Recent Posts

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91
Scripting / Re: Genre / Category class and images
« Last post by placebo_yue on July 11, 2019, 07:54:51 PM »
I made a bunch of new genres because "rhythm" and "VR" were a must have for me, and for some reason i had "action" as the same thing as "platformer".
Since i spent a few minutes on that i'll share the images.

now i have way too many colors, but i save the bad ones for genres i don't play much, like strategy or adventure, and i save the clearly noticeable ones like yellow and red for RPG and Fighters.
92
Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« Last post by zpaolo11x on July 11, 2019, 07:53:23 AM »
I'm getting a weird problem, maybe a bug that noticed just now. When I click the "exit picture" from AF display menu, instead of exit frontend it loads the system/romlist that exists before the "exit picture".

Found this, it was my mistake. I'd share an updated layout but I changed so much working for 5.0 so it's better that you change it yourself: look for this code snippet:

Code: [Select]
   if ((sig == "select") && ((prf.DISPLAYMENUON) ) ) {
      fe.set_display(fe.list.index)
      return true
   }

and change it with this:

Code: [Select]
   if ((sig == "select") && ((prf.DISPLAYMENUON)) ) {
      if (fe.list.index < fe.displays.len())
         fe.set_display(fe.list.index)
      else
         fe.signal("exit")
      return true
   }

Quote
On the log there's an error there that gives an hint of the possible issue:

AN ERROR HAS OCCURED [remove() failed]

CALLSTACK
*FUNCTION [on_transition()] D:\Attract-Mode - Arcadeflow\layouts/Arcadeflow_49/layout.nut line [3615]


When I check that line in the layout, it seems to be related to the Exit command because it's part of the code starting with line:

// cleanup frosted glass grabs when exiting AM

Hmm let me know if with the modification you still get the error, it's something that happens when Arcadeflow cleans the temporary snaps used for frosted glass effect. Maybe you have some snapshots with non-sequential progressive numbers?
93
Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« Last post by Enkak on July 11, 2019, 06:58:58 AM »
I'm getting a weird problem, maybe a bug that noticed just now. When I click the "exit picture" from AF display menu, instead of exit frontend it loads the system/romlist that exists before the "exit picture". On the log there's an error there that gives an hint of the possible issue:

AN ERROR HAS OCCURED [remove() failed]

CALLSTACK
*FUNCTION [on_transition()] D:\Attract-Mode - Arcadeflow\layouts/Arcadeflow_49/layout.nut line [3615]


When I check that line in the layout, it seems to be related to the Exit command because it's part of the code starting with line:

// cleanup frosted glass grabs when exiting AM
94
Emulators / mame-diffs (patches and binaries for Linux and Mac OS X)
« Last post by keilmillerjr on July 11, 2019, 04:57:44 AM »
mame-diffs

Patches
  • d38d
  • d39ex
  • groovymame
  • suppression
  • various fixes

Compiled Binaries
  • Mac OS X
  • Linux

See readme in GitHub repo for more info.
95
Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« Last post by zpaolo11x on July 10, 2019, 07:09:54 AM »
When i start Attract mode on Arcadeflow theme for MAME, i don't have issues and all run at 60fps ...But when i quit the game and back to the frontend, the framerate go to 25 - 30 fps . If i exit Attract-Mode and restart it , all back to 60 fps ...

Are you using version 4.9 of AF? This is a strange issue, I'll check if I can replicate it ASAP. Does it happens even if you start the game and quit it after a very short amount of time, or only when you keep it running?
96
Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« Last post by markoattract on July 10, 2019, 07:06:07 AM »
Hello everyone ! Awesome work with this theme ...

I have a little problem :
When i start Attract mode on Arcadeflow theme for MAME, i don't have issues and all run at 60fps ...But when i quit the game and back to the frontend, the framerate go to 25 - 30 fps . If i exit Attract-Mode and restart it , all back to 60 fps ... maybe my NUC not has enough power for Arcadeflow ??

 I'm running Attract mode on an Intel NUC I5 with 8 GB ram.

thank you for your answer :D
97
Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« Last post by zpaolo11x on July 10, 2019, 06:32:53 AM »
Still to heavy for my laptop even without the FPS but now at least it makes sense, it wasn't a bug.
I found another themes that might be enough for my setup but I think your views on design and UX are great :)

I've tried to strip Arcadeflow of many visual effects. On my laptop this brings the framerate from 44 fps to 60 fps. There's still a lot to change and tweak but if anybody interested in a low spec version could check this layout and report feedback that would help a lot.
98
General / Re: Attract mode and mame not saving games
« Last post by progets on July 09, 2019, 08:53:16 PM »
Make sure that you're using the MAME exit keys/buttons and not the AttractMode exit keys/buttons.
In your AttractMode MAME.cfg emulator file define the MAME "working directory" location.

If you still need help post your MAME.cfg and mame.ini files.
99
General / Attract mode and mame not saving games
« Last post by Steven Campoli on July 09, 2019, 03:17:09 PM »
When I use mame in attract mode it does not save my games
If I use mame alone without attract then they save.. is their a fix for this?
100
General / Re: Raspberry Pi 4 Support
« Last post by FrizzleFried on July 09, 2019, 12:21:19 PM »
Dee2er over at arpicade has had issues getting attract-mode running with his Pi4... anyone know if Pi4 compatibility is being addressed... or will be?

Thanks!
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