Thanks Raygun.......
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class PopUpImage
{
_my_image=null;
constructor()
{
_my_image = fe.add_artwork( "snap", flx*0.200, fly*0.200, flw*0.100, flh*0.100 );
_my_image.visible=false;
fe.add_signal_handler( this, "on_signal" )
}
function on_signal( signal )
{
if ( signal == "custom1" )
{
_my_image.visible=!_my_image.visible;
return true;
}
return false;
}
}
local blah = PopUpImage();
this works great....
going to play with it and add animation to it...