Recent Posts

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91
Themes / Re: Vintage DOS theme [Release v1.1]
« Last post by Yaron2019 on September 06, 2019, 11:54:53 PM »
You're right, I hope I don't make more mistakes...  :-[

All the data, including the listbox, could have been included in a single surface and we would have only had to fade the surface, but I like it better that way, in case you want to vary the fade and/or wait speed of each of the elements.

Your code works and we're almost there. My initial intent was that the video is not viewed or heard when the layout starts and plays only when the user moves to a new selection.
The current code starts to play the video immediately. What I want to achieve is:
1. When layout starts snap video is hidden and silent.
2. When moved to new selection the snap video playing is delayed for X milliseconds.

So the user moves to a new selection, the list fades after X milliseconds and then the snap video starts!
I tried to do that with the latest code but I can get only two situations: either the video stays turned off or it begins to play and then restarts after x time. This is really frustrating.
92
Themes / Re: Arcadeflow theme v 5.4 [Release] Updated 5 September 2019
« Last post by jedione on September 06, 2019, 11:23:53 AM »
on-the-fly sort order change,      bring it on,      please make it into a module!    ;D

93
Themes / Re: Vintage DOS theme [Release v1.1]
« Last post by iOtero on September 06, 2019, 11:12:21 AM »
You're right, I hope I don't make more mistakes...  :-[

All the data, including the listbox, could have been included in a single surface and we would have only had to fade the surface, but I like it better that way, in case you want to vary the fade and/or wait speed of each of the elements.
94
Themes / Re: Arcadeflow theme v 5.4 [Release] Updated 5 September 2019
« Last post by zpaolo11x on September 06, 2019, 07:53:07 AM »
Your work on this theme is admirable. It is on the verge of evolving into a front end of its own!  ;D

Thank you! It's a lot of work but also fun... right now I'm doing some experiments with the holy grail of list management: on-the-fly sort order change :D
95
Themes / Re: Arcadeflow theme v 5.4 [Release] Updated 5 September 2019
« Last post by Yaron2019 on September 06, 2019, 07:42:49 AM »
Updated Arcadeflow to 5.4, many bug fixes and a revamped "More of the same..." menu allowing to look for the same tags, favourite states etc.

Lists that are sorted taking articles into account should work now, and of course I added more manufacturer logos :D

Your work on this theme is admirable. It is on the verge of evolving into a front end of its own!  ;D
96
Themes / Re: Vintage DOS theme [Release v1.1]
« Last post by Yaron2019 on September 06, 2019, 07:38:17 AM »
Sorry, i hid the video instead of the listbox. Blame the damn "copy paste"...

Here you have the correct code.

Sorry for not replying earlier, I was busy with unpleasant things.
I suspect you uploaded the wrong layout file - the code is the same as it was... can you please confirm?
97
Themes / new shump theme, preview
« Last post by jedione on September 05, 2019, 10:30:11 PM »
might put out,   little bizzy for a theme..

implementing new way to have alphabet navigator..with images. 

and some blending mode, with alphas ..let me know what ya think.. thanks

youtube = https://youtu.be/AZlnzhh8F1Q
98
General / Re: Saving current filter
« Last post by couchpotato on September 05, 2019, 11:45:25 AM »
I Found a way to do this that's super dirty and involves hacking the code.

I only cared about the GLOBAL filter as that's the one I have set up to filter out all the clones and other nonsense that cant play on my cab.

I edited the FeRomList::load_romlist method


after the line

Code: [Select]
FeLog() << " - Loaded master romlist '" << m_romlist_name
<< "' in " << load_timer.getElapsedTime().asMilliseconds()
<< " ms (" << m_list.size() << " entries kept, " << m_global_filtered_out_count
<< " discarded)" << std::endl;

add the following:

Code: [Select]

FeLog() << " - Global Filter list start" << std::endl
for ( FeRomInfoListType::iterator it=m_list.begin(); it!=m_list.end(); it++)
{
const std::string &sname = (*it).get_info( FeRomInfo::Romname );
const std::string &stitle = (*it).get_info( FeRomInfo::Title );
FeLog() << sname << "," << stitle << std::endl;
}
FeLog() << " - Global Filter list end" << std::endl



Now when you run the code the filtered list will appear in the last_run.log. It'll contain the romname and title in a list that you can copy out of the log.
I've copied mine into an excel file so people stop asking me "what's on the arcade cabinet" (mines in our break out room at work ).

I can take the rom list component of the list and now run it through my batch file to identify missing art/video/flyer/marquee and decide whether I want to exclude those from the master rom list OR go hunting for the missing assets.

This MIGHT be a good feature to build into attract mode directly:

The ability to filter out roms if one or more of the assets are missing , so if the video and/or wheel are is missing you might choose to exclude the game from the list. However if just the marquee  or flyer is missing you might want to let that game be displayed and use the default art. However you could also choose to be strict and say all assets have to be present for the rom to appear on the front end.

Just a thought
99
Themes / Re: Arcadeflow theme v 5.4 [Release] Updated 5 September 2019
« Last post by zpaolo11x on September 05, 2019, 02:18:29 AM »
Updated Arcadeflow to 5.4, many bug fixes and a revamped "More of the same..." menu allowing to look for the same tags, favourite states etc.

Lists that are sorted taking articles into account should work now, and of course I added more manufacturer logos :D
100
Themes / Re: Arcadeflow theme v 5.3 [Release] Updated 28 August 2019
« Last post by zpaolo11x on September 04, 2019, 11:16:57 PM »
Attract CFG:

Ok, I think the star issue is due to your config missing the "Starred" filter. At the beginning your config looks like this:

Code: [Select]
display Arcade
layout               AF-5.3
romlist              Arcade
in_cycle             yes
in_menu              yes

while it should look like this:

Code: [Select]
display Arcade
layout               AF-5.3
romlist              Arcade
in_cycle             yes
in_menu              yes
filter               All
filter               Starred
rule                 Favourite equals 1

Incidentally the missing filters caused the "No theme" issue you saw before, but I fixed that with a check. Try adding the two filters (or at least the Starred filter) to your cfg, it should fix the favourites issue.
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