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Messages - zpaolo11x

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31
Themes / Re: Arcadeflow theme v 4.7 [Release] Updated 12 June 2019
« on: June 19, 2019, 05:22:39 AM »

With the patched layout nut, so far so good.  I'll play with it some more and report if anything changes.

I've made some changes with this temporary layout, could you test it on your romlist and tell me if it has the issue or not? That would be really helpful

32
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 19, 2019, 05:21:23 AM »
You can try this layout.nut, this should fix most issues when you don't have filters

33
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 19, 2019, 05:14:58 AM »
A test that I just did. If you delete all the filters (including "All" and Favourites") the arcade collection LabeList will appear messed up for example so maybe that's related to arthurvalenca issue if some of the main filters that AM creates by default were deleted.

Wow you nailed it, in the past I fixed the routine so that if no filters were present it still worked, but I never tested it if you removed also the "Global Filter". I'll fix this asap

34
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 19, 2019, 03:13:16 AM »
simply wonderful, I use only this theme in my AM, for being the most complete and functional. but I would like to leave here an idea, I use it with the mame and boxart, I would like to see if after the box image has appeared it will wait for 2 seconds and start to run the video, just like it and by default.

This is something I'm thinking about, but there are some issues, for example if the box-art or flyer is vertical (like arcade or Genesis), the gameplay video would be severely cropped, or the tile will have to change shape from vertical to horizontal, which can't be done easily in current AF implementation.

I'll see what can be done, adding cropped videos is not difficult in this case, if the cropping doesn't look too bad I'll do it. Shape-shifting box art and thumbs would be a drastic change and require a rewrite which I'm already thinking about, but that will take much more time.

EDIT: This is an implementation of the cropped video thumbs for boxart mode, it's still rough and not tested thoroughly but you can have a look at it and see if you like it...

35
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 18, 2019, 11:06:58 PM »
Thank you for the attention I will be putting my romlist here so you can download.

I just checked with your romlist and it seems to work fine on my rig, so the issue is somewhere else, if you want you can share the mame.cfg and attract.cfg from your setup. Also, if you can run from console

attract-console --loglevel debug

and share the log, that would be helpful.

It seems it's a problem related to the sorting of your romlist/filter.

36
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 18, 2019, 01:15:54 PM »
Another details that I'm encountering and with the part where the letters are down there, we have the following scenario, starts with ', A there he jumps to T and later he repeats the letter T.

This was an old issue, strange to see it again, it's due to games starting with "The" or "Vs.". Can you send me your mame romlist so I can check? You can find it in the attract mode folder, romlists subfolder. If you don't want to attach here send it to paolo.zago@gmail.com

37
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 17, 2019, 03:15:19 AM »
Arcadeflow 4.8 is out with bug fixes and support for recent mame romlists (I was stuck with mame 0.185 :D)

Enjoy!

38
Themes / Re: Arcadeflow theme v 4.7 [Release] Updated 12 June 2019
« on: June 14, 2019, 12:15:06 AM »
I've attached the log.   Hopefully you can get to the bottom of this.  Would having my romlists, at least for all my arcade lists, help?

The log was very helpful: Arcadeflow is throwing an error, and that's the reason why you see that inconsistent and strange behavior. It's the same kind of error you had in the past, there are two very similar functions in Arcadeflow, one for game sorting used to populate the labels, one for extracting the first letter of the name. Basically one was patched and the other not.

If you want you can try this patched layout.nut, and tell me if it works better...

39
Themes / Re: Arcadeflow theme v 4.7 [Release] Updated 12 June 2019
« on: June 13, 2019, 08:25:39 AM »
Regarding MAME list, you can get a list like that here: http://adb.arcadeitalia.net/lista_mame.php
Then chose options, export the results. There you have the option for Attract-Mode list. It exports automatic with those values for players numbers.

I use that site and function to get a fullset list to use after with AM Global filter rule: rule                 FileIsAvailable equals 1
This can avoid the need to generate a new romlist everytime you add or delete games for example

Oh good to know, I only got my game data from catver.ini and generated romlist inside AM which, as far as I understand, is dependent on MAME version. My MAME is 0.185, but I think the "1P" naming started around mame 0.192. I don't want to fix my roms so I'm sticking with 0.185 but an "updated" romlist will help in the debug.

40
Themes / Re: Arcadeflow theme v 4.7 [Release] Updated 12 June 2019
« on: June 13, 2019, 06:14:24 AM »
There's a small bug that I just found related to this but I can live with it. Lets see if I can explain it:
Select a game (Bubble Bobble for example, can be any other), video starts playing, click button for context menu and chose history panel. There, scroll to left or right to other games, the video behavior with sound working perfect, etc. Now go back to the gaming list again. If you go the game you first selected to access the history panel and all the others you scrolled there before the last one you will notice that those videos start playing but now always without sound.

Found and fixed, there are so many places where things are changed now that it's difficult to track and fix them all, I really need to cleanup and rationalize the code.

