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Messages - keilmillerjr

Pages: [1] 2 3 ... 62
1
Scripting / Re: Shuffle v2.2.0 - Loop feature now added
« on: Today at 02:16:12 AM »
v.2.2.0 is out. Updated main post. I hope you guys like the addition of the requested feature - loop!

2
Scripting / Re: Shuffle v2.1.0 - Refactoring and bug fixes
« on: June 15, 2019, 03:04:44 PM »
@Rand0m

I forgot, but I think fe.list.index is position in array, not relative to current. If this be the case, loop=false is definately possible. If the index is zero or the same as the list length minus 1, do no change slot. Some checks will have to be put in place to make sure that your not starting with index 0 or max in the middle of the slots. If list size is less than slots, your layout will have to adjust accordingly. Thats my brainstorming while waiting for work to start. Next day off will try to tackle.

3
Scripting / Re: Shuffle v2.1.0 - Refactoring and bug fixes
« on: June 14, 2019, 06:08:19 AM »
Updated the first post with v.2.1.0.

@jedione Here’s the update to your Bionic 2 theme. Be sure to use shuffle v2.1.0.

Code: [Select]
fe.load_module("animate");
fe.load_module("shuffle");

local flw = fe.layout.width;
local flh = fe.layout.height;

local config = {};
config.list <- {
x = flw*0.054,
w = flw*0.305,
h = flh*0.120,
};

config.indicator <- {
x = 0,
w = flw*0.490,
h = flh*0.130,
};

local ss = fe.add_image( "artwork/shade.png", 0, 0, flw, flh );
ss.alpha = 200;

local list = [];
list.push(fe.add_text("[Title]", config.list.x, flh*0.080, config.list.w, config.list.h));
list.push(fe.add_text("[Title]", config.list.x, flh*0.145, config.list.w, config.list.h));
list.push(fe.add_text("[Title]", config.list.x, flh*0.210, config.list.w, config.list.h));
list.push(fe.add_text("[Title]", config.list.x, flh*0.275, config.list.w, config.list.h));
list.push(fe.add_text("[Title]", config.list.x, flh*0.340, config.list.w, config.list.h));
list.push(fe.add_text("[Title]", config.list.x, flh*0.405, config.list.w, config.list.h));
list.push(fe.add_text("[Title]", config.list.x, flh*0.470, config.list.w, config.list.h));
list.push(fe.add_text("[Title]", config.list.x, flh*0.535, config.list.w, config.list.h));
list.push(fe.add_text("[Title]", config.list.x, flh*0.600, config.list.w, config.list.h));
list.push(fe.add_text("[Title]", config.list.x, flh*0.665, config.list.w, config.list.h));
list.push(fe.add_text("[Title]", config.list.x, flh*0.730, config.list.w, config.list.h));
list.push(fe.add_text("[Title]", config.list.x, flh*0.795, config.list.w, config.list.h));

class ShuffleList extends Shuffle {
function _refreshSelected(slot) {
slot.font="BebasNeue Regular.ttf";
slot.align = Align.Left;
slot.charsize = 36;
slot.set_rgb ( 154, 232, 53 );
}

function _refreshDeselected(slot) {
slot.font="BebasNeue Regular.ttf";
slot.align = Align.Left;
slot.charsize = 36;
slot.set_rgb (119, 183, 34);
}
}
local list = ShuffleList({slots=list, reset=false});

