Author Topic: Updated version of Roboskin spinwheel, scales from 1024 to 1080...  (Read 187856 times)

verion

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Re: Updated robospin theme !!!
« Reply #150 on: December 23, 2015, 10:24:21 AM »
@omegaman

I'm using your spinwheel game list in my MODERN CAB theme.
Recently I've added SNES emulator to test the theme.
Looks like (with SNES) spinwheel is not that usable - almost half of the roms don't have (automatically) scrapped wheel graphics.

Maybe you could come up with a fail-safe solution for this?

Something like:
if there is no wheel-art -> show the game name as a text.

---------

I know that you've added romlist as an alternative to spinwheel - but if you want to have spinwheel for mame and romlist for snes - you have to have multiple copies of the theme, because theme options are set per theme, not per display.

omegaman

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Re: Updated robospin theme !!!
« Reply #151 on: December 23, 2015, 03:32:56 PM »
Here is a tip for missing wheel, flyer, marquee or wheel art. Place some generic art in the layout folder that correlates with the art type you have defined. For example, if you have missing wheel art create a wheel.png and drop it in the folder. Now, if you have missing wheel art the wheel.png will be the default.

Also, I highly recommend getting a subscription to emumovies. They have complete sets of arts and snaps for a lot of emulators. My SNES collection is pretty much complete besides maybe a few titles. The scrapped artwork is really just for filling in the gaps for incomplete sets IMHO.   

Note: In in robospin update, I replaced the listbox with vertical art now as an alternative to the wheel. So, now in layout options if you select yes to vertical art the wheel art is replaced.

verion

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Re: Updated robospin theme !!!
« Reply #152 on: December 23, 2015, 04:01:28 PM »
Maybe you are right - If someone has a problem with missing wheel graphics it's time for emudreams subscription... or time to change the theme. Plain and simple.

omegaman

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Re: Updated robospin theme !!!
« Reply #153 on: December 23, 2015, 04:27:21 PM »
Another thing I forgot to mention. When my layouts mixed text names with art people complained about how it looked. And, for the most part they were right. When you start mixing wheel art with text it does look a bit off. This is partly the reason why I replaced the Lisbox with vertical art now. And, adding a generic wheel.png to your layout folder is an easy fix for missing artwork. Yes, it's the same wheel.png for all the missing art but it's an any fix and looks more uniform than mixing text names with art.

I have another option for you as well. I have a free utility you can use to create your own custom wheel art. You just need a base wheel set for the emulator you want to make art for. I have a minted wheel set for snes if you need it. Just let me know. 


verion

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Re: Updated robospin theme !!!
« Reply #154 on: December 23, 2015, 04:44:36 PM »
Quote
When you start mixing wheel art with text it does look a bit off.

You are right - you can't have good looking art-based theme... without wheel art. But you can always use good looking theme that doesn't rely on wheel graphics that much.

Quote
I have a minted wheel set for snes if you need it. Just let me know. 

Thanks - but I'm not playing any other games other than my mame roms restricted to 150 titles. I've just configured SNES to check out my theme with another emulator.

bionictoothpick

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #155 on: January 10, 2016, 05:28:58 AM »
This is a great looking layout. Do you have a tip for making it look good at a resolution of 768x1366?

Thanks.

omegaman

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #156 on: February 02, 2016, 05:19:10 PM »
Updated Robospin layout !  :) :) :)

Adding this link to main theme thread for easier access.

[attachment deleted by admin]

verion

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #157 on: February 03, 2016, 02:18:55 AM »
I've hoped that you somehow magically resolved the problem with surfaces. But apparently not :(
Previously - we've discovered that surface + fade is the problem. But it looks like the problem still exist - even without using fade module.

The game snap is on surface and it does not show up - untill I switch back and forth to other display, or change something in layout options - looks like it's not "initialised" on AM start.

How to recreate this bug:
- set your theme to ROBOSPIN
- quit AM
- start AM
- bam! no snap (on surface) - only that static underlay
- switch to another display
- get back to ROBOSPIN
- bam! snap (on surface) is visible

I'm on 1.6.2 / OS X 10.10.5

omegaman

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #158 on: February 03, 2016, 05:57:53 AM »
Verion-

I can't duplicate the problem on Windows or Linux. If you set your theme to robospin without exiting what happens?

verion

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #159 on: February 03, 2016, 06:04:34 AM »
when switching from other display, or changing theme to robospin via display settings - everything works correctly.

It's just when I start AM with robospin set as a theme (or any other theme with surfaces) - everything that is on surfaces doesn't appear at all. Only after switching display back and forth.

omegaman

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #160 on: February 03, 2016, 06:25:52 AM »
Oh! So, it's any theme that uses surfaces eh! Hmm, sure sounds like something quirky with OSX and AM. It would be much easier to troubleshoot if I had OSX, it's Deja vu all over again.  :)

If you look through the forum history, there were only 3 people having surface issues. And, I believe two of those use OSX. Just for some insight. We definitely need to figure this out though.   

verion

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #161 on: February 03, 2016, 06:48:17 AM »
Yea! Now when I've finally get my head around the surface use - I miss the opportunity to actually use it. It makes everything so much easier.

robbbby

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #162 on: February 03, 2016, 07:18:08 PM »
omegaman, i'm using your robospin theme for mame but there is one thing I would like to change and I was wondering if you could possibly show me how if it isn't too hard.  For probably 95% of my roms I have wheel art, for the rest I just get your default ARCADE image.  Is there a way I can change it to just show the romname using a specified font size?  I know it doesn't exactly look the best but I would rather know which game it actually is rather than have a generic graphic. 
Thanks

omegaman

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #163 on: February 04, 2016, 04:57:55 AM »
Alright, I'll see what I can do since you are the second member to ask for this.

matthewj

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #164 on: February 04, 2016, 07:18:02 AM »
On my older box, this layout uses a lot of cpu. Is there a way to disable the scanline generation?