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Messages - Dal1980

Pages: [1] 2 3 4
1
Themes / Re: Hello-Nintendo Theme
« on: August 31, 2019, 07:19:54 AM »
Pleased you like the theme thegemini1978

In my setup I wanted to leave the direction to only selecting between the games as different themes utilise the X or the Y or in this case both the X and the Y together. Personally, I found it very easy to accidentally move displays just by browsing so I made a button that switches between displays. This solved a lot for me.

There is a simple check done on the left and right (it's the least complicated directions)
Code: [Select]
     else if(sig == "left"){
            if(restrictXGrid > 0){
                fe.list.index --;
                gameSelector1.x -= (wItemGrid + xPadGrid);
                gameSelector2.x -= (wItemGrid + xPadGrid);
                restrictXGrid--;
                modxGrid++;
            }
            return true;
    }
    else if(sig == "right"){
        if(restrictXGrid < (totalXGrid-1)){
            fe.list.index ++;
            gameSelector1.x += (wItemGrid + xPadGrid);
            gameSelector2.x += (wItemGrid + xPadGrid);
            restrictXGrid++;
            modxGrid--;
        }
        return true;
    }

If you really didn't want dedicated buttons for changing displays You could put in a change of display here by going one further right or left move past the edge of the list by adding in the modification here:

Code: [Select]
    else if(sig == "left"){
            if(restrictXGrid > 0){
                fe.list.index --;
                gameSelector1.x -= (wItemGrid + xPadGrid);
                gameSelector2.x -= (wItemGrid + xPadGrid);
                restrictXGrid--;
                modxGrid++;
            }
        else {
              fe.set_display( fe.list - 1) //I haven't tested this but this should work hopefully
        }
            return true;
    }
    else if(sig == "right"){
        if(restrictXGrid < (totalXGrid-1)){
            fe.list.index ++;
            gameSelector1.x += (wItemGrid + xPadGrid);
            gameSelector2.x += (wItemGrid + xPadGrid);
            restrictXGrid++;
            modxGrid--;
        }
        else {
              fe.set_display( fe.list + 1) //I haven't tested this but this should work hopefully
        }
        return true;
    }

Hope this helps

2
Themes / Re: Hello-MasterSystem Theme
« on: August 13, 2019, 01:29:10 PM »
lol  ;D  ;)

3
Hello-MasterSystem
---------------------------------------------------------------------
Topic Link: http://forum.attractmode.org/index.php?topic=3022.0
YouTube: None
Download: https://github.com/zombiesbyte/hello-mastersystem
--------------------------------------------------------------------

4
Themes / Hello-MasterSystem Theme
« on: August 11, 2019, 02:38:07 PM »
Hi Guys

Wanted to share my new 5:4 theme I made based on the Sega MasterSystem experience.

V1.0

Example 1


Example 2


Example 3


Example 4


Example 5


Example 6



Special Folder: posters
Putting an image file into this folder will allow the poster in the layout to change. Please make sure that there is always at least 2 images
in this folder otherwise there may be an error. See existing files as a template to the size requirements (746 x 1019).

Let me know if you have any questions

YouTube: None (as yet)

Download: https://github.com/zombiesbyte/hello-mastersystem

(tip: The 3D box art can be found on emumovies)

Enjoy!
Cheers
Dal1980

5
Themes / Re: DB Collection Theme
« on: August 09, 2019, 07:55:58 AM »
Haha, Mint! ;D Well done

6
Themes / Re: Looking racing wheel focused theme
« on: August 08, 2019, 07:48:53 AM »
Wasn't trying to be harsh :)

Your problem with retroarch not working could be that you are trying to load the wrong set perhaps but I would seek the help directly from that community regarding this issue.

To give you a concept of the simplicity of the design of Attract Mode.

Systems (this can be a emulator, another front end or even just a program... i.e. you could launch a windows 10 game)
These are separate files that you create and name, they contain the settings for where AM should look for the artworks, the xml file lists and scrapper info etc
Directory Path: attract\emulators (example C:\emu\attract\emulators\a2600.cfg for Atari 2600 I could have easily called this file atari-2600.cfg but I chose to keep it the short name)

Layouts
Each system you switch to can borrow on a layout (a theme) to provide you with a way to view your collection/sets
Each theme will have a main nut file (probably called layout.nut) and perhaps some other assets if they are included with the theme.
Directory Path: attract\layouts (example C:\emu\attract\layouts\hello-megadrive\)

Romlists
This is a directory of ROMs. You need to provide your legally owned or freeware/shareware ROMs in here and keep them organised by system. Your artwork should be ideally stored within each system but the folder structure is entirely up to you.
Directory Path: attract\romlists (example C:\emu\attract\romlists\md, C:\emu\attract\romlists\md\carts, C:\emu\attract\romlists\md\box etc)

It may be useful to just get 1 system working first as the settings for each are probably going to be very similar. I don't bother using AM to build my cfg files anymore as I find just closing AM and going into a txt editor is far easier. If you open AM with console mode you should see any problems that it spits out so you can trace the issue.

I'd also recommend you take a backup copy of attract.cfg in case you upset key assignments

This is just the basics to get started, there's plugins, filters and a whole host of cool features with AM but I wouldn't overload yourself until you've setup your first system, tried a couple of themes and your happy with the config experience.

