SSF cannot read games in CHD if SSFLoader does not execute the instruction. they are independent, when I launch a game in CHD format, what SSFLoader does is give the instructions to the emulator so that it can run the game, and after a few seconds it disappears, then SSF emulates perfectly but if I exit the game AM it does not react, and I have to kill the process manually.
AM, when waiting for the process to close, which closes automatically, does not return.
that's why I don't put SSFLoader as direct executable.