Author Topic: some robospin-like themes  (Read 160767 times)

BadFurDay

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Re: some robospin-like themes
« Reply #120 on: May 27, 2017, 03:39:17 AM »
Hi everyone the robospin themes are amazing i just cant see my box artwork on the theme?
I have my box artwork in the right folder and the artwork works on the unified theme
Can someone help me please
Thanks in advance danny

Hi, from what you've explained and how it works on unified my first guess is that you've simply not selected the option in the displays menu. I think a few of the themes default the option to "No".

SLUGIE

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Re: some robospin-like themes
« Reply #121 on: May 27, 2017, 10:35:39 AM »
Hi everyone the robospin themes are amazing i just cant see my box artwork on the theme?
I have my box artwork in the right folder and the artwork works on the unified theme
Can someone help me please
Thanks in advance danny

Hi, from what you've explained and how it works on unified my first guess is that you've simply not selected the option in the displays menu. I think a few of the themes default the option to "No".
hi i have found out how to do that but there is no option for cart art?

BadFurDay

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Re: some robospin-like themes
« Reply #122 on: May 27, 2017, 03:15:07 PM »
Hi everyone the robospin themes are amazing i just cant see my box artwork on the theme?
I have my box artwork in the right folder and the artwork works on the unified theme
Can someone help me please
Thanks in advance danny

Hi, from what you've explained and how it works on unified my first guess is that you've simply not selected the option in the displays menu. I think a few of the themes default the option to "No".
hi i have found out how to do that but there is no option for cart art?

You'd have to add it to the .nut file

SLUGIE

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Re: some robospin-like themes
« Reply #123 on: May 28, 2017, 12:11:27 AM »
Hi everyone the robospin themes are amazing i just cant see my box artwork on the theme?
I have my box artwork in the right folder and the artwork works on the unified theme
Can someone help me please
Thanks in advance danny

Hi, from what you've explained and how it works on unified my first guess is that you've simply not selected the option in the displays menu. I think a few of the themes default the option to "No".
hi i have found out how to do that but there is no option for cart art?

You'd have to add it to the .nut file
I have no idea how to add the cart art to the nut gile amy toturials out there

SLUGIE

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Re: some robospin-like themes
« Reply #124 on: May 30, 2017, 08:33:23 AM »
Hi chiosmos
Do you have a link for the main menu theme thats on the utube video it lookkd amazing
Many thanks danny

chad.burdette88

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Deu

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Re: some robospin-like themes
« Reply #126 on: June 03, 2017, 12:30:09 AM »
Anyone knows how to get a main menu view?

By default my attract mode starts inside of a system.

Thanks.

Edit: Fixed.
« Last Edit: June 03, 2017, 01:28:26 PM by Deu »

darkmeiun

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Re: some robospin-like themes
« Reply #127 on: June 09, 2017, 10:12:58 AM »
love the layouts, the only problem i have are the scan-lines shader for some views (eg. NES) the screen is quite block by the thick curved lines, any way making them more pleasant eg nevato layout style?

EDIT: done it myself :) looks great with bloom shader

« Last Edit: June 09, 2017, 10:37:19 AM by darkmeiun »

darkmeiun

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Re: some robospin-like themes
« Reply #128 on: August 07, 2017, 03:20:07 AM »
any chance for a CPS-1 2 and 3 ? and Neo Geo AES?

BadFurDay

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Re: some robospin-like themes
« Reply #129 on: October 09, 2017, 12:09:30 PM »
any chance for a CPS-1 2 and 3 ? and Neo Geo AES?

I did do a Neo Geo AES theme, I use an robospin arcade one for all my arcade systems. This has some more 'features' (Such as wheel fade, boxart sweep in to replace the faded wheel and my own button guide layout which has PS3, PS4, Xbox 360, Xbox One and Wii U support) than previous robospin themes and I've been adding them to all of them. It's taking me ages and I'm not quite done yet but I will share a big pack with all the themes from this thread with the added features:

https://mega.nz/#!M0dVgbBJ!MnYpZZIhHW0BVxEIcK9NZKd_MboONm5VZrXcpbthFZw

yelever

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Re: some robospin-like themes
« Reply #130 on: October 31, 2017, 11:20:05 AM »
Any chance of Sega Saturn, 3DO and gamecube?

Aldub516

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Re: some robospin-like themes
« Reply #131 on: December 12, 2017, 04:18:11 PM »
I wanted to say fantastic work. This made my system look fantastic without having to reuse and rework my hyperspin themes. I wanted to know if anyone could perhaps direct me on how to remove the transparency from the wheel icons. They blend in a little too much and I would like them to all be solid is that possible

BadFurDay

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Re: some robospin-like themes
« Reply #132 on: December 19, 2017, 02:51:04 PM »
I wanted to say fantastic work. This made my system look fantastic without having to reuse and rework my hyperspin themes. I wanted to know if anyone could perhaps direct me on how to remove the transparency from the wheel icons. They blend in a little too much and I would like them to all be solid is that possible

You'd need to change the below line:

local wheel_x = [ flx*0.71, flx*0.71, flx*0.71, flx*0.71, flx*0.71, flx*0.71, flx*0.66, flx*0.71, flx*0.71, flx*0.71, flx*0.71, flx*0.71, ];
local wheel_y = [ -fly*0.22, -fly*0.105, fly*0.0, fly*0.105, fly*0.215, fly*0.325, fly*0.436, fly*0.61, fly*0.72 fly*0.83, fly*0.935, fly*0.99, ];
local wheel_w = [ flw*0.18, flw*0.18, flw*0.18, flw*0.18, flw*0.18, flw*0.18, flw*0.28, flw*0.18, flw*0.18, flw*0.18, flw*0.18, flw*0.18, ];
local wheel_a = [  80,  80,  80,  80,  80,  80, 255,  80,  80,  80,  80,  80, ];
local wheel_h = [  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11, flh*0.168,  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11,  flh*0.11, ];
local wheel_r = [  0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ];
local num_arts = 8

to

local wheel_a = [  255,  255,  255,  255,  255,  255, 255,  255,  255,  255,  255,  255, ];

The problem is you'd have to do it for each individual layout. I'm trying to work on a universal theme that you select and it will have all the robospin themes in one which should make something like this much easier to edit. Problem is my coding is very, very limited and I'm a little stumped, hoping for some help from people on the forum to get me to finish it.

ThePlayer

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Re: some robospin-like themes
« Reply #133 on: January 15, 2018, 09:08:03 AM »
I would like to modify the arcade theme to remove the game date and game title text at the bottom of the screen and replace it with the players info in the nPlayers.ini file and the controls info in the controls.ini file.  Is this possible?  If so would someone be good enough to post how to do it?
Thanks

skod

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Re: some robospin-like themes
« Reply #134 on: February 13, 2018, 09:24:24 AM »
Hi there. New to this attract mode thing. I must say it works pretty well and the themes from this thread is awesome. Sadly in this case my display is 4:3 (I use a Picade) so these themes look squashed on my display. I am not proficient to convert these to 4:3. Does anyone know of any great system specific 4:3 layouts?