Not Sure where I should post this, But until I figure out my last issues for my other theme I thought id take what I learned and apply it to other themes a very popular mod, for hyper spin is a vertical mode theme that has a uniform look to it so what i wanted to do was take what iv learned and make it work, and you know what iv managed to do so and use all of the hyper-spin artwork!
All you have to do is take your "themes" folder place it in the same dir as the layout, and unzip the themes So you have a folder layout like this
Layout/themes/pacman/artwork123ect.png
I borrowed a good bit of scirpt out of the arcade row theme So thanks to Markc74 But this where my problems come it feels very sluggish the method used to keep hyper-spin artwork working with zero modification outside of unzipping was
function transition_callback(ttype, var, ttime)
{
switch ( ttype )
{
case Transition.StartLayout:
case Transition.ToNewSelection:
local romname = fe.game_info(Info.Name, var);
logo.file_name = "themes/" + romname + "/artwork2.png";
logo2.file_name = "themes/" + romname + "/artwork3.png";
current_pos = game_start + ((fe.list.index) * game_inc);
gamedot.y = current_pos;
break;
}
return false;
}
But i am not sure if that is what makes it feel clunkey or not so ill leave it with you guys to see what you think, and if anything you can now have that HS cocktail on a pi or anyother device albeit not quite as fast as I think it could be
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