Author Topic: attract mode keeping focus  (Read 9767 times)

alsosprachzoroaster

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attract mode keeping focus
« on: November 05, 2015, 07:49:11 AM »
I recently rebuilt my Mame cabinet using Ubuntu 15.10.  I'm getting a strange error when launching games from Attract-Mode.  I'm using P1 Button 1 to select the game within Attract-Mode, but when the game launches, if I press P1 B1 in game, it launches another copy of the currently selected game in Attract Mode.

I've tried setting my window mode from Fill Screen to fullscreen to no effect.

mondaiji

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Re: attract mode keeping focus
« Reply #1 on: November 05, 2015, 11:49:08 AM »
Seeing as I just read a similar post. To Quote.

General rule, if your emulator works on the command line it should work with AM. Post your config, so you can get help.

alsosprachzoroaster

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Re: attract mode keeping focus
« Reply #2 on: November 05, 2015, 12:34:56 PM »
attract.cfg relevant:

input_map
        exit                 Escape
        select               LControl
        select               Return
        configure            Tab
        prev_display         Left
        next_display         Right
        up                   Up
        down                 Down
        up                   Joy0 Up
        down                 Joy0 Down
        select               Joy0 Button0

general
        language             en
        exit_command
        default_font         FreeSans
        font_path            /usr/share/fonts/;$HOME/.fonts/
        screen_saver_timeout 600
        displays_menu_exit   yes
        hide_brackets        no
        autolaunch_last_game no
        confirm_favourites   no
        mouse_threshold      10
        joystick_threshold   75
        window_mode          fullscreen
        filter_wrap_mode     default
        track_usage          yes
        multiple_monitors    no
        smooth_images        yes
        accelerate_selection yes
        selection_speed_ms   40

mame.cfg

executable           /usr/games/mame
args                 [name]
rompath              $HOME/.mame/roms/
romext               .zip;.7z;<DIR>
system               Arcade
info_source          mame
import_extras        $HOME/.mame/catver.ini
exit_hotkey          Escape

mame.ini

#
# CORE CONFIGURATION OPTIONS
#
readconfig                1
writeconfig               0

#
# CORE SEARCH PATH OPTIONS
#
rompath                   /home/arcade/.mame/roms
hashpath                  /home/arcade/.mame/hash
samplepath                /home/arcade/.mame/samples
artpath                   /home/arcade/.mame/artwork
ctrlrpath                 ctrlr
inipath                   $HOME/.mame;.;ini
fontpath                  .
cheatpath                 cheat
crosshairpath             crosshair

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory             cfg
nvram_directory           nvram
input_directory           inp
state_directory           sta
snapshot_directory        snap
diff_directory            diff
comment_directory         comments

#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave                  0
playback
record
mngwrite
aviwrite
wavwrite
snapname                  %g/%i
snapsize                  auto
snapview                  internal
snapbilinear              1
statename                 %g
burnin                    0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip             0
frameskip                 0
seconds_to_run            0
throttle                  1
sleep                     1
speed                     1.0
refreshspeed              0

#
# CORE ROTATION OPTIONS
#
rotate                    1
ror                       0
rol                       0
autoror                   0
autorol                   0
flipx                     0
flipy                     0

#
# CORE ARTWORK OPTIONS
#
artwork_crop              1
use_backdrops             1
use_overlays              1
use_bezels                1
use_cpanels               1
use_marquees              1

#
# CORE SCREEN OPTIONS
#
brightness                1.0
contrast                  1.0
gamma                     1.0
pause_brightness          0.65
effect                    none

#
# CORE VECTOR OPTIONS
#
antialias                 1
beam_width_min            1.0
beam_width_max            1.0
beam_intensity_weight     0
flicker   
# CORE SOUND OPTIONS
#
samplerate                44100
samples                   1
volume                    0

#
# CORE INPUT OPTIONS
#
coin_lockout              1
ctrlr
mouse                     0
joystick                  1
lightgun                  0
multikeyboard             0
multimouse                0
steadykey                 0
ui_active                 0
offscreen_reload          0
joystick_map              auto
joystick_deadzone         0.1
joystick_saturation       0.99
natural                   0
joystick_contradictory    0
coin_impulse              0

