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11
General / Re: Metadata for non-MAME romlists?
« Last post by akafox on Yesterday at 03:41:19 PM »
It can be done. But it will take a LOT of time. You can just fill it all in by hand.

I actually have a "Nplayers.ini" for the NES but not sure what I did with it. If I recall it didn't work. I did make a nes_catver.ini and it worked perfectly. But that was a year or so ago...

12
Themes / Re: Hyperspin Theme Mode [Release v3.0]
« Last post by lixtetraxx on Yesterday at 01:28:48 PM »
Ok thanks I'll have a look and report back.
13
Themes / Re: Hyperspin Theme Mode [Release v3.0]
« Last post by Yaron2019 on Yesterday at 11:02:33 AM »
This theme was developed on attract mode v2.6.1 and windows 10 pc, if you are using an earlier version I can't do much. There is a changelog file in the attract folder, it should show the version. You can also run the 'attract-console.exe' file. It will open a console window and in it attract mode prints the current version.
When you are at it, also navigate to you hyper spin theme display (your mame or arcade) and copy/paste the text that is printed in the console - or post a screenshot here. It should show something like this:

Code: [Select]
Attract-Mode v2.6.1 (Windows, SFML 2.5.1 +SWF +7z +Curl)
avcodec 58.54.100 / avformat 58.29.100 / swscale 5.5.100 / avutil 56.31.100 / swresample 3.5.100

Nvidia GPU detected. Attract Mode profile was not found so it has been created.
In order for the changes to take effect, please restart Attract Mode

Config: D:\Arcade\attract\attract.cfg

*** Initializing display: 'Mame'
 - Loaded master romlist 'mame' in 26 ms (2877 entries kept, 776 discarded)
 - Constructed 1 filters in 0 ms (2877 comparisons)
Attract-Mode Version: v2.6.1
Screen aspect ratio: 16x9
Resolution: 1920x1080
Shader GLSL available: 1
OS: Windows
        using settings[16x9][aspectDepend][res_x] : 1920
        using settings[16x9][aspectDepend][res_y] : 1080
        using settings[16x9][aspectDepend][maskFactor] : 1.9
 - Loaded layout: D:\Arcade\attract\layouts/Hyperspin Theme Mode/ (layout.nut)

ALSO - make sure you are not trying to run the actual hyperspin themes! "Hyperspin Theme Mode" uses only unified videos of the themes - mp4 video files, not the the themes themselves!

If you want to use the original HS themes, use the PCCA theme for attract mode, it's still in development but it works pretty well:
http://forum.attractmode.org/index.php?topic=3526.0
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Themes / Re: Hyperspin Theme Mode [Release v3.0]
« Last post by lixtetraxx on Yesterday at 08:44:06 AM »
Yes on a Pi4, its in Retropie 4.6 Experimental Packages now.
I do not know the version of AttractMode, its installed from source in the Retropie Setup Menu.
15
Themes / Re: New Theme - Super Mario Party (SMP)
« Last post by kent79 on Yesterday at 07:22:29 AM »
Sorry, the file is upload again since I find some issue on pervious.
16
Thanks, @hermine.potter. I downloaded GnuWin from that link, and it gave me an installer for patch-2.5.9-7-setup.exe. Forgive my noobness, but is this the file I need? I haven't extracted it yet -- not sure if it goes in the msys64 directory or somewhere else. (I did try getting patch through msys64, but got the same failure messages.) I appreciate your help!

EDIT: I extracted GnuWin and Python and attempted to patch msys64\src, but after the cmd prompt opens, and after patch.exe opens, all I get is a blinking cursor in the patch.exe dialog :( I'll keep trying the pacman method. Unless I've overlooked something? Thanks!

EDIT 2: That didn't work, and I'm still getting the same failure message when I try to get patch via pacman :( Any other ideas? Thanks!

EDIT 3: All right, I found patch-2.5.9-7-bin.zip, but I'm not sure where I should extract its contents? As you can tell, I have no idea what's going on! Thanks again for any help anyone's able to provide!!!
17
Themes / New Theme - Super Mario Party (SMP)
« Last post by kent79 on Yesterday at 06:00:03 AM »
Referred by Super Mario Party's mini game menu page. Enjoy!

