Hi all. Is there some trick to getting fe.module_dir to work? Is it even a real thing? I don't see any reference to it in the front-end binding section on github, but I've seen it in other people's code. Is it something I have to assign? If so, what kinds of voodoo are involved? I have a shader in a module folder, but whenever I run my layout, I'm told it can't find the relevant file. If I move the shader file to the layout folder, it works, but in my module script, it's effectively ignored. What am I missing? Thanks for any help!