local indicator = [];
indicator.push(fe.add_image("artwork/favourite-off.png", config.indicator.x, flh*0.090, config.indicator.w, config.indicator.h));
indicator.push(fe.add_image("artwork/favourite-off.png", config.indicator.x, flh*0.156, config.indicator.w, config.indicator.h));
indicator.push(fe.add_image("artwork/favourite-off.png", config.indicator.x, flh*0.222, config.indicator.w, config.indicator.h));
indicator.push(fe.add_image("artwork/favourite-off.png", config.indicator.x, flh*0.286, config.indicator.w, config.indicator.h));
indicator.push(fe.add_image("artwork/favourite-off.png", config.indicator.x, flh*0.352, config.indicator.w, config.indicator.h));
indicator.push(fe.add_image("artwork/favourite-off.png", config.indicator.x, flh*0.416, config.indicator.w, config.indicator.h));
indicator.push(fe.add_image("artwork/favourite-off.png", config.indicator.x, flh*0.482, config.indicator.w, config.indicator.h));
indicator.push(fe.add_image("artwork/favourite-off.png", config.indicator.x, flh*0.546, config.indicator.w, config.indicator.h));
indicator.push(fe.add_image("artwork/favourite-off.png", config.indicator.x, flh*0.612, config.indicator.w, config.indicator.h));
indicator.push(fe.add_image("artwork/favourite-off.png", config.indicator.x, flh*0.678, config.indicator.w, config.indicator.h));
indicator.push(fe.add_image("artwork/favourite-off.png", config.indicator.x, flh*0.744, config.indicator.w, config.indicator.h));
indicator.push(fe.add_image("artwork/favourite-off.png", config.indicator.x, flh*0.810, config.indicator.w, config.indicator.h));

class ShuffleIndicator extends Shuffle {
function _refreshAll(slot) { fe.game_info(Info.Favourite, slot.index_offset) == "1" ? slot.file_name = "artwork/favourite-on.png" : slot.file_name = "artwork/favourite-off.png"; }
function _refreshSelected(slot) { slot.visible = true; }
function _refreshDeselected(slot) { slot.visible = false; }
}
local indicator = ShuffleIndicator({slots=indicator, reset=false});


4
Scripting / Re: Shuffle v2.0.0 - major update
« on: June 13, 2019, 05:58:31 AM »
I have a bug that is bothering me. Using latest commit in master repo. When adding a favorite, selected slot and next slot becomes a favorite.

Code: [Select]
class ShuffleIndicator extends Shuffle {
function _refresh() {
base._refresh();

for (local i=0; i<this._slots.len(); i++) {
fe.game_info(Info.Favourite, this._slots[i].index_offset) == "1" ? this._slots[i].file_name = "artwork/favourite-on.png" : this._slots[i].file_name = "artwork/favourite-off.png";fe.game_info(Info.Favourite, this._slots[i].index_offset) == "1" ? this._slots[i].file_name = "artwork/favourite-on.png" : this._slots[i].file_name = "artwork/favourite-off.png";
if (fe.game_info(Info.Favourite, this._slots[i].index_offset) == "1") print("favorite on slot: " + i + "\n");
}
}

function _refreshSelected(slot) { slot.visible = true; }
function _refreshDeselected(slot) { slot.visible = false; }
}

local indicator = ShuffleIndicator({slots=indicator, reset=false});

5
Use attractmode as your shell, instead of explorer. If you use your computer for other things as well, just kill explorer and restart it when done playing games.

6
Scripting / Re: Shuffle v2.0.0 - major update
« on: June 10, 2019, 12:41:33 PM »
any help..
i get an error on last line, last column

Code: [Select]
C:\auraAM\layouts/bionic/scripts/shuffle-list.nut line = (90) column = (1) : error expression expected
Script Error in C:\auraAM\layouts/bionic/scripts/shuffle-list.nut - expression expected

ohh.. here is the code...
Code: [Select]
local flx = fe.layout.width;
local fly = fe.layout.height;
local flw = fe.layout.width;
local flh = fe.layout.height;


fe.load_module("shuffle");

local x = flx*0.054
##        fly*
local w = flw*0.305
local h = flh*0.120

local x1 = flx*0.000
##        fly*
local w1 = flw*0.490
local h1 = flh*0.130

// Extend the Shuffle class
class ShuffleList extends Shuffle {
function refresh() {
base.refresh();
}

// Overwrite the _refreshSelected function
function _refreshSelected(slot) {
slot.font="BebasNeue Regular.ttf";

// Overwrite the _refreshDeselected function
function _refreshDeselected(slot) {
slot.font="BebasNeue Regular.ttf";

local list = [];
list.push(fe.add_text("[Title]", x, fly*0.080, w, h));
list.push(fe.add_text("[Title]", x, fly*0.145, w, h));
list.push(fe.add_text("[Title]", x, fly*0.210, w, h));
list.push(fe.add_text("[Title]", x, fly*0.275, w, h));
list.push(fe.add_text("[Title]", x, fly*0.340, w, h));
list.push(fe.add_text("[Title]", x, fly*0.405, w, h));
list.push(fe.add_text("[Title]", x, fly*0.470, w, h));
list.push(fe.add_text("[Title]", x, fly*0.535, w, h));
list.push(fe.add_text("[Title]", x, fly*0.600, w, h));
list.push(fe.add_text("[Title]", x, fly*0.665, w, h));
list.push(fe.add_text("[Title]", x, fly*0.730, w, h));
list.push(fe.add_text("[Title]", x, fly*0.795, w, h));


