Author Topic: Updated version of Roboskin spinwheel, scales from 1024 to 1080...  (Read 194938 times)

Gryzor

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #75 on: August 17, 2015, 06:00:42 AM »
Since I am still looking for some way to have the skin show which system/console is being used, I am asking this again (maybe someone has come up with a clever solution): Is there any way to have one system use one specific marquee?

For instance, if I could have all SNES games use one specific marquee, I could use the marquee to show which system was being used - does anyone know a clever way to do this?

omegaman

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #76 on: August 17, 2015, 07:19:17 AM »
Gryzor-

I am going to update robospin soon, probably today. More features are going to be added as well like listbox and system logos. It will work like the other layouts that I'm working on now. For instance, under layout options if you select listbox= yes, the listbox will be used instead of the wheel. And, if listbox = no, the spinwheel will be used. Marquees and system logos will work in a similar way. If marquees = no, then system logos will be used. In this way, I can use the layout space in a more efficient way without making things too cluttered. I will also add an option to enable the display name aka "emulator" if marquees want to be used instead of logos. You probably already know this, but just in case, you still need to point each display to the same roboskin layout if you want to use it for all systems. 

Does this sound OK with you?

Gryzor

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #77 on: August 17, 2015, 07:44:15 AM »
@Omegaman:

That sounds really, REALLY cool - can't wait to give it a go (if you need any last-minute beta-testers, let me know ;) ).

And yes, I did know about every system needing to have Robospin selected. What I was hoping was possible, was to somehow choose one marquee pr system. The updates you are talking about, sound as if they will fix this though.

Once again, thank you for the great work on the skin - I will be hitting the refresh button on this thread for the rest of the day ;)

verion

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #78 on: August 17, 2015, 10:06:08 AM »
@omegaman

I'll probably manage to find some time this week to finish that MOON PATROL cab image - so you can code a cab image chooser in menu already.
It will be exact replacement of robotron cab - dimension wise.

omegaman

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #79 on: August 17, 2015, 07:37:08 PM »
OK, here is the updated robospin for testing. If your not happy with logo placement, I'm open to suggestions.

ListBox added, enable in layout options. Spinwheel is the Default.
font included in layout. Unzip and right click to install.
Logo for display is on by default. It can also be disabled in layout options. I added a few logos like (mame, nes, snes, atari, sega). Add your own logos to the layout folder for displaynames that are  configured for your system. You can edit the script to add your own systems under the transitions section at bottom of layout.nut.
example below:

                case "MAME":
                logo.file_name = "mame.png";
                break;
                case "SNES":
                logo.file_name = "snes.png";
                break;
                case "NES":
                logo.file_name = "nes.png";
                 break;           
                case "GENESIS":
                logo.file_name = "sega.png";
                break;          
             case "kat5200":
                logo.file_name = "atari.png";
                break;             

[attachment deleted by admin]

omegaman

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #80 on: August 17, 2015, 07:38:23 PM »
@omegaman

I'll probably manage to find some time this week to finish that MOON PATROL cab image - so you can code a cab image chooser in menu already.
It will be exact replacement of robotron cab - dimension wise.

Thanks verion, I appreciate it.

omegaman

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #81 on: August 17, 2015, 07:44:32 PM »
I still need to add code for the 2nd skin. Test the latest update, i'll add it tomorrow. Just takes a minute. 

kent79

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #82 on: August 18, 2015, 08:07:50 AM »
OK, here is the updated robospin for testing. If your not happy with logo placement, I'm open to suggestions.

ListBox added, enable in layout options. Spinwheel is the Default.
font included in layout. Unzip and right click to install.
Logo for display is on by default. It can also be disabled in layout options. I added a few logos like (mame, nes, snes, atari, sega). Add your own logos to the layout folder for displaynames that are  configured for your system. You can edit the script to add your own systems under the transitions section at bottom of layout.nut.
example below:

                case "MAME":
                logo.file_name = "mame.png";
                break;
                case "SNES":
                logo.file_name = "snes.png";
                break;
                case "NES":
                logo.file_name = "nes.png";
                 break;           
                case "GENESIS":
                logo.file_name = "sega.png";
                break;          
             case "kat5200":
                logo.file_name = "atari.png";
                break;          

Thank you for your effort. I love it very much.

Obiwantje

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #83 on: August 18, 2015, 10:02:04 AM »
Without wanting to sound silly - would this theme also work on 640x480 for us Arcade CRT guys?

omegaman

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #84 on: August 18, 2015, 11:12:41 AM »
Obi-

It should, give it a go.

Gryzor

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #85 on: August 18, 2015, 02:09:00 PM »
Omegaman: This is brilliant, thanks :)

omegaman

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #86 on: August 19, 2015, 06:20:48 AM »
Thanks for the feedback.  :P

Gryzor

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #87 on: August 19, 2015, 08:24:04 AM »
"Marquees and system logos will work in a similar way. If marquees = no, then system logos will be used."

It's probably just me, but I cannot find the option to turn marquees off, and thereby having the marquee used as a system-logo.

omegaman

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #88 on: August 19, 2015, 02:02:27 PM »
Gryzor-

Yeah, I changed things up from what I had originally planned. I need to update the script for the second cab skin verion is woking on, so I'll add that option in. I was originally going to make it where if you turned off the marquee the logo would be displayed instead. But, that isn't very practical if the user wants to have both enabled. I just forgot to add the marquee option back in. 

verion

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #89 on: August 19, 2015, 06:10:22 PM »
I've almost finished moon patrol cab skin. Only some touch-ups left.
It was harder than I thought - that moon patrol seemed almost identical, but finally I had to make a hybrid of both cabs to align screen and marquee position.