Consegui usei o mesmo argumento para virar a tela de lado porém usei uma imagem gif com a resolução de 1500x643 esta com a animação e invertida:
I managed to use the same argument to turn the screen sideways but I used a gif image with the resolution of 1500x643 this with the animation and inverted:
if (my_config["enable_HelloBye_2"] == "Ativado")
{
local bgart = fe.add_artwork("HelloBye_E para D", 0, 0, 0, 0 );
bgart.zorder = 15
bgart.set_pos(flx*0.98, fly*-0.06, flw*0.005, flh*0.17 );
bgart.skew_y = 3000;//comando usado para inverter, command used to reverse
bgart.skew_x = 1100;//comando usado para inverter
bgart.pinch_y = 200;//comando usado para inverter
bgart.pinch_x = 200;//comando usado para inverter
bgart.rotation = 85;
if ( my_config["enable_ini_anim"] == "Ativado" )
{
local move_transition1 = {when = Transition.StartLayout, property = "x", start = flx*10.0, end = flx*1.79, tween = Tween.Back, time = my_delay+3550}
animation.add( PropertyAnimation( bgart, move_transition1 ) );
}
if ( my_config["enable_ini_anim"] == "Ativado" )
{
local move_transition1 = {when = Transition.ToNewSelection, property = "x", start = flx*10.0, end = flx*1.79, tween = Tween.Back, time = (ini_anim_time+1770)}
animation.add( PropertyAnimation( bgart, move_transition1 ) );
}
}
In the example video shows how it was before using two images using this command you don't need to have only one image that the attractmode port duplicates it and inverts:
No video de exemplo mostra como era antes usando duas imagens usando esse comando não preisa ter uas imagens apenas uma que o rporpio attractmode duplica ela e inverte:
https://www.youtube.com/watch?v=eq2_drtICnI&t=223s