Recent Posts

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21
Themes / Re: Arcade Row - WIP
« Last post by SFNMutt on Yesterday at 06:01:00 AM »
looks really nice, thank you
22
Themes / Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Last post by SFNMutt on Yesterday at 05:57:33 AM »
thanks for the update
23
Themes / Re: Arcadeflow theme v 4.4 [Release] Updated 9 May 2019
« Last post by Enkak on Yesterday at 05:28:43 AM »
Very curious as usual to see the final result of your theme with those new additions to console systems. Your Display menu solution is really looking great here after added some images to it. :)
24
Emulators / Run-Ahead Latency Reduction Discussion
« Last post by YellowBirdAZ on May 18, 2019, 11:30:30 PM »
Have anyone played with the run-ahead latency reduction feature in Retroarch? I am curious to hear thoughts.

I was actually blown away... first by how much of a lag there was to start with (sometimes 4 or 5 frames!), and then how much more enjoyable many games were once I eliminated or reduced the lag. If you are like me and sort of dismissed the idea that lag mattered that much, I encourage you to try it out. Games like Joust really benefit from this feature, but its noticeable in almost every game I've tried it on.

(There is a good ETA Prime YouTube video on the topic that should walk you through set up.)

It really changed how I am approaching my current arcade project, to the point I am switching from MAME to FBA cores everywhere I can get away with it, because FBA supports the feature and MAME mostly doesn't. MAME 2000+ sort of supports it but it seems glitchy to me. Heck, I was inclined not to use Retroarch at all and instead use straight emulators, but this feature was such a game changer (pun?) I can't picture myself not using it anymore.

It also makes me less interested in MISTer/FPGA stuff honestly. That is really cool, but I don't see why I need to get into it when I can get pretty good emulation with virtually no input lag without buying any specialized hardware. I can do it on the same computer I use for a hundred other things and would own anyway.

Anyone else try it? I haven't seen any discussion. I am interested in hearing any config tips and tricks for different cores that support it (basically the cores that support save-states). Or maybe even problems/drawbacks I haven't thought of or encountered yet.
25
Themes / Re: NxL theme! [Release] new video!2-4-2017 Update
« Last post by FlimFlam69 on May 18, 2019, 07:26:52 PM »
Sorry to be THAT guy but the link is dead, and I can't find it anywhere else. Can anyone provide a link?

The theme looks great, I would love to try it out :)

Thanks
26
General / Re: Help with wheel art in nevato theme.
« Last post by Andyp1981 on May 18, 2019, 12:41:05 AM »
Thanks for the info regarding the swf files I had a sneaky suspicion they might not be compatible, I am now signed up to the sites you mentioned I will be having a look a the links you provided.
I had tried putting the wheel files in with the roms and setting the paths in the emulator menu but obviously had no luck.


Hopefully the built in scraper is fixed in the near future.

Many thanks for your help.
27
General / Re: Help with wheel art in nevato theme.
« Last post by progets on May 17, 2019, 10:39:48 PM »
Hi new attract mode user here,  can someone help me regarding adding wheel art to nevato theme?
I have downloaded a wheel pack for  Sega genesis off the hyperspin website, the files are in swf format.
My roms will need to be renamed to match the files, I have renamed a few roms to see if I can get the wheel art to work but I just have the question mark icons, I have put the files in the menu-art  wheel folder with correct path in the displays menu.

Are the hyperspin swf files compatible?
When searching on Google i see reference to hyperspin wheel art for attract mode
I cannot use the built in scraper as its not working at the moment so I'm trying the manual route just to get something looking good.
Apologies if it's an obvious fix or been asked before
I tried the search but couldn't find anything.
Many thanks

.swf files are ShockWave files and they are used in Hyperspin for themes/layouts. These are not the files you want for wheel images, you want .png files. These HS themes can be used in AM (with limited success with the hyperspin.nut) when configured properly but they aren't the files you want for wheels in Attract-Mode.

Only artwork for the "Displays Menu" are typically stored in the "menu-art" subfolders. Artwork for the games of a system can be stored anywhere are are defined in the /attract/emulators/<system_name>.cfg file which you can manually modify or configure through the GUI using Configure-->Emulators--><system_name>--><artwork_type>=<path_to_artwork>.

sample of a emulator.cfg (path can be based on the root of the volume (like below), full paths or relative paths)
Code: [Select]
# Generated by Attract-Mode v2.5.1
#
executable           \Emulators\RetroArch\retroarch.exe
args                 -f -L cores\picodrive_libretro.dll "[romfilename]"
rompath              \Roms\Sega Genesis
romext               .gen
system               Sega Genesis
info_source          thegamesdb.net
artwork    boxart          \EmuMovies\Sega_Genesis\Box_3D;\EmuMovies\Sega_Genesis\Box
artwork    boxbackart      \EmuMovies\Sega_Genesis\BoxBack
artwork    cartart         \EmuMovies\Sega_Genesis\Cart
artwork    fanart          \EmuMovies\Sega_Genesis\Background
artwork    marquee         \EmuMovies\Sega_Genesis\Banner
artwork    snap            \EmuMovies\Sega_Genesis\Video_MP4_HI_QUAL;\EmuMovies\Sega_Genesis\Snap
artwork    title           \EmuMovies\Sega_Genesis\Title
artwork    wheel           \EmuMovies\Sega_Genesis\Logos

You can get the correct wheel images from the HS website here https://hyperspin-fe.com/files/file/10833-default-sega-genesis-game-wheel-pack/. I think you need to be logged in (just with a free account) to download them.

There are many free tools to rename your images (and/or roms) here are a few (again you'll need to be logged in with at least a free account) https://hyperspin-fe.com/files/file/5603-tur-matcher/ and https://hyperspin-fe.com/files/file/7401-fat-match-media-renamer/.

https://emumovies.com is a great place to get all the artwork. A free account there can download 100 files/500 MB per day (paid accounts can download more).
28
Themes / Re: [video preview] BIONIC theme (vertical theme)
« Last post by jedione on May 17, 2019, 07:14:53 PM »
quick update, of were this is going....  layout started..  thinking to add some basic Tweeks, in the options

dont want to get to carried away.,,   .like to keep a theme simple..ya know,     

https://youtu.be/ly31gMGSRHo
29
General / Help with wheel art in nevato theme.
« Last post by Andyp1981 on May 17, 2019, 03:18:00 PM »
Hi new attract mode user here,  can someone help me regarding adding wheel art to nevato theme?
I have downloaded a wheel pack for  Sega genesis off the hyperspin website, the files are in swf format.
My roms will need to be renamed to match the files, I have renamed a few roms to see if I can get the wheel art to work but I just have the question mark icons, I have put the files in the menu-art  wheel folder with correct path in the displays menu.

Are the hyperspin swf files compatible?
When searching on Google i see reference to hyperspin wheel art for attract mode
I cannot use the built in scraper as its not working at the moment so I'm trying the manual route just to get something looking good.
Apologies if it's an obvious fix or been asked before
I tried the search but couldn't find anything.
Many thanks
30
Themes / Re: DisplayBeta Theme
« Last post by lomoverde on May 17, 2019, 01:33:14 PM »
This is brilliant,exactly what ive been needing.where can i find images for categories? im using the tag lists based on keilmillerjr.i need images for vertical and horizontal schmups for example.
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