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Messages - zpaolo11x

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31
General / Re: How to create a display list of machines ?
« on: October 10, 2019, 01:12:23 AM »
You can also create a separate romlist for each commodore system (one for Amiga, one for C64 etc) and then create a new romlist from Emulators / Generate collections rom list, which will allow you to create a display with all Amiga, C64 romlists together. The only issue is that you can't add/remove romlists to a created collection romlist, but you have to re-do it from scratch

32
General / Re: OSX Catalina - Attract mode does not Not Work - HELP!!!!!
« on: October 10, 2019, 01:09:25 AM »
I'm delaying the upgrade to Catalina for two reasons: first my iPhone 5s is on iOS 12 so if I update to Catalina I'll loose reminder sync with my Macbook (thanks Apple, I already lost reminder sync with my wife's iPhone 8 with iOS 13 :D ), and second I'm scared that Attract Mode will not work fine with the new gatekeeper settings.

I don't think the issue is with 32 bit applications (Attract Mode is not on the list, unlike Paragon NTFS software updater, which is weird since Paragon NTFS itself is 64 bit lol), I think the issue is with OpenGL (I hope not) or with Gatekeeper. AFAIK you have to tell gatekeeper that the app is fine, try launching the app with right-click open instead of double clicking.

Do you get any error message from macOS when launching Attract Mode from the UI?

33
Themes / Re: Arcadeflow theme v 5.6 [Release] Updated 20 September 2019
« on: October 04, 2019, 08:05:09 AM »
I'm delaying a bit the release of AF 5.7... I just implemented a couple of bug fixes and some improvements, but I'm taking some more time because I'm expanding the folder for manufacturer images. I got a bit carried away: first MSX (my first personal computer), Spectrum, Amstrad CPC, Apple II. Then there's the IBM PC with its 6000 games (I started loading rom lists from HyperSpin or from Mame). And now I'm adding manufacturers for japanese computers like NEC PC-88 and 89, FM Towns, X68000. I made a huge excel worksheet to track my progress, it lists more or less 30'000 games, and my artwork covers around 14'000 which is not bad at all :D
It's a nice run down the memory lane finding and fixing logos from obscure ZX Spectrum developers, or discovering that a large amount of PC-98 games in these lists are soft-core games :P

If you have a system you love and you want it included, please let me know. I'm also thinking of adding systems logos for the Displays menu, but that's a whole different story :D

34
Themes / Re: Arcadeflow theme v 5.6 [Release] Updated 20 September 2019
« on: October 01, 2019, 02:33:48 AM »
This would feel much more intuitive to me:
Code: [Select]
1  2  3  4     ^
5  6  7  8     v
(scrolling vertically)


I see the point, and it's definitely a good point, but let me do a bit of history here... attached is a screenshot of an early version (never published) of my Attract Mode layout. The scrolling and arrangement was as you suggest, the first iteration had a very simple grid layout where tiles would just change with no scrolling whatsoever, the second one (the one in the picture) used the conveyor module to have a decent scrolling. Then I saw Oomek work on Silky theme, Ambiance HD and the carrier.nut module, and decided I wanted something different, smoother, more "modern looking".

Arcadeflow was born adapting the look of Plex Media Player and the look of a mockup someone made on Hyperspin forums, both these had horizontal scrolling tile rows. There are two reasons why it works better in horizontal than in vertical: aesthetically I wanted a very clean look, and vertical scrolling would've interfered with the title block (which is actually opaque in the first mockups with tiles sliding behind). Also there's a technical reason: to be smooth carrier module needs to pre-load some pictures outside of the screen, and update them accordingly. With two rows, I add some out of screen columns to the left and right, and things are pretty snappy. Scrolling vertically with 4 or 5 tiles per row means that to have three rows out of screen I'll have to add 4 (or 5) x 3 = 12 (or 15!) tiles per side (top and bottom) which can be a bit overkill on many systems (including my poor macbook pro :D)

In the end, who knows what future will bring? In the past I've said many times I was not going to implement something, and actually changed my mind a week later :D But changing Arcadeflow to incorporate vertical scrolling would be a very large overhaul of the whole layout which I don't whink will happen so soon...

