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Topics - harpiufof

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1
General / How to obtain a text according to the language?
« on: December 11, 2018, 12:33:17 PM »
In summary, I am thinking of making a guide of buttons and would like the indications in text can be changed according to the selected language.

I would also like to know if it is possible to obtain the action information of a button to assign an image to it.

Something like that:

Code: [Select]
fe.add_text (<"select" in the selected language>);

fe.add_image ("<select>.png");
fe.add_image ("<back>.png");

2
I am trying to generate a romlist with a database in XML format using the tool "Additional Import File" and so far I have not found out how to make AttractMode read this type of tags to add that information to the list of games.

I would like to know if it is necessary to change the name of the tags in the XML file so that you can read them correctly or if it is directly impossible for AM to obtain such information from this type of files.

3
General / Can I create folders in the games list?
« on: November 18, 2018, 06:02:09 PM »
Hello, I wanted to know if there is any possibility to create folders within a list of games (something like what you see in the image).

Or, if possible, create a filter that separates the contents of those folders.

4
General / "Trigger = Transition.EndNavigation" does not change artwork
« on: April 19, 2017, 05:29:40 AM »
Hi. I'm developing a theme with horizontal list using conveyor. In order to navigate with the "left" and "right" keys use this command to change the functions of each key without having to reconfigure the buttons in the options:

Code: [Select]

function Navigation(sig)
{
local disable = false;
if (sig=="up")
{
disable = true;
fe.signal("prev_letter");
}
if (sig=="down")
{
disable = true;
fe.signal("next_letter");
}
if (sig=="left")
{
disable = true;
fe.signal("prev_game");
}
if (sig=="right")
{
disable = true;
fe.signal("next_game");
}

return disable;
}
fe.add_signal_handler( "Navigation" );


The problem is that when using this command, for some reason the artwork is not updated when changing games. This only happens when having the value of the property "trigger" in "Transition.EndNavigation".

I leave these images as an example.

When starting the layout:



When changing the games:





Anyone knows how to solve this?

5
General / ¿Alguien que hable español?
« on: November 08, 2016, 06:47:04 AM »

Pages: [1]