Spike-
No, not without a function to parse the data into something squirrel understands, but I could just be talking out of my arse.
Instead, you can have your art auto scale or fill to the desktop resolution. So, if I want my layouts to scale up to most 4:3 & 16:9 resolutions, I would do this. There is another method as well but you would need to specify every possible aspect ratio. But, I'm too lazy for that.
Notice, that I did not specify a resolution in the .nut example. That's because I want all the objects to scale with the desktop.
local flx = fe.layout.width;
local fly = fe.layout.height;
local flw = fe.layout.width;
local flh = fe.layout.height;
//create surface for snap
local surface = fe.add_surface( 640, 480 );
local snap = surface.add_artwork("snap", 0, 0, 640, 480);
snap.trigger = Transition.EndNavigation;
snap.preserve_aspect_ratio = false;
//now position the surface
surface.set_pos(flx*0.092, fly*0.38, flw*0.135, flh*0.135);
more examples, etc.
local marquee = fe.add_artwork("marquee", flx*0.117, fly*0.086, flw*0.35, flh*0.14 );