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21
General / Re: Help with Duckstation...
« Last post by hermine.potter on April 16, 2021, 11:30:07 AM »
Is it correct, that no exit button has been set?
For example the ESC-Button (or whatever):

executable           M:\Emulators\Sony Playstation\duckstation-windows-x64-release\duckstation.exe
args                 "[romfilename]"
rompath              N:\PlayStation\Games (US)
romext               .iso;.bin;.mdf;.img;.chd;.pbp
system               Sony Playstation
info_source          thegamesdb.net
exit_hotkey          Escape
artwork    boxart          $HOME/pcsx/boxart
artwork    snap            $HOME/pcsx/video;$HOME/pcsx/snap
22
Themes / Re: Arcadeflow theme v 10.2 [Release] Updated 8 April 2021
« Last post by adu on April 16, 2021, 09:57:22 AM »
Everything is ok with your fix, thanks !
23
Themes / Re: Arcadeflow theme v 10.2 [Release] Updated 8 April 2021
« Last post by zpaolo11x on April 16, 2021, 09:53:44 AM »
This is the fix for this issue: normally AF doesn't run non-available games, but with this change AF will launch any game if you disable the red cross decoration in the options. I'll post the solution here so that anyone with a similar issue knows what to do while the new version is released

open layout.nut and look for this line:

Code: [Select]
   if (z_list.gametable[z_list.index].z_fileisavailable != "1") return true
and change it to this:

Code: [Select]
   if (prf.REDCROSS && (z_list.gametable[z_list.index].z_fileisavailable != "1")) return true
24
Themes / Re: Arcadeflow theme v 10.2 [Release] Updated 8 April 2021
« Last post by adu on April 16, 2021, 09:42:32 AM »
As I just replied to you by email, I try disabling the unavailable decoration, the red cross is no more on my game, but I still can't launch them, AttractMode does nothing, the video is still playing and the game is not launched.

With the ArcadeFlow 9.0 version everything is running fine, with this configuration. But with AF 10.2, the Steam games work no more.

EDIT : on this topic, you can see that I've followed the guide to configure how Steam work : http://forum.attractmode.org/index.php?topic=503.0
25
Themes / Re: Arcadeflow theme v 10.2 [Release] Updated 8 April 2021
« Last post by zpaolo11x on April 16, 2021, 09:39:46 AM »
I see what's the issue here: while the stam.cfg uses the -applaunch number to launch the app, and that number is saved in the romlist, in the directory you actually have a file called appmanifest_number.acf. Arcadeflow expects the "rom" filename to be the same as the entry in the romlist, to check if such file is present, so the check fails in this case.

There's no easy way I can fix this, the best option is to disable the file availability check in Arcadeflow options, Thumbnails, Decorations section. The decoration is just that, it doesn't prevent a game from being launched, so it should work well after you remove the red cross :)
26
Themes / Re: Arcadeflow theme v 10.2 [Release] Updated 8 April 2021
« Last post by adu on April 16, 2021, 09:35:18 AM »
I have sent you the files you requested !

The games are run as I've found in the forum, I got a steam emulator with :
Code: [Select]
# Generated by Attract-Mode v2.6.1
#
executable           C:\Program Files (x86)\Steam\Steam.exe
args                 -applaunch [name]
rompath              D:\SteamLibrary\steamapps
romext               .acf
system               PC
info_source          steam
nb_mode_wait         10
artwork    marquee         
artwork    snap            D:\Aroms\steam\Snap
artwork    wheel           D:\Aroms\steam\Wheel

And it launch the .acf files located in my steamapps directory, with the help of the romlist file :
Code: [Select]
#Name;Title;Emulator;CloneOf;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;Extra;Buttons;Series;Language;Region;Rating
263880;Aqua Kitty - Milk Mine Defender;steam;;2014;Tikipod;shooter;2;;joystick (8-way),joystick (8-way);;;;Aqua Kitty;Aqua Kitty: Milk Mine Defender;;4;;;;
263300;BlazBlue: Calamity Trigger;steam;;2014;arc;fighter2d;2;;joystick (8-way),joystick (8-way);;;;BlazBlue Calamity Trigger;BlazBlue: Calamity Trigger;;8;;;;
388750;BlazBlue: Chronophantasma Extend;steam;;2016;arc;fighter2d;2;;joystick (8-way),joystick (8-way);;;;BlazBlue Chronophantasma Extend;BlazBlue: Chrono Phantasma Extend;;8;;;;
285440;Crimzon Clover  WORLD IGNITION;steam;;2014;Degica Games;shooter;1;;joystick (8-way);;;;Crimzon Clover;Crimzon Clover World Ignition;;2;;;;
261180;Lethal League;steam;;2014;Team Reptile;sports;2;;joystick (8-way),joystick (8-way);;;;lethalleague;Lethal League;;2;;;;

The steamapps contains file named : appmanifest_45760.acf, appmanifest_263880.acf and so on, one for each game, generated by Steam itself.

27
Themes / Re: Arcadeflow theme v 10.2 [Release] Updated 8 April 2021
« Last post by zpaolo11x on April 16, 2021, 07:08:52 AM »
But I got a strange bug ( ;D)
When I open my Steam section, every game is marked as unavailable, and I can't launch them.
If I choose ArcadeFlow 9.0 to display my Steam Games, everything is fine, no more unavailable games and I can play them (without any change in my Steam emulator config)
Do I miss something with Steam category now ?

It's not the first time I see such a bug, but can't remember who had it... I can try to replicate the issue if you send me (paolo.zago@gmail.com) your attract.cfg file, the emulator .cfg file you are using for steam, and the romlist file for steam games. How are the games run, via a script? I mean, what's in the "rom folder" for steam games?
28
General / Re: Help with Duckstation...
« Last post by akafox on April 15, 2021, 07:55:09 PM »
Oh wait maybe i am wrong here...

so the emulator's (duckstation) stays on the screen when you quit the game...(thus over attract mode)?

(I thought you were saying attract mode was over the emulator while it was going.  *crawls under a rock and dies from embarrassment...!*)

there are two exe to use from the github https://github.com/stenzek/duckstation/releases/tag/latest called
duckstation-nogui-x64-ReleaseLTCG.exe
and
duckstation-qt-x64-ReleaseLTCG.exe

try the 'no gui' version of the emulator for attract mode and see if that solves your problem.
(I don't run windows and WINE doesn't like duckstation...but for the linux version of duckstation I use the nogui version I think that is why there are two programs/applications..one is to just use...and the other is to use with a front end like attract mode
29
Emulators / MOVED: Help with Duckstation...
« Last post by akafox on April 15, 2021, 07:37:36 PM »
moved to the main forum as you might find better help there in this problem..

(not sure it is an emulator issue by it self)
30
General / Re: Help with Duckstation...
« Last post by akafox on April 15, 2021, 07:36:33 PM »
moved to the main forum from the emulators section not sure it is an emulator issue by it self

(and you might find better help there in this problem..)



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