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device             keyboard
adstick_device            keyboard
pedal_device              keyboard
dial_device               keyboard
trackball_device          keyboard
lightgun_device           keyboard
positional_device         keyboard
mouse_device              mouse

#
# CORE DEBUGGING OPTIONS
#
verbose                   0
log                       0
oslog                     0
debug                     0
update_in_pause           0
debugscript

#
# CORE COMM OPTIONS
#
comm_localhost            0.0.0.0
comm_localport            15112
comm_remotehost           127.0.0.1
comm_remoteport           15112

#
# CORE MISC OPTIONS
#
drc                       1
drc_use_c                 0
drc_log_uml               0
drc_log_native            0
bios
cheat                     0
skip_gameinfo             1
uifont                    default
ramsize
confirm_quit              0
ui_mouse                  0
autoboot_command
autoboot_delay            2
autoboot_script
http                      0
http_port                 8080
http_path                 web
console                   0

#
# OSD KEYBOARD MAPPING OPTIONS
#
uimodekey                 SCRLOCK

#
# OSD FONT OPTIONS
#
uifontprovider            auto

#
# OSD DEBUGGING OPTIONS
#
debugger                  auto
debugger_font             auto
debugger_font_size        0
watchdog                  0

#
# OSD PERFORMANCE OPTIONS
#
multithreading            1
numprocessors             auto
bench                     0

#
# OSD VIDEO OPTIONS
#
video                     opengl
numscreens                1
window                    0
maximize                  0
keepaspect                1
unevenstretch             1
waitvsync                 0
syncrefresh               0

#
# OSD PER-WINDOW VIDEO OPTIONS
#
screen                    auto
aspect                    auto
resolution                1600x1050
view                      auto
screen0                   auto
aspect0                   auto
resolution0               auto
view0                     auto
screen1                   auto
aspect1                   auto
resolution1               auto
view1                     auto
screen2                   auto
aspect2                   auto
resolution2               auto
view2                     auto
screen3                   auto
aspect3                   auto
resolution3               auto
view3                     auto

#
# OSD FULL SCREEN OPTIONS
#
switchres                 0

#
# OSD ACCELERATED VIDEO OPTIONS
#
filter                    1
prescale                  1

#
# OpenGL-SPECIFIC OPTIONS
#
gl_forcepow2texture       0
gl_notexturerect          0
gl_vbo                    1
gl_pbo                    1
gl_glsl                   0
gl_glsl_filter            1
glsl_shader_mame0         none
glsl_shader_mame1         none
glsl_shader_mame2         none
glsl_shader_mame3         none
glsl_shader_mame4         none
glsl_shader_mame5         none
glsl_shader_mame6         none
glsl_shader_mame7         none
glsl_shader_mame8         none
glsl_shader_mame9         none
glsl_shader_screen0       none
glsl_shader_screen1       none
glsl_shader_screen2       none
glsl_shader_screen3       none
glsl_shader_screen4       none
glsl_shader_screen5       none
glsl_shader_screen6       none
glsl_shader_screen7       none
glsl_shader_screen8       none
glsl_shader_screen9       none

#
# OSD SOUND OPTIONS
#
sound                     auto
audio_latency             2

#
# SDL PERFORMANCE OPTIONS
#
sdlvideofps               0


#
# SDL VIDEO OPTIONS
#
centerh                   1
centerv                   1
scalemode                 none

#
# SDL FULL SCREEN OPTIONS
#
useallheads               0

#
# SDL KEYBOARD MAPPING
#
keymap                    0
keymap_file               keymap.dat

#
# SDL JOYSTICK MAPPING
#
joy_idx1                  auto
joy_idx2                  auto
joy_idx3                  auto
joy_idx4                  auto
joy_idx5                  auto
joy_idx6                  auto
joy_idx7                  auto
joy_idx8                  auto
sixaxis                   0