35
Themes / Re: Arcadeflow theme v 5.6 [Release] Updated 20 September 2019
« on: September 24, 2019, 01:39:02 AM »
Se l'aggiunta di overlay è problematica, secndo me puoi lasciare stare per ora. Ho risolto inserendo per l'history un'immagine senza trasparenza. L'effetto finale è bellissimo. ciao

Ho fatto un po' di modifiche... ora praticamente gli sfondi, anche semitrasparenti, della history e principale sono indipendenti e uno dovrebbe coprire comunque l'altro. dovrebbe risolvere il tuo problema, se hai tempo e vuoi provare questo layout beta, la cosa che più mi interessa è (a parte se funziona :D) se c'è un degrado nelle performance (lo sto testando su una scheda che rallenta solo a risoluzioni sopra 6400x4800 quindi è poco significativo)

36
Themes / Re: Arcadeflow theme v 5.6 [Release] Updated 20 September 2019
« on: September 23, 2019, 12:58:10 AM »
Se l'aggiunta di overlay è problematica, secndo me puoi lasciare stare per ora. Ho risolto inserendo per l'history un'immagine senza trasparenza. L'effetto finale è bellissimo. ciao

Per ora sto risolvendo tutti i piccoli nuovi bug della 5.6, magari la versione 5.7 la rilascio semplicemente come bugfix, e per le nuove feature aspetto la prossima... Hai un paio di screenshot da caricare? Sto ripulendo gli attach di questo thread eliminando i miei più vecchi perché pare che lo spazio di upload fosse pieno :D

37
Themes / Re: Arcadeflow theme v 5.4 [Release] Updated 5 September 2019
« on: September 23, 2019, 12:56:22 AM »
Sort Value has been added today > https://github.com/mickelson/attract/issues/558, I have not tested it yet but I think we should be able to directly call sort value with desired parameter now (Year, Player etc). Wonderful work with this theme btw :)

I just saw the commit, but as far as I can tell, this is not related to changing the sort order of an existing game list from the layout. The change allows you to read the "sort key" from game data, for example if the game is Golden Axe from 1992 made by Sega and the sort order is "by Year", the game_info sort value is "1992". That's a nice addition (I asked for that myself) I have to see if it allows me to simplify part of my code :)

38
Themes / Re: Arcadeflow theme v 5.6 [Release] Updated 20 September 2019
« on: September 22, 2019, 07:17:29 AM »
Noticed one thing regarding the starting counter on both display menu mode and games. You can see the list number starts at zero instead of 1. I guess the logical way would be for the counting to start at 1?

Another small thing just saw. Even with option to display system name to off, some systems like Amiga and others still show the system anyway.  :o

Replicated both issues, both should be fixed in attached beta version. Thanks again for your debug help!

39
Themes / Re: Arcadeflow theme v 5.6 [Release] Updated 20 September 2019
« on: September 22, 2019, 03:53:47 AM »
Ciao. Ho trovato un bug. se inserisco le immagini di sfondo (main e history), andando sulla schermata history l'immagine main non sparisce

Giusto, perché se l'immagine di sfondo della galleria ha una trasparenza, sotto si vede l'immagine di sfondo principale... non ci avevo pensato, un bel problema. Credo che la soluzione migliore sia inserire dei veri e propri overlay, lasciando la gestione sfondi così com'è. Ci guardo...

40
Themes / Re: Arcadeflow theme v 5.6 [Release] Updated 20 September 2019
« on: September 22, 2019, 01:24:30 AM »
Starting to test version 5.6 :)

Could I release a new version without breaking the displays menu mode? Of course not :D Please try the attached layout.nut, it should fix the issue you see when starting in displays menu mode.

