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21
General / Re: Joystick Data
« Last post by FrizzleFried on March 16, 2019, 10:29:42 AM »
as you already discovered Buttons is undocumented but works. In my theme I use both controls and buttons with a custom function that assigns an image to different controls based on this data

This is exactly what I did...

:)

22
General / Re: Joystick Data
« Last post by zpaolo11x on March 16, 2019, 04:26:17 AM »
as you already discovered Buttons is undocumented but works. In my theme I use both controls and buttons with a custom function that assigns an image to different controls based on this data
23
I just wanted to chime in, and tell that the "*-1" version also helped my problems.

Running Windows 10 with Intel graphics, I only got a black screen when running a MAME game. It worked fine, until i installed the Intel driver, but thereafter it was as mentioned.

Again, this solved it - so the WIN10/Intel graphics driver is probably bad in regards to some versions of AM - working like a charm now :-)
24
General / Re: Joystick Data
« Last post by FrizzleFried on March 15, 2019, 01:38:48 PM »
How about number of BUTTONS?  I see that my output from MAME includes this info between "EXTRA" and "FAVORITES" but there isn't a mention of it in the attract mode layout manual... is there a way to display button count?  If so,  what's the magic token name?

EDIT: Evidently Info.Buttons works... giving it a try now.

EDIT #2: Unfortunately,   Info.Buttons is NOT working...where Info.Controls did (for joysticks).  I wonder what I am doing wrong... the data IS in the romlist...

Hmmm....

EDIT #3: Nevermind... I found my error and have fixed it...

:)

25
General / Re: Joystick Data
« Last post by FrizzleFried on March 15, 2019, 10:12:23 AM »
Thanks... I actually managed to figure it out.

;)
26
General / Re: Joystick Data
« Last post by rand0m on March 15, 2019, 08:57:21 AM »
[Controls] column in romlist can be used for this purpose, rest will be same. Similar to how filters are made for [Category] you can use [Controls] as basis. You can use any other column like [Extra] or [Buttons] for that too. If all headers are populated you can use tags rest should be same, in filters a statement like [Tags] contain [control data] can be used.
27
General / Joystick Data
« Last post by FrizzleFried on March 15, 2019, 08:04:54 AM »
OK... I can make my layouts display PLAYER NUMBERS... as well as CATEGORIES...  and now I want to display CONTROLLER TYPE...

JOYSTICK (2-WAY)
JOYSTICK (4-WAY)
JOYSTICK (8-WAY)
ROTARY
TRACKBALL
etc...

Any easy code to do so? 
28
General / Re: Filters and gamelist
« Last post by ssshake on March 14, 2019, 05:40:15 AM »
I used the proper XML, I was linking to mame4all for the OP.
29
General / Re: Filters and gamelist
« Last post by keilmillerjr on March 14, 2019, 05:17:24 AM »
Dated but relevant, because searching for the solution is what brought me to this post.

The XML files are posted on the retropie wiki itself. So perhaps don't worry about generating your own.

https://github.com/RetroPie/RetroPie-Setup/wiki/MAME#mame4all-pi

In my case I was using "arcade" which maps to retroarch using mame2003 library.

Anyway after a lot of time wasted and headache, all I had to do was download the proper XML/dat file from the wiki, copy it to my pi, then follow the steps progets pointed out.

This worked for many ROMs which made me quite happy. But it didn't work for all roms. I still dont really understand Mame versioning. I'm guessing that I have more ROMs than what was included in mame2003? No idea.

“mame2003” uses the mame 0.78 romset.
30
Emulators / Re: Various emulator settings
« Last post by Enkak on March 14, 2019, 04:02:06 AM »
Hi yiri.

My arguments here at the moment are this for make it work with relative paths:

executable           ..\..\emulators\Sega Dreamcast\redream.exe
args                 "[romfilename]"
rompath              ..\..\collections\Sega Dreamcast\roms
romext               .chd


In your case I would convert the GDI to CHD. Not only you will get smaller files but also a single file. It's easy and fast. To do it use chdman that you can find attached. Just drop your games files (gdi with raw, bin, etc) in the folder and click the Cue or GDI to CHD bat.

no me funciono .... igual tengo el problema con redream.exe  , el detalle es que tengo las roms comprimidas en .zip pero si las descomprimo quedan en .gdi y como sabran estos juegos en ese formato traen mas archivos .raw y bin que no se pueden sobres escribir con los de otros juegos , por lo mismo la única manera de descomprimir estos juegos en carpetas independientes , mi pregunta es como podría ser el argumento para este emulador ? gracias
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