Author Topic: Updated version of Roboskin spinwheel, scales from 1024 to 1080...  (Read 194944 times)

omegaman

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #60 on: July 25, 2015, 08:19:26 AM »
Carl-

What version of AM are you running? And, what settings are you changing? I'm running AM ver 1.53 32bit on win7 and can't duplicate the problem.  I tested AM ver 1.52 with no problems as well.
« Last Edit: July 25, 2015, 08:23:20 AM by omegaman »

carlhungus74

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #61 on: July 26, 2015, 08:41:26 AM »
I'm using AM 1.5.2 (32 bits) on win7pro

step to reproduce it :
1-Launch AM
2-Esc then confirm quit : Ok no problem

1-Launch AM
2-TAB -> General -> language -> change to any value (it works with any settings)
3-validate on "back" then "back" again to main menu : crash

in the debug windows, I see, just before the crash :
loaded layout : c:\attract\layouts/robospin/ (layout.nut)
then nothing else.



omegaman

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #62 on: July 26, 2015, 09:52:45 AM »
Carl-

I still can't reproduce the crash that you're experiencing with 1.53 or 1.52. You might try recopying over your language folder. Maybe the language files got corrupted. 

carlhungus74

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #63 on: July 26, 2015, 12:50:20 PM »
Ok found it. After some investigation, it seems the crash happens in ig7icd32.dll, which seems related to my intel graphics card.
I try to uninstall the driver and install a new one.
Problem solved !  :)

I can't explain why it crash only in Roboskin, and not in others layout. But anyway, It's solved !
Thanks for your time.
« Last Edit: July 26, 2015, 02:57:55 PM by carlhungus74 »

omegaman

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #64 on: July 26, 2015, 07:45:01 PM »
carl-

Interesting, I wonder if that dll caused AM to crash because the crt shader was turned on in the layout. Which would explain why only robospin was crashing. Anyway, you found the fix which is a good thing. 

mothra

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #65 on: July 30, 2015, 06:31:46 AM »
Hello!

Unofficial 16:9 Update/Helpout!

-> Tested/Works with 1360x768, 1920x1080

+ Long Game Descriptions
+ Pointer

 :D
------------------------------------------------------------
Remember: Attract Mode is the best Front-End of All!

mothra

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #66 on: July 30, 2015, 06:35:39 AM »
The File (7zip)

[attachment deleted by admin]

Gryzor

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #67 on: August 03, 2015, 03:23:56 AM »
New user here, so first and foremost: thank you for the skin, great stuff!

Two quick questions though:
1. Is there any chance that the skin will be updated with some way of showing what system is being used?
2. Is it possible to have one marquee shown for each system? (which could work as a solution to my first question).

Please keep up the nice work :)


mothra

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #68 on: August 03, 2015, 05:52:21 AM »
Hello and Welcome!

I try to answer your Question!

You have the Nes and Snes Skin from Mr. Omegaman! There you can change the Background and System Logo to every System you want.

Its the same spinwheel the only thing thats missing is the marquee (for consoles you should use flyer/boxarts). I will make backgrounds for systems and boxart view for them in the near future (and 16:9). 

« Last Edit: August 03, 2015, 05:57:23 AM by mothra »

omegaman

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #69 on: August 03, 2015, 06:14:50 AM »
Sure, I can add that if you want. And, via the layout options, it can be turned on or off.

Gryzor

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #70 on: August 09, 2015, 10:14:19 AM »
Just in case there was any misunderstanding, I would greatly appriciate if you where to implement the showing of selected systems Raygun.

@Omegaman: Thanks for the tip, I will use it as a temporary solution :)

akafox

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #71 on: August 09, 2015, 09:45:28 PM »
wish I was a photoshop/GIMP wizard like you guys :) it looks awesome! Thanks guys for all your work you have put into all this getting attract mode going.

I had someone on the forum say that "I don't know how to help I don't code or anything." if we were all coders here attract mode would still need cool graphics but no one to make them! We need other people to make Attract mode whole..artists, coders, testers, complainers. ect. all have a part. Big thanks to all of you!

ok ok i'll stop being mushy.. :P
People want life easy..then complain about it

verion

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #72 on: August 10, 2015, 01:31:42 AM »
That was me with my "I don't code" statement :)

So I've started to juggle my pixels instead.
« Last Edit: August 10, 2015, 08:58:09 AM by verion »

akafox

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #73 on: August 10, 2015, 06:51:18 AM »
You can even do mamewah layouts with a little tweaking. Though i have to admit the gui theme builder in mamewah was great to make layouts with..made it so easy even i could do it! :P Mamewah was very static so they were easy to make..Attract mode is not static at all!
People want life easy..then complain about it

kent79

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Re: Updated version of Roboskin spinwheel, scales from 1024 to 1080...
« Reply #74 on: August 10, 2015, 07:10:54 PM »
The File (7zip)

Thank you for your great afford. Your job is great. One more request, could you try to enlarge size of cabinet? The  cabinet' screen is a bit of small to preview. Thanks.