Exmaple of what md.cfg might look like
Code: [Select]
# Generated by Attract-Mode v2.4.0
#
executable           C:\emu\Mame\mame64.exe
args                 megadrive -cart "[romfilename]"
rompath              C:\emu\attract\romlists\genesis
romext               .zip;.gen;.bin
system               genesis
info_source          listsoftware+thegamesdb.net
artwork    box             C:\emu\attract\romlists\genesis\box\2d-front
artwork    cart            C:\emu\attract\romlists\genesis\cart\2d-front
artwork    flyer           C:\emu\attract\romlists\genesis\flyer
artwork    logo            C:\emu\attract\romlists\genesis\wheel
artwork    snap            C:\emu\attract\romlists\genesis\snap\video;C:\emu\attract\romlists\genesis\snap\shot

Hope this helps



7
Themes / Re: Hello-SNES Theme
« on: August 08, 2019, 05:57:16 AM »
Thanks rand0m :D


8
Themes / Re: Looking racing wheel focused theme
« on: August 08, 2019, 05:53:53 AM »
How to improve an already perfect system? I've got a few ideas:
1: How about an automatic emulator downloader inside the frontend to get the latest version of emulators? With the lack of updates, I feel like I can't get the latest versions in Attract Mode, if at all.
2: How about some sort of unlocking system? Start with a game or two, earn currency from playing the games or even earning achievements (if Retro Achievements functionality is a thing), spend it on more games.

1. One of the reasons I love Attract Mode is for it's flexibility and the fact that it has no opinion on how you should do things. The type of launcher you are describing is more like www.retroarch.com which can provide a whole host of advantages with well maintained libraries that allow for various emulation (you should not confuse this, these libraries are from individual emulation engine sources and are just packaged up to allow RetroArch to work with them easily). Attract Mode is a Front End system specifically that has a more open launcher which means that there isn't anything stopping you from using Attract Mode to launch a game from RetroArch (or any other system for that matter including you music library see iOtero's Juke Box theme http://forum.attractmode.org/index.php?topic=2378.0).

2. There's Steam for that but these achievements are probably some API module that's built into the game... obviously that would be inappropriate in the retro scene. There maybe some way to bolt on that kind of thing on the high scores table that usually gets written out of Mame but it would probably be better managed by a different breed of Front End, although, Squirrel programming language can be quite powerful so perhaps, if you had the time to do that.

So at some point you decided to switch the conversation about your original issue with the controls (which I answered) to simply picking on AM because it did not meet your demands.




9
Themes / Re: Looking racing wheel focused theme
« on: August 07, 2019, 09:03:40 AM »
Actually - you may want to also replace the "Next Game" and "Previous Game" assignments with the same steering directions or remove them completely.

10
Themes / Re: Looking racing wheel focused theme
« on: August 07, 2019, 09:01:14 AM »
Hi Touchmaster97

My guess to the reason why the updates are slow is because how do you improve on the already perfect system ;D, honestly though. It's my favourite front end and I've experienced a lot of them (and built themes in many too).

I'd also hazard a guess that the inputs for controlling the next/previous titles would sense your wheel. Have you tried modifying them settings in the Attract Mode config? Themes just work off of them so you should find that all themes generally work unless there's a grid style selector which may not benefit from that wheel. A straight horizontal or vertical game selector should work fine though.

Start Attract Mode >> Press Tab key >> goto Controls >> hightlight "Up (Previous Game)" and press enter, it will now be waiting for input on the key you want to use and in this case you would steer left. Rinse and repeat for "Down (Next Game".

Hope this helps

11
Themes / Re: Hello-Megadrive Theme
« on: August 04, 2019, 11:25:45 PM »
Thanks for your kind words.

No carts are included. I always assume people have these.

If you scrape do you not get them?

Let me know

12
Hello-Megadrive
---------------------------------------------------------------------
Topic Link: http://forum.attractmode.org/index.php?topic=3015.0
YouTube: None
Download: https://github.com/zombiesbyte/hello-megadrive
--------------------------------------------------------------------

13
Themes / Hello-Megadrive Theme
« on: August 03, 2019, 01:08:27 AM »
Hi Guys

Wanted to share my new 5:4 theme I made based on the Megadrive packaging style.

V1.0

Megadrive Logo on


Genesis Logo on Favourite Light on


Example of large cart


Logo off



Let me know if you have any questions

YouTube: None (as yet)

Download: https://github.com/zombiesbyte/hello-megadrive

Enjoy!
Cheers
Dal1980


14
Hello-SNES
---------------------------------------------------------------------
Topic Link: http://forum.attractmode.org/index.php?topic=2995.0
YouTube: None
Download: https://github.com/zombiesbyte/hello-snes
--------------------------------------------------------------------

15
Themes / Hello-SNES Theme
« on: July 22, 2019, 03:49:01 PM »
Hi Guys

Wanted to share my new 5:4 theme I made based on the SNES style.

V1.0

PAL with Carts


PAL with Carts


USA with Boxes


PAL with Snaps


Unlike the Hello-Nintendo theme (http://forum.attractmode.org/index.php?topic=2314.0), this menu has less customisation due to the theme artwork but now flows from the left and right instead of a vertical scroll thanks to a suggestion from jedione on a PM request.

Let me know if you have any questions

YouTube: None (as yet)

Download: https://github.com/zombiesbyte/hello-snes

Enjoy!
Cheers
Dal1980

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