here ya go boss...
::OBJECTS <- {
snap = fe.add_artwork("snap",flx*0.1200, fly*0.104, flw*0.447, flh*0.614 ),
}
local pacman = {
when = Transition.ToNewSelection ,
property = "x",
start = 1500,
end = 680,
time = 500,
loop = 2,
}
animation.add( PropertyAnimation( OBJECTS.snap, pacman ) );
cant wait to see what your doing!