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Messages - myriadgamers

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16
I actually really liked this concept and decided to create my own graphics using your theme. So I figured I can share them here.

17
Scripting / Re: custom loading screen for every game.
« on: May 15, 2019, 05:41:42 PM »
Thx man, I appreciate it. I am loving having more ways to try and inform people what the controls are lol

18
Scripting / Re: custom loading screen for every game.
« on: May 15, 2019, 02:06:10 PM »
Glad I could help, don’t get me wrong my code changes are sloppy and a word of caution don’t change the time for the second variable to 0 when you adjusting game fade out times

19
Scripting / Re: custom loading screen for every game.
« on: May 15, 2019, 10:42:47 AM »
I think this is super useful, I will be using it to load up control instructions for games I think. So can you use a default image for a whole system instead of per game?

Edit - So I changed it from a fade to a solid image, was more useful to me in this form. Any hint on shutting audio off so my snaps dont keep playing while I show control instructions?

// Layout User Options
class UserConfig </ help="Plugin fades the screen when transitioning to and from a game." /> {
   </ label="To Game Run Time",
      help="The amount of time in milliseconds to run the fade to game.",
      order=1 />
   toGameRunTime="500";
   </ label="From Game Run Time",
      help="The amount of time in milliseconds to run the fade from game.",
      order=2 />
   fromGameRunTime="500";
}

// FadeToGame
class FadeToGame {
   user_config = null;
   toGameRunTime = null;
   fromGameRunTime = null;
   shade = null;
   
   constructor() {
      user_config = fe.get_config();
      toGameRunTime = user_config["toGameRunTime"].tointeger();
      fromGameRunTime = user_config["fromGameRunTime"].tointeger();
      
      shade = fe.add_artwork("controls", 0, 0, fe.layout.width, fe.layout.height);
      shade.visible = false;
      shade.zorder = 9999;
      
      fe.add_transition_callback(this, "transitions");
   }
   
   function transitions(ttype, var, ttime) {
      switch(ttype) {
         case Transition.ToGame:
            shade.visible = true;
            if (ttime < toGameRunTime) {
               // Fade Out
               //shade.alpha = (255 * (ttime - toGameRunTime)) / toGameRunTime;
               shade.alpha = 255;
               return true;
            }
            break;
         case Transition.FromGame:
            shade.visible = true;
            if (ttime < fromGameRunTime) {
               // Fade In
               //shade.alpha = (255 * (fromGameRunTime - ttime)) / fromGameRunTime;
               shade.alpha = 0;
               return true;
            }
            break;
      }
      return false;
   }
}
fe.plugin["FadeToGame"] <- FadeToGame();

20
General / Re: Nestopia error
« on: May 03, 2019, 05:54:17 AM »
So curious question but have you tried to run it through attract mode while attract mode was in windowed mode? I have noticed some things working fine like that, then not function when It was full screen. For instance I was using Bizhawk for most of my emulations but had to find something different for N64

21
General / Re: [HELP]Dual screen monitor AM
« on: March 26, 2019, 10:46:27 AM »
That is a really neat idea having the Marquee like that. I hope you get this fixed or figured out. I personally think I would like to something similar to this in my next build and I think I have the perfect monitor for it.

22
So some of my PC games work fine if attract mode is in window mode, but give me a no Video card detected error if attract mode is in full, fill or window(no border). I was getting frustrated before by this problem but I can confirm for sure it is doing it.

http://petersjostrand.com/

Megaman 2.5d is an example of this problem.. This is using 2.5.1 Build. Any idea how I might by pass this? I am using a GTX 750 and I do have a separate profile created for attractmode.

23
General / Re: PC not working
« on: March 07, 2019, 12:50:41 PM »
If anything you should know if the ram you have is faulty for sure using this board and/or just use it as a replacement. I just upgraded my arcade machine so I really dont have a use for it.

24
General / Re: PC not working
« on: March 07, 2019, 12:48:49 PM »
I wanted to see if it was close to what I used to have in my old machine, if you want to PM an address to me I can send you the board, proc and fan I have. The board functions but the USB connectors on it are faulty.

25
General / Re: PC not working
« on: March 07, 2019, 12:04:00 PM »
can I asked what proc and mother board you had in there? Could be very likely, proc issues can cause some very strange symptoms.

26
General / Re: video/audio snap out of sync
« on: March 07, 2019, 07:22:53 AM »
Wow, thank you very much. I will definitely try this!

27
General / Re: HQ snap issue
« on: March 06, 2019, 09:37:42 AM »
Mine tend have the audio get out of sync, I lowered the res on all of mine and the sync issue persists. Not really sure whats is going on, I went so far as to upgrade my whole rig which did not help. My games still function well however so I am just gonna get over it.

28
General / Re: video/audio snap out of sync
« on: March 05, 2019, 06:00:22 AM »
Yeah, I recently lowered the res of all the videos in question, Changed my hardware to a 4 ghz 8 core amd with 20 gigs of DDr 3, and a GTX 750 (was a 550 ti). The problem still persists for me. It wouldnt be so bad but I included some FMV style games and the preview of the game its self has the audio go out of sync while the characters are speaking in the video, which to be honest drives me a little crazy.

Now the audio is perfectly in sync when the game is actually being played. Its simply the videos I have  for my snaps.

29
General / LedBlinky Tip
« on: March 04, 2019, 01:31:02 PM »
So I have recently bought a copy of the LedBlinky Software, running it through attractmode has givin me a few head aches but the one thing that solved issues was making sure you have mame somewhere on your machine and that Ledblinky was pointed to it properly. It will not detect "Unknown" games until mame is pointed at. With this I have been able to start programming lighting configs for different games.

30
So I dont know if this will help, but recently I converted all my PC games to run on AHK scripts and when I go to generate a rom list it appears to be frozen at 0%. When I go back to the desk top I can see that AHK has thrown an error and as soon as I hit OK to confirm the error and it closes the screen my list finishes its generate process.

You might have to close out of the program of what you are trying to generate from. I often have to close out bizhawk when I am generating a list cause attract mode will open it during the initial part of the generation with out proceeding till I close bizhawk.

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