than the ones I saw on emumovies...

20
Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« on: July 02, 2019, 05:41:55 AM »
in display-menu mode i couldn't enable video thumbs from the settings.
i had to change it in this line:
   prf.THUMBVIDEO = false

If I got it right from your description this is the intended behavior: when you use AF as displays menu layout, video thumbs are disabled because usually you don't have video thumbs for displays artwork. But then if you enter a display you should see the video thumbs for your games.

What you want is to have video thumbs in the displays list? I can enable it in the next version so you don't have to tweak the layout.nut

21
Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« on: July 01, 2019, 01:03:52 AM »
It was fantastic, thank you for creating and keeping this wonderful theme always updated and improving every day. So I would like to put one more opinion, maybe in its next update could develop the same theme with compatibility to machines that have weaker hardware, so they can also run the smooth theme free of crashes. But so far my opinion for my machine works very well in every way.

Thank you for the comments. I know Arcadeflow is very demanding, and in the past all the tests we did on the forum to adapt it to lower spec machines like the Pi were unsuccessful. There are a couple of things that make low specs machines struggle: the number of (nested) surfaces used by the thumbnail grid, and the number of GLSL shaders and effects used in Arcadeflow. While I can strip back GLSL effects somehow, and even reduce the surfaces, that would change a lot the look of the theme. I'm wondering if the new Pi4 has enough power to run AF, but I don't have a Pi myself to test.
There are some settings in the layout that can be used to disable some effects and hopefully improve performance, but the surface issues still remains.
I've been thinking of a way to streamline the layout for some time, one of the options is, instead of using surfaces for each tile, to use a single surface as big as the screen and apply dynamic shadows to that, but I fear that would be a heavy GLSL shader for lower spec GPUs

22
Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« on: July 01, 2019, 12:57:30 AM »
There is a bug for me in 4.9.

Here's the steps to reproduce it.

Should be fixed in this layout.nut, with the side effect that you can't wrap around the list in history view or when going next_page/game, prev_page/game with hotkeys. At least it doesn't break the list.

23
Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« on: June 27, 2019, 03:12:50 AM »
You will see upon hitting Esc, that the current game in question is not selected.  At least that's what happens to me.

I see, I was able to replicate the issue... this happens also if you use "prev game" hotkey from the very first item in the list, and its due to the fact that AF should not "cycle" the game list jumping from first to last item. I'll look into it but probably the easiest way to solve the issue is to prevent jumping like that

24
Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« on: June 26, 2019, 07:31:44 AM »
Arcadeflow updated to 4.9!

New method for loading artwork means less glitches, better crops, fixed many bugs and added gameplay videos in box art mode! Enjoy!

25
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 26, 2019, 05:21:36 AM »
Started to test it in a separate build and so far seems to be very stable. :)

Good, did you notice any slowdown? Just a bit of extra cleanup and I'll release it next week.

Quote
A question for the display menu. Would be possible an option to deactivate there only the splash effect when you reach a new letter?

Sure, this can be done easily, you can check the attached layout...

26
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 25, 2019, 08:50:01 AM »
I'm working on 4.9 right now, incorporating most of the fixes of the latest draft shared here (crops, aspects etc), but with lots of code rewriting and cleanup. Most important, I don't use artworks with index_offset or rawset_index_offset anymore for image loading, but direct get_art statements. This is a huge change and fixes a lot of issues I had, for example with keyboard search when some artwork was not updated correctly. I'm still trying to understand what I can simplify and what is still needed, therefore if you want to try this layout and report any bugs before release it'll be greatly appreciated :D

27
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 20, 2019, 02:08:47 AM »
For example, let's say I have four different roms of the same game:

1.  Final Fantasy VI (USA)
2.  Final Fantasy VI (Japan)
3.  Final Fantasy VI (Japan) (English Translated)
4.  Final Fantasy VI (USA) (Beta) (Hacked)

You can try the attached layout: it should fix the cropping of box art, and use all the notes in parenthesis. Please let me know if it works for you

28
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 19, 2019, 11:03:50 PM »
For some pics there are some weird aspect ratio/not-fitting-properly problems going on.

Got it, this happens because the image is "horizontal" (width > height) but aspect ratio is "more square" than 4:3, so the cropping is wrong. Thanks for spotting this!

29
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 19, 2019, 10:56:59 PM »

1.  Final Fantasy VI (USA)
2.  Final Fantasy VI (Japan)
3.  Final Fantasy VI (Japan) (English Translated)
4.  Final Fantasy VI (USA) (Beta) (Hacked)

Currently..  It only shows USA for 1 & 4 and Japan for 2 & 3.


I see, thank you for telling me, I never thought about this because I started with Mame where you only have one "( )" group after the main name. I think it's pretty easy to solve, also thank you for the code, I'll see what's the best way to implement this and come up with a temp layout to check before releasing.

30
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 19, 2019, 06:45:32 AM »
this layout.nut that you sent was perfect, you solved the problem of the letter orders and still put the video to work after the selection of the game, it was simply wonderful, your work and very professional, only one question could put a greater delay to when I select the box, I think that about 2 seconds would be ideal, thanks for the help.

Thank you for the good comments, happy you like Arcadeflow :) I think I can add the delay, maybe I'll put an option for that in the layout options so anyone can tune it to their needs.

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