/////////////////////////////////////////////////////////

//Shufffle Pow Extend the Shuffle class
class ShufflePow extends Shuffle {
function refresh() {
base.refresh();
}

// Overwrite the _refreshSelected function
function _refreshSelected(slot) {
slot.visible = true;
}

// Overwrite the _refreshDeselected function
function _refreshDeselected(slot) {
slot.visible = false;
}
}

local pow = [];
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.090, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.156, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.222, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.286, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.352, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.416, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.482, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.546, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.612, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.678, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.744, w1, h1));
pow.push(fe.add_image("artwork/favourite-off.png", x1, fly*0.810, w1, h1));



// Create an instance of the extended class
local list = ShuffleList({ slots=list });
local pow = ShufflePow({ slots=pow});

I don’t know. You only posted 85 lines and the error is on line 90.

I have your theme working almost 100%. I cleaned up a lot of the code too. There is one last bug with shuffle that I need to squash. Ran out of time and will have to go back to it tomorrow after work.

7
Scripting / Re: Shuffle v2.0.0 - major update
« on: June 10, 2019, 06:18:57 AM »
v2.0.1
Bug Fix
Resolved issues with favorites signals

https://github.com/keilmillerjr/shuffle-module/releases/tag/v2.0.1

8
General / Re: Attract Mode @ 640x480i
« on: June 10, 2019, 05:04:33 AM »
I found a solution to this problem.  If,  when you click to not display modes your monitor can not support it ... but that goes away after a single resolution change... this will fix the problem:

1 - Stop and Disable service: AMD External events utility
2 - Ensure that the Windows advanced display option is enable: "hide modes that is monitor cannot display"
3 - You're golden... 640x480 will display in interlaced mode,  not progressive.

:)

I forgot, I did read that on byoac forum. I don’t believe I had that installed. Is it something that comes preinstalled on computers you buy from store?

9
Scripting / Re: Shuffle v2.0.0 - major update
« on: June 10, 2019, 04:02:59 AM »
Thanks for the rework Keil, shuffle v2.0 is working as expected after updating the code (as listed in readme). No errors encountered atm. Any chance to get an additional feature since you are updating the code? An option to switch between default behavior (loop) and stop scrolling at end of list (No loop).

Oh yeah. I had an idea for how to accomplish that. Back to work today, for two more long days. Give me a reminder Wednesday in case I forget.

10
Scripting / Re: Shuffle v2.0.0 - major update
« on: June 09, 2019, 12:01:21 PM »
So with the with the new script
Does this alow one to use a favorits
Script and if so,  could you show how..
Thanks...

Yes, you always could. Will modify your theme in the am or tonight if not too tired. If i don't have your latest, be sure to send it to me and ill send you back a copy. On a mission few hours away to get a super cool and rare crt.

11
Scripting / Shuffle v2.2.0 - Loop feature now added
« on: June 09, 2019, 04:47:22 AM »
Looping of the list can be enabled or disabled. This feature works as intended, but there is some what if scenarios that might have to be covered in future bug fixe releases.

https://github.com/keilmillerjr/shuffle-module/releases/tag/v2.2.0

12
Are you assigning a variable with an expression?

Wait... what version of attract are you using? Perhaps its an internal attract issue.

13
Scripting / Re: Script for abbreviation of current display name.
« on: June 06, 2019, 02:47:52 PM »

14
Scripting / Re: shuffle problem
« on: June 03, 2019, 05:29:47 PM »
sweet....thanks alot...bro

pushed commit. sent pm.

15
Scripting / Re: shuffle problem
« on: June 03, 2019, 02:22:04 PM »
Created a signal exception to ignore the slot change. Will test some more, maybe make a few syntax and comments, and push update.

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