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Messages - zpaolo11x

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46
Themes / Re: Arcadeflow theme v 5.8 [Release] Updated 31 October 2019
« on: November 05, 2019, 10:31:59 PM »
I have a problem with the Display Menu. Every time I set this option to enable in the general layout menu, the screen goes totally black. The system displays do not appear. I used attract-console and enjoyed this message.

This bug should be fixed in Arcadeflow 5.9, let me know if it works for you :)

47
Themes / Re: Arcadeflow theme v 5.9 [Release] Updated 5 November 2019
« on: November 05, 2019, 05:35:27 AM »
Arcadeflow 5.9 is out, mostly a bug fix with some new system logos added. It'll take some time to get to 6.0, which will probably boast the new vector based manufacturer logos, so stay tuned, enjoy Arcadeflow and report bugs ;)

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Themes / Re: Arcadeflow theme v 5.8 [Release] Updated 31 October 2019
« on: November 03, 2019, 10:31:50 PM »
I feel you, not easy regarding a PC Games logo. On some themes I use one like this attached.

This is a nice and evocative logo, but I still have to find a more compact version to use inline with text in the game "sub-name". I'll see what I can do. Recently I discovered the excellent svg logos from THK, they are helping me a lot in converting my library of logos, and even add more logos for systems.

49
Themes / Re: Arcadeflow theme v 5.8 [Release] Updated 31 October 2019
« on: November 03, 2019, 10:30:04 PM »
I have a problem with the Display Menu. Every time I set this option to enable in the general layout menu, the screen goes totally black. The system displays do not appear. I used attract-console and enjoyed this message.

Thanks for the report, I know what happened, gonna fix it soon.

50
Themes / Re: Arcadeflow theme v 5.8 [Release] Updated 31 October 2019
« on: November 02, 2019, 01:47:06 AM »
A quick question. Is there a way to disable only the part below game titles that show the region/version and so on after system name/logo for all the systems to appear like Amiga in the print attached?

There is no option right now but it should be pretty easy to do, i’ll add it in the next release.
As for different system logos, I’ll add more, I’m still trying to find a good logo for “PC” so I used ms-dos instead. Oh and I’m also starting to convert in vector format all the manufacturer images, well maybe not all 900 of them, but the most common at least. This is so ironic since for most of them i started from a bitmap, used vecrormagic and then grabbed a screenshot :D

51
Themes / Re: Arcadeflow theme v 5.7 [Release] Updated 11 October 2019
« on: October 31, 2019, 07:03:06 AM »
Thank you paolo but it didn't works :(

Hmm what setting you have in "Info source/scraper"? I have it blank when I use external xml files. And yes you should be able to bring the list from raspberry to windows, but I have never done it...

52
Themes / Re: Arcadeflow theme v 5.8 [Release] Updated 31 October 2019
« on: October 31, 2019, 03:30:36 AM »
Arcadeflow 5.8 is out!

Compatibility with Attract Mode 2.6.0, and some new ways to display the displays menu list inside Arcadeflow: simple list, simplet list with menu-art artwork, and both of the above can be enhanced by new vector based systems logos that are automatically chosen depending on your display name.

53
Themes / Re: Arcadeflow theme v 5.7 [Release] Updated 11 October 2019
« on: October 30, 2019, 04:12:24 AM »
I have a problem : I'm using AM on WIN 10, and i want to use the retroarch's FINAL BURN NEO core lo launch arcade roms . The prolem is that i can't read the game's name ut it sows only the rom name .

As far as I know this is due to a missing romlist file. You should find the proper xml list (here https://hyperlist.hyperspin-fe.com/index.php there are many but not for final burn neo) and once you have that you can set Attract Mode to read that.

