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Messages - zpaolo11x

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31
Themes / Re: Arcadeflow theme v 8.3 [Release] Updated 30 June 2020
« on: July 07, 2020, 02:17:42 AM »
I feel that the videos take too long to start playing,

I can add an option to reduce it by half or something like that. At the moment, the delay is used to prevent the video from being loaded while scrolling through the list of games. Maybe I can find a better way to implement this (like load the video only when you stop scrolling) who knows why I didn't make it like that in the beginning :D

BTW, stay tuned for the delay reduction in the next release ;D

32
Themes / Re: Arcadeflow theme v 8.3 [Release] Updated 30 June 2020
« on: July 07, 2020, 02:13:17 AM »
but I wanted to see how it works with 1 single normal line and I think that maybe the images are too big and it's very close to the scroll bar ... Maybe once it could be reduced a little, what do you think?

Hmm you know, I really like those gigantic 1-row thumbnails :D but it's true they are a bit overwhelming, and also cover up a bit of the scrollbar. It would be fairly easy to reduce the size of the "zoomed" thumb, a bit more difficult for the "non zoomed" ones. I'll play with the settings and see if I can find a good compromise...

In the meantime, if you dare, you can change the zoom ratio yourself ;D look for this line in the code

Code: [Select]
local selectorscale = (rows == 1 ? (vertical ? 1.15 : 1.45) : ((prf.SCROLLERTYPE == "labellist") ? 1.4 : 1.5) )

selectorscale is the target zoom ratio of the current thumbnail. To translate my obscure variable system, if there's a single row in the layout, scale is 1.45 (in an horizontal layout like yours), otherwise, if the scrollbar is with labels it's 1.4, while the "default" is 1.5. Try to play with this number, puttins like 1.3 instead of 1.45 and see what happens.

33
rom path in mame is needed so mame knows where roms are and can launch games etc, rom path in attract mode is used to generate romlists of the games you have, to use in attract mode latouts. you need both because the two systems dont really talk to each other

34
Themes / Re: Arcadeflow theme v 8.3 [Release] Updated 30 June 2020
« on: July 04, 2020, 09:22:45 AM »
"Introduced new options for the displays menu list:
List can be a simple displays name list, or it can show artwork from the menu-art folder"

This doesn't work in my set-up. What's the exact filenames/pathnames to get the images for consoles?

Inside the menu-art folder (which is in attract home directory, there should be a “snap” folder. Inside you must put a png or jpeg image with the exact name of your display

35
Themes / Re: Arcadeflow theme v 8.3 [Release] Updated 30 June 2020
« on: July 04, 2020, 07:44:02 AM »
Thank you that worked but one more question. How do I make it so on name games the wheel doesn't show? It takes up to much of the video preview box or can I move the wheels a little?

I don’t remember if there’s an option in the thumbnails section to hide game names, I can’t check at the moment. You can change your artwork options so that game names are not listed as “wheel” artwork. I can add an option in the next release...

36
Themes / Re: Arcadeflow theme v 8.3 [Release] Updated 30 June 2020
« on: July 03, 2020, 10:46:15 PM »
I now have this theme in my arcade cabinet and i want to know how i disable this overlay? I just want to enter directly into the game.

Go in the layout utilities, buttons, context menu button and chose “disabled” or any button that is not “select”

37
Themes / Re: Arcadeflow theme v 8.3 [Release] Updated 30 June 2020
« on: July 03, 2020, 12:24:16 AM »
https://www.mediafire.com/file/y2qcov3gxuwwibn/2020.07.02-14.11.mp4/file

On a side not, I got a similar behavior on my Windows rig, and I noticed that some displays had am older version of Arcadeflow set in the attract.cfg file, so that's another possible cause of issues

38
Themes / Re: Arcadeflow theme v 8.3 [Release] Updated 30 June 2020
« on: July 02, 2020, 11:15:07 AM »
I don't know what the problem was, maybe so many updates and tests?

The video shows things how they are intended to be, I'm sorry you had to go through all that to fix it, maybe it was because of the old auto-update routine which had some issues. It's strange that the previous configuration worked that way, I think since you have updated everything now it's not possible to see the console output anymore right?

Hopefully next revisions will be more smooth...

39
Themes / Re: Arcadeflow theme v 8.3 [Release] Updated 30 June 2020
« on: July 02, 2020, 05:46:57 AM »
https://www.mediafire.com/file/y2qcov3gxuwwibn/2020.07.02-14.11.mp4/file

I see that when you chose the Dreamcast display, Arcadeflow restarts. This is not the expected behavior, check if you have set attract mode start behavior ad "Show last selected (default)". If you want to start with displays menu you can set it in AF options, not in AM options.

The "black square" issue is creeping like a creepy thing, I saw it a couple times, and another user saw it too, but it's not repeatable in my setup. Check if the startup options are correct and tell me if you see the black box again. Is it after you change display?

40
General / Re: macOS Catalina key repeat issues
« on: July 02, 2020, 01:29:05 AM »
Fixed!

I did like this and it got fixed, maybe there are other ways to fix it but this worked:

- Run XQuartz
- From the xquartz terminal go to the folder of attract mode (e.g. /Applications/AttractMode/Content/MacOS)
- Run ./attract
- As soon as you press a key you'll be asked to add "bash" to the accessibility preferences, input monitor section
- Exit Xquartz and you should be ok

[EDIT]

If you want to run ./attract from the terminal, you'll have to add terminal.app to the list of applications that have "monitor input" privileges too.

41
General / macOS Catalina key repeat issues [FIXED]
« on: July 02, 2020, 12:39:46 AM »
I know, it was a bad idea to update from Mojave to Catalina, but I needed to, and I was really surprised to see that Attract Mode seemed to work perfectly from the start! But... after further checking here it comes the hideous issue: key repeat is basically non-existent, and when I look at the attract log I see

"We got a keyboard without any keys (1)"

on the console output. Anyone with catalina can give me an hand? Also, when I add Attract Mode app to the accessibility preferences so it can access full disk etc, it's shown as AttradeMode. Weird :O

42
Themes / Re: Arcadeflow theme v 8.3 [Release] Updated 30 June 2020
« on: July 01, 2020, 12:05:10 AM »

Theme doesn´t work me  :-\

I re-uploaded the archive with a fix, you can try it, or just download the nut_fileutil.nut attached here and place it in your AF folder... let me know if it's fixed

43
Themes / Re: Arcadeflow theme v 8.3 [Release] Updated 30 June 2020
« on: June 30, 2020, 12:57:23 PM »
Theme doesn´t work me  :-\

I know! Stupid bug I discovered just today by chance, I'll update tomorrow morning :(

44
Themes / Re: Arcadeflow theme v 8.3 [Release] Updated 30 June 2020
« on: June 30, 2020, 01:51:47 AM »
Arcadeflow 8.3 is out!

Featuring a new, complete Spanish translation by Jate from the forum (thanks a lot!) and many customization options. Filter and sort the utility menu as you like, and also the multifilter menu can be heavily customized.
Improved the way text panel is rendered in History page, plus the support for command.dat allows you to see the function of each button.

Update, report bugs, but most of all... have fun!

45
Themes / Re: Arcadeflow theme v 8.2 [Release] Updated 16 June 2020
« on: June 27, 2020, 05:56:54 AM »
Yes I know that you disable it altogether but it takes you straight into game then.

True, but if you set the Select button for the History page, it will bring you to the games panel instead or running the game.

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