Quote
In other matter, I noticed that with Mame romlist if the list has the players numbers like "2P sim", "2P alt", "1P" and so on that will not appear in the players icon in the theme on top. Maybe this will help you if you want the code to check possible alternative entries in the lists.

What version of mame has this? I will try a blind fix (I don't have this kind of player data), but if you really want to try something to help me, go in the "players_images" folder inside Arcadeflow, it should be enough to duplicate, for example

players_1.png

and rename it

players_1P.png

You can also duplicate and rename players_2.png to "players_2P sim.png" while I come up with an icon for "2p alt" ;D

41
Scripting / Re: Key pressed
« on: June 13, 2019, 03:16:50 AM »
I don't think you can simulate any "key" press, instead you can throw a signal, and since these signals include directions you can use something like

Code: [Select]
fe.signal ("right")

To simulate a right button press (or right joystick movement depending on your settings)

Here is an excerpt from https://github.com/mickelson/attract/blob/master/Layouts.md regading fe.signal:

#### `fe.signal()` ####

fe.signal( signal_str )

Signal that a particular frontend action should occur.

Parameters:

    signal_str - the action to signal for. Can be one of the following strings:
        "back"
        "up"
        "down"
        "left"
        "right"
        "select"
        "prev_game"
        "next_game"
        "prev_page"
        "next_page"
        "prev_display"
        "next_display"
        "displays_menu"
        "prev_filter"
        "next_filter"
        "filters_menu"
        "toggle_layout"
        "toggle_movie"
        "toggle_mute"
        "toggle_rotate_right"
        "toggle_flip"
        "toggle_rotate_left"
        "exit"
        "exit_to_desktop"
        "screenshot"
        "configure"
        "random_game"
        "replay_last_game"
        "add_favourite"
        "prev_favourite"
        "next_favourite"
        "add_tags"
        "screen_saver"
        "prev_letter"
        "next_letter"
        "intro"
        "custom1"
        "custom2"
        "custom3"
        "custom4"
        "custom5"
        "custom6"
        "reset_window"
        "reload"

42
Themes / Re: Arcadeflow theme v 4.7 [Release] Updated 12 June 2019
« on: June 13, 2019, 01:59:33 AM »
Video 1
You can see in this video, that I load up AM and it goes straight into PS1 display.

I'm looking into this video... what happens is that PS1 is loaded correctly, but when you change display only wheel (logos) artwork is updated, while no screenshots are updated. As you move then wheel art disappears, and further images are boxart and not screenshots. So it seems that Arcade is loaded in boxart mode, but the layout can't correctly update the thumbnails. I'll try to replicate the issue

Please check some things in your setup:
- Are you using the same layout for all your displays? Don't mix 4.7 with previous versions.
- Do you have a script.nv file in your AM folder? If yes, please share it here so I can check it
- Can you share your attract.cfg and cfg files in the Emulators directory?

Also if you can run the same as video 1 using attract-console --loglevel debug and paste the output here it might help.

43
Themes / Re: Arcadeflow theme v 4.7 [Release] Updated 12 June 2019
« on: June 13, 2019, 01:15:41 AM »
It never stops both in the gaming list or history panel, so you can imagine the sound chaos after selecting 3 games or more  :D

Can you check if the issue is solved in this layout, now the sound stops as soon as the fade out finishes. There might be some mixing of both sounds during fade out but it should work. Oh and the history page should work too...

44
Themes / Re: Arcadeflow theme v 4.7 [Release] Updated 12 June 2019
« on: June 12, 2019, 10:59:46 PM »
It never stops both in the gaming list or history panel, so you can imagine the sound chaos after selecting 3 games or more  :D
In 4.5 when you changed the game selected the video sound always stopped for the next one to start. :)

I see that the thumbs videos are not stopping as expected: if you let a video fade in, then move to another thumb, wait for the old video to fade out, then you move again to the old thumb the video is not restarting from the beginning. This is probably the reason why it keeps playing the audio. I'll fix this ASAP and check the history page too.

45
Themes / Re: Arcadeflow theme v 4.7 [Release] Updated 12 June 2019
« on: June 12, 2019, 02:08:12 PM »
After playing a little with the new version everything seems to be way more stable and with no crashes. Great job :)

It took me a week to find the single line of code that worked up to 4.5 but completely broke 4.6 LOL

Quote
The only "major" bug that I've found for the moment is the video snaps sound not stopping when you change from one game to the next. I always put "on" the options of audio in videos in thumbs and history. In 4.5 it worked normal. Scroll to a game, screenshot goes out and video starts playing. Change to other game the sound of the one before stops and you only hear the video sound of your current selection. In 4.7 both in the games list or in the history panel, the sound of the game before doesn't stop when you scroll to other game.

There's now a slow fade-out of the video instead of an abrupt stop, but I can't fade out the audio. I didn't check it (my bad) but maybe the old video keeps playing a bit longer and then stops? Or it never stops? I'll check the issue with the history page too, thank you for the heads up

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