It would be possible if: You can generate images for every rom and have them named in reference to the romname.
Afterwards, I would go about it like this:
- Create a plugin with a class object
- Constructor creates and hides your objects
- Constructor references a transition callback function and tick function
- ticks function sets tick value to class variable
- Transition tests for ToGame
- Use fe.game_info(Info.Name) to set filename for image, and show your object.
- return false after comparison of ticks for specified amount of time
- Transition FromGame hides object
Just a start in the correct direction. Most games are easy enough to figure out. And History.dat includes such info. So I haven’t really done this yet. Unless we parse the dat, grab that info, do it that way. Maybe interesting. Not enough time in my life to complete all these projects in a timely fashion.