Author Topic: Making plugins and modules  (Read 6732 times)

keilmillerjr

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Making plugins and modules
« on: February 23, 2017, 11:10:31 AM »
I’ve been doing a bit of coding with my time off. Thought I’d share and possibly have some feedback. All available on github, so I can always accept push requests.

https://github.com/keilmillerjr/debug-plugin
https://github.com/keilmillerjr/debug-module
https://github.com/keilmillerjr/shader-module
https://github.com/keilmillerjr/leap-plugin
https://github.com/keilmillerjr/helpers-module

Thanks goes to luke nukem for the base on the shader module. Maybe we can collaborate to get other shaders working with this module. Adding a shader to a layout using the class I made is as easy as pie.

jedione

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Re: Making plugins and modules
« Reply #1 on: February 23, 2017, 03:56:37 PM »
cant wait to try the shader plugin tonight...will let u know...

also...
Leap plugin for AttractMode front end
Leap plugin is for the AttractMode front end. It helps to leap over empty filters.

i don't understand what i could use this for, could you give me a hypothetical situation 
what does this do.      thanks.
help a friend....

keilmillerjr

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Re: Making plugins and modules
« Reply #2 on: February 23, 2017, 05:26:07 PM »
cant wait to try the shader plugin tonight...will let u know...

also...
Leap plugin for AttractMode front end
Leap plugin is for the AttractMode front end. It helps to leap over empty filters.

i don't understand what i could use this for, could you give me a hypothetical situation 
what does this do.      thanks.

If you have a filter with an empty game list, such as favorites, layouts get whacky doing things like displaying old artwork. This plugin will automatically skip over an empty filter. Let me know if there is a better way I can explain it and I'll update the readme.