41
Themes / Re: Arcadeflow theme v 5.6 [Release] Updated 20 September 2019
« on: September 21, 2019, 01:57:29 AM »
Even after activating the low-end machine option it's quite slow and unresponsive, and the screenshots take ages to load (I have to wait even 30 seconds just to see the game I currently selected, I think I never saw the non selected ones with screenshots...).

I'm sorry AF runs so slow on your machine, from what I can see, it seems that the "culprit" here is the graphics card. I run my test rig on an Intel Iris 5100 that has a gpumark of around 700, Arcadeflow runs at about 25 to 30 fps there, so not at the top speed, and your card seems to have a gpumark around 300, which is even lower.

Sadly even in low-spec mode Arcadeflow uses a lot of GLSL shaders, the only thing you can try is setting in arcadeflow options a custom resolution that's lower than your screen resolution, like 640x360 (for 16:9 screens) or similar, this should improve a bit.

42
Themes / Re: Arcadeflow theme v 5.3 [Release] Updated 28 August 2019
« on: September 21, 2019, 01:32:08 AM »
Commands layout should be there by default, the shortcuts are hard to remember and I'm not always the one using the emulator.

I don't like shortcuts myself, actually shortcut compatibility was added to Arcadeflow only in later releases. That's the reason why I developed the contextual menu, that pops up when you press "enter" and gives you a lot of option, and the multi-functional scrollbar that can be used both for next/prev "page" jumps and for next/prev "letter". The only element of Arcadeflow that's a bit hidden is the utility menu you engage when going up, but overall the idea behind the theme was that just using a joystick and a single button you could use all the features of the theme.
A "sticky" overlay is a bit too much for most users, maybe I'll come up with something subtler like hints and popups help for the first run... but I like my layout cleaner :)

43
Themes / Re: Arcadeflow theme v 5.6 [Release] Updated 20 September 2019
« on: September 20, 2019, 02:20:55 PM »
Another week, another revision! Arcadeflow 5.6 is out, many bugs in the sorting feature are fixed, there are a new sort menu, and revamped menu systems with nice glyphs. New options for gallery backgrounds and an option to sort "by System" for multi-system romlists which is something you can't usually do in Attract Mode ;D

Keep me updated if you find some bugs, and enjoy the new version!

44
Themes / Re: Arcadeflow theme v 5.5 [Release] Updated 13 September 2019
« on: September 18, 2019, 01:03:30 PM »
Si. Trasparenza leggera. Simula il vetro di un vecchio crt

Ok, sto lavorando all'implementazione. Purtroppo ho scoperto che la nuova routine di ordinamento ha un sacco di piccoli bug difficili da scoprire, sto fixando il più possibile, se tutto va bene venerdì esco con la nuova versione :D

45
Themes / Re: Arcadeflow theme v 5.3 [Release] Updated 28 August 2019
« on: September 17, 2019, 06:38:33 AM »
Ciao. Ho fatto qualche prova. Ti posto le immagini. Per lo sfondo del main screen come mi hai detto, va benissimo. L'unico intoppo e' la schermata history. Se riuscissi nelle prossime versione a differenziare gli screen di sfondo te ne sarei molto grato.

Sto implementando il doppio sfondo, ma mi è venuto un dubbio: il problema è la sfumatura sotto lo screenshot nella pagina della history? Il tuo bezel ha il centro trasparente?

Perché nell'implementazione che sto facendo lo sfondo della history si posiziona _sopra_ la sfumatura ma _sotto_ il pannello bianco del testo, che però può essere eliminato. In questo caso se lo sfondo ha una trasparenza però vedresti sempre dietro la sfumatura verticale. Aggiungerò un'opzione per toglierla, anche se a quel punto il doppio sfondo è superfluo, ma ormai l'ho inserito e lo teniamo :D

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