args -m "[rompath][name]\[name].smc"
I gave this a try, including many permutations of said. Does AttractMode generate a log at all? I'd be interested in seeing just exactly what command line these args result in. In this case, for example, if I have a path like: "some_driving_game/qwer1234asdfzvxc", then wouldn't the above arg give me "some_driving_gameSome Driving Game\Some Driving Game" ? It hurts that I don't know what args are available or what they correspond to.
please post your AM settings of your amiga emulator system.
I would, but I don't know where AttractMode hides that data.
with fs-uae, i'm using directly .adf-files instead UUID.
That was my original plan. But I went with WHDLoad packages because 1) there didn't seem to be a good package out there that was regular ADFs, 2) all of the wheel/etc. assets are already named specifically after the WHDLoad package, and renaming all of that would be a day-long process even with matchmaking software, 3) many games come as multiple discs, and apparently the WHDLoad system eliminates the need to fiddle with that issue, and 4) games definitely load faster as WHDLoad, even if you include the 5-second-long opening GUI.
-start and configure fs-uae.exe (path to kick.rom and so on; create one global default.uae or .uae-file each game)
That last suggestion is an interesting one. If I knew how to generate a .fs-uae config for every single game, I would definitely do that, because I already know Launcher.exe can use those to launch games without any rompath issues. And better still, anything specified in the config file actually takes effect.