The theme is support system bg music too. Please put the mp3 file in bgMusic foler. The file name must be same of each system display name. Eg. Display Name - MAME, then mp3 file name is mame.mp3



18
Themes / Re: MAGNUS theme with coverflow game selector [preview]
« Last post by verion on Yesterday at 04:05:48 AM »
I'm glad you like it.
The initial idea was to change the color with every console.
You can see different color combinations here:
https://www.facebook.com/561670787341777/videos/884432048398981

But I like this color set the most.
19
Emulators / Re: Various emulator settings
« Last post by hermine.potter on Yesterday at 03:58:43 AM »

PART 02
PART 01 is HERE




> SuFami Turbo via ZSNES

executable           C:\attract\EMU\SuFami Turbo\zsnesw.exe
args                 -m "[romfilename]"
rompath              C:\attract\EMU\SuFami Turbo\ROMS
romext               .st
system               Super Nintendo (SNES)
info_source          thegamesdb.net
exit_hotkey          Escape

NOTE : you need stbios.bin (filesize : 256 kb) or downoad Sufami BIOS.smc (same size; rename the file to stbios.bin). Set path to this file in ZSNES.
start Zsnes > Config > Paths > Sufami Turbo : Path_to_file\stbios.bin

NOTE : with ZSNES and Snex9X, you only could import one cartridge.
So you can't share data between two games/cartridges.



> SuFami Turbo via BSNES

NOTE : with BSNES, you can use Sufami Turbo crossplay / share data between two games/cartridges.
use version v1.15

NOTE : use this autoit script (START.au3), to import two games in AM:

executable           C:\attract\EMU\SuFami Turbo\START.exe
args                 "[romfilename]"
rompath              C:\attract\EMU\SuFami Turbo\ROMS
romext               .st
system               Super Nintendo (SNES)
info_source          thegamesdb.net
exit_hotkey          Escape

Code: [Select]
#include <MsgBoxConstants.au3>
#include <Misc.au3>

$EXECUTABLE = "C:\attract\EMU\SuFami Turbo\bsnes.exe"
$ROMPATH = "C:\attract\EMU\SuFami Turbo\ROMS\"
$BIOSPATH = "C:\attract\EMU\SuFami Turbo\BIOS\bios.rom"

; read FIRST GAME and set .whatever behind
Local $hSearch = FileFindFirstFile($ROMPATH & "*.whatever")
Local $sFileName = "", $iResult = 0

While 1
$sFileName = FileFindNextFile($hSearch)

If @error Then
; if no .whatever file exists, then create FIRST GAME with .whatever
FileWrite($CmdLine[1]&".whatever",$CmdLine[1]&".whatever")
Exit
ExitLoop
EndIf

If $iResult <> $IDOK Then ExitLoop
WEnd
FileClose($hSearch)

; if FIRST GAME with .whatever exists, then start BSNES with FIRST GAME and SECOND GAME
; bsnes.exe + path to bios.rom + read txt from FIRST GAME (cut .whatever) + get SECOND GAME from cmdline
run('"' & $EXECUTABLE & '"' & " --fullscreen -st " & '"'& $BIOSPATH & '"' & " " & '"' & StringTrimRight($ROMPATH & $sFileName,9) & '"' & " " & '"' & $CmdLine[1] & '"')


; move Mouse from center
MouseMove(2000, 308, 0)
FileDelete($ROMPATH & $sFileName)

; wait for ESC, then exit BSNES
While 1
If _IsPressed ("1B") Then
ProcessClose("bsnes.exe")
Exit
EndIf
WEnd


20
Themes / Re: 9:16 Theme
« Last post by zpaolo11x on Yesterday at 12:52:00 AM »
It looks great at 9:16. I don't have the game info and stuff updated at the moment.

You don't see game data in the main interface, or you don't see "overview" data in the game history page? If you want to share a screenshot maybe I can help you fix that...
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