#
# SDL MOUSE MAPPING
#
mouse_index1              auto
mouse_index2              auto
mouse_index3              auto
mouse_index4              auto
mouse_index5              auto
mouse_index6              auto
mouse_index7              auto
mouse_index8              auto

#
# SDL KEYBOARD MAPPING
#
keyb_idx1                 auto
keyb_idx2                 auto
keyb_idx3                 auto
keyb_idx4                 auto
keyb_idx5                 auto
keyb_idx6                 auto
keyb_idx7                 auto
keyb_idx8                 auto

#
# SDL LOWLEVEL DRIVER OPTIONS
#
videodriver               auto
renderdriver              auto
audiodriver               auto
gl_lib                    auto
                                                                             

omegaman

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Re: attract mode keeping focus
« Reply #3 on: November 05, 2015, 01:10:28 PM »
Also-

In your mame.cfg try setting video options to maximize = 1 instead of 0. 

alsosprachzoroaster

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Re: attract mode keeping focus
« Reply #4 on: November 05, 2015, 02:55:18 PM »
I'll give that a try and report back.

I should say that I'm running Lubuntu rather than stock Ubuntu, if that makes a difference.

I've also tried 1.6.0 attract-mode as well as building from git, same error occurs.

akafox

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Re: attract mode keeping focus
« Reply #5 on: November 05, 2015, 08:36:20 PM »
No that does not make a difference. I use lubuntu (14.04) myself. Still I have to know how in the...you are getting it to work on 15.10 I can't even compile it!  :-\  I've tried everything and about given up!
People want life easy..then complain about it

alsosprachzoroaster

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Re: attract mode keeping focus
« Reply #6 on: November 06, 2015, 05:57:40 AM »
What did you have difficulty compiling?

Previously, I had to build SFML from source b/c the ubuntu libraries only contained the 1.X versions, rather than the 2.X version that attract-mode requires.

Also, I think that Debian/Ubuntu moved back to using FFMPEG's libraries, rather than libav, so the updated libswscale, etc are all available.

I think I did an apt-get builddep mame, and that pulled in all kinds of libs, probably way more than was needed to build attract-mode.


Also, I'll report that none of those changes made a difference in keeping attract-mode from launching dozens of mame windows.  If i run the games from the command line, they work fine, obviously, I played a couple button mashers for a while.  As soon as I launch them from attract-mode, pressing P1B1 causes it to launch another copy of the game.

akafox

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Re: attract mode keeping focus
« Reply #7 on: November 06, 2015, 11:08:45 PM »
Well what is odd is that i compiled it on a 32-bit just fine...on a 64-bit I can not seem to get it to pull everything in..even installing the packages one by one. Weirder still is the fact that the pc i was using compiled three versions..(older) already without problem.  :-\

I'll look into it again thanks.

That is so weird...Do me a favor..start am from the terminal and then start a game...then start a different game and the paste the information here please. what type of controller setup are you using? Think I might know...but i need that information first
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omegaman

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Re: attract mode keeping focus
« Reply #8 on: November 07, 2015, 05:47:50 AM »
Weird,

You want to use Fill screen since that usually solves the window focus thing. Are you using a keyboard mapper by chance? There was a post somewhere that I recall where a user had a similar problem on mac os but I'm not sure. Keep in mind, AM frontend just passes the arguments in your emulator config off to the emulator. Most front-ends work in this way. You could also try deleting the controller mappings and redo them and see what happens. I have never experienced this problem on windows or linux, but stranger things can happen I guess.

alsosprachzoroaster

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Re: attract mode keeping focus
« Reply #9 on: November 07, 2015, 08:47:17 AM »
Ok.  A progress report:

When I set the mode to Window, everything works like it should.  Launching an emulator, the focus of the joysticks goes to MAME, I can play games all day long.

Move attract-mode's window mode to fill screen or fullscreen?  No dice.  Attract-Mode keeps the focus and launches game after game when I press P1B1, even when the MAME window is in front of it.

 ??? ??? ???

omegaman

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Re: attract mode keeping focus
« Reply #10 on: November 07, 2015, 10:41:32 AM »
Interesting, you might want to report this as a bug to Raygun and the version on Linux you are using.