Go to the emulator settings and in "Additiona import files" put the complete path to the xml file. Then rescan the romlist, it should work. At least that's what I do for console games

54
Announcements / Re: Attract Mode 2.6.0 has been released
« on: October 29, 2019, 03:23:02 AM »
I see yes that is the consequence of the fix that was applied here, but we should have a way to get both the pixel dimensions and the intended display dimensions.  I think leaving the texture_width and texture_height dimensions in pixels (as it is with 2.6.0) but also adding new functions to get the actual pixel size should fix this?? that would provide a way to figure out the intended display dimensions and would be easy enough to add I think.

I really appreciate that now texture wiidth and height are the actual resolution, that's such a great plus that I already fixed the consequent issues. But it would be great to be able to read the intended display resolution, no idea how it is stored in the media, maybe as pixel aspect ratio? Or as display aspect ratio? Any way will be good an helpful

55
Themes / Re: Arcadeflow theme v 5.7 [Release] Updated 11 October 2019
« on: October 29, 2019, 01:54:57 AM »
Also here are the exact pictures I used in the screenshot above:

Ok, I see the issue but that's the way Arcadeflow works and there's no easy solution right now.

Arcadeflow was born as a screenshot-driven layout, mostly aimed to arcade games, therefore while it seems to adapt to different aspect ratios even for box arts, in fact Arcadeflow only fits 3:4, 4:3 and 1:1 aspects. This happens because the shadow effect under the thumbnail is fake, and limited to those ratios. For screenshots or box arts that don't perfectly fit with those aspects, the artwork gets cropped to avoid stretching, and that's the issue you are reporting here.

There's an idea that has been floating in my mind for a while, to completely rewrite Arcadeflow so that all shadows are generated "on the fly", which could allow fitting each aspect ratio, simplifying part of the code and solving the cropping issue, but there are many drawbacks and I'll need a lot of time for that.

56
Themes / Re: Arcadeflow theme v 5.7 [Release] Updated 11 October 2019
« on: October 28, 2019, 11:02:25 AM »
This theme is awesome! Only gripe is that I have some newer systems (like PS3) that I want to use it with. How would I go about adjusting the alloted size of the box art? currently mine is being cut off

Can you attach a screenshot, or maybe one if the box art files you are using? If you can’t attach here send me a pm or an email to Paolo.zago(at)Gmail.com

57
General / Re: fan always turning on when playing videos
« on: October 25, 2019, 12:05:20 AM »
not sure why in my notebook whenever I start attract mode for every game that has a video the computer always increase the cpu and the fan is turned on. This happens only with videos snaps, if they are images nothing happens.

The same happened to me with AM 2.5.1 on MacOS, mostly because videos are software decoded on that platform and not hardware accelerated. Every time a video plays the CPU load raises and fan starts blowing. But try 2.6.0, it seems that the issue is almost completely solved there...

58
Themes / Re: Systems logos font
« on: October 24, 2019, 09:00:30 AM »
This is the font in my layout: the artwork of the SNES is from the menu-art folder, but the "Super Nintendo Entertainment Sustem" logo is taken from the font parsing the display name. This opens different scenarios:

1- Adding console and system images too, so that when you create a new Display you don't have to hunt for pictures and wheel artwork, Arcadeflow already has nice snapshots of the console and nice logos for the console name.

2- Create a new set of logo-font with "one line" logo renditions and substitute the default displays menu with one that shows the console logo instead of the display name.

59
Themes / Re: Systems logos font
« on: October 23, 2019, 01:55:14 PM »
sorry but what is this used for?

Good question :D I'm still thinking about it, the idea is that if you want to add system logos to your layout, instead of using PNGs you can use this font.
Advantages: takes up few space, has perfect transparency, is rendered as a font with proper anti-alias, looks good at any resolution
Disadvantages: you need to create some table or a proper function to link the System name (or the Display name or whatever) to the font letter.

60
Themes / Systems logos font
« on: October 23, 2019, 01:24:40 PM »
Attract Mode doesn't support SVG.. who cares, one can always build a gallery of monochrome svg system logos, and load them into a custom font, so each letter equals a system logo :D This is a preview and the first version of the font is attached :)

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