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11
Themes / Re: [video preview] BIONIC theme (vertical theme)
« Last post by dukpoki on Yesterday at 08:06:35 PM »
5/19/19 UPDATE:

Starting to come together... Preview = https://youtu.be/jGLHRMrZXAk

It's looking good guys.  The font looks squished though.  Question:  Is Verion providing the assets?  (like graphics, fonts, etc)  I ask because some of the graphics look different from the original.  Like the green transparency on the game select looks different.  Anyways again looks good so far!
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Themes / Re: Delphini WIP [Updated 5/19]
« Last post by dukpoki on Yesterday at 07:53:14 PM »
New Video added to the original post.  Check it out!
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Scripting / Re: houston we have a problem....
« Last post by jedione on Yesterday at 01:41:53 PM »
well, ,     it works.....hot dam thanks alot..

dont know why,  the old way by just adding,  a quick line vs  enabling a plugin and all is necessary

its a vertical cab so ill just set-it and forget-it :P
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Themes / Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Last post by qqplayer on Yesterday at 12:25:20 PM »
You are a genius :)
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Scripting / Re: houston we have a problem....
« Last post by qqplayer on Yesterday at 12:15:42 PM »
https://github.com/mickelson/attract/blob/master/config/plugins/RotationControl.nut


Code: [Select]
fe.layout.base_rotation = RotateScreen.Left;

https://github.com/mickelson/attract/blob/master/Layouts.md

Code: [Select]
base_rotation - Get/set the base (i.e the default) orientation of the layout. This can be one of the following values:

    RotateScreen.None (default)
    RotateScreen.Right
    RotateScreen.Flip
    RotateScreen.Left

toggle_rotation - Get/set the "toggle" orientation of the layout. The toggle rotation is added to the base_rotation to determine what the actual rotation is at any given time. The user can change this value using the Rotation Toggle inputs. This can be one of the following values:

    RotateScreen.None (default)
    RotateScreen.Right
    RotateScreen.Flip
    RotateScreen.Left


Not tested.
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Scripting / houston we have a problem....
« Last post by jedione on Yesterday at 11:06:41 AM »
can anyone confirm this,,,

that, fe.layout.orient=RotateScreen.Right;

is not working in latest, AM build....thanks

it,s throwing a wrench in a vertical theme.... :-\
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Themes / Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Last post by zpaolo11x on Yesterday at 08:58:08 AM »
Very curious as usual to see the final result of your theme with those new additions to console systems. Your Display menu solution is really looking great here after added some images to it. :)

Looks good!

I'm still working on the box art mode, it now adapts to square boxes too, and even mixed square/horizontal/vertical boxes. But still there's a lot of work to do like checking the blurred background in this new mode, optimizing the gameplay snaps for handhelds, checking that the code, which is still a mess, is not breaking anything etc. Maybe I'll delay some tweaks and optimization for further releases, I can't wait to release the box art mode LOL
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Themes / Re: [video preview] BIONIC theme (vertical theme)
« Last post by jedione on Yesterday at 07:17:46 AM »
5/19/19 UPDATE:

Starting to come together... Preview = https://youtu.be/jGLHRMrZXAk
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Themes / Re: Retrorama theme 4:3
« Last post by Favdeacon on Yesterday at 06:51:09 AM »
Thanks.  :)
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Themes / Re: Retrorama theme 4:3
« Last post by alucard on Yesterday at 06:34:59 AM »
Hi,

due to Shuffle Module rewrite by @keilmillerjr, I released an updated version to fix incompatibilities.

Currently converted systems: Arcade, Nintendo NES, SNES, N64, GameCube, Sega Master System, Megadrive, 32X, Saturn, Sony Playstation 1, NEC TurboGrafx 16.
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