Author Topic: new shump theme, ready..DL  (Read 1030 times)

jedione

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new shump theme, ready..DL
« on: September 05, 2019, 10:30:11 PM »
ok here ya go...enjoy
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https://mir.cr/IVSPVJKN

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implementing new way to have alphabet navigator..with images. 

and some blending mode, with alphas ..let me know what ya think.. thanks

youtube = https://youtu.be/AZlnzhh8F1Q
« Last Edit: September 27, 2019, 05:58:13 PM by jedione »
help a friend....

takoni

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Re: new shump theme, preview
« Reply #1 on: September 10, 2019, 05:24:57 AM »
i like so much!! good work

iOtero

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Re: new shump theme, preview
« Reply #2 on: September 14, 2019, 09:30:02 AM »
Nice theme, jedione. I like the change with letters... I tried something similar recently but i did not get it... More than anything because i use the left and right controls to change Category... The same i start to give it another twist, let's see what i can think of... Thanks for reminding me...
I love that on my laptop the eyes shine to the Alien every time i access the ssd... :D

toothlessgrinn

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Re: new shump theme, preview
« Reply #3 on: September 24, 2019, 07:36:53 PM »
nice simple not to flashy with the names. you do nice work man!
we came , we saw , we lost LOTS of quarters...

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jedione

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Re: new shump theme, preview
« Reply #4 on: September 24, 2019, 09:08:48 PM »
thanks for the kind words,

upload now ready,  in first post......
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iOtero

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Re: new shump theme, ready..DL
« Reply #5 on: September 27, 2019, 09:53:35 AM »
I've been testing your layout, but the letters don't appear on the screen.

This code does not seem to do anything:

Code: [Select]
local abc = fe.add_image( "firstletter/[Buttons]", 70, 930, 1100, 50);
The game videos were not seen either, but i changed "video" to "snap" and solved it.
I love that on my laptop the eyes shine to the Alien every time i access the ssd... :D

jedione

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Re: new shump theme, ready..DL
« Reply #6 on: September 27, 2019, 02:12:35 PM »
sorry wrong layout i posted,,,ill re up the wright one when i get home....abought 7pm

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jedione

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Re: new shump theme, ready..DL
« Reply #7 on: September 27, 2019, 05:58:45 PM »
right one now posted in first post..... :P
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iOtero

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Re: new shump theme, ready..DL
« Reply #8 on: September 28, 2019, 03:55:57 PM »
A minimum error:

In the firsletters folder you must change the name of the image 1.png to #.png  :-[

Thanks jedione. Very good work.  ;D
I love that on my laptop the eyes shine to the Alien every time i access the ssd... :D

iOtero

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Re: new shump theme, ready..DL
« Reply #9 on: December 11, 2019, 02:01:34 PM »
I have a problem with this theme.
I have the keys 1 and 2 defined as prev_filter and next_filter, and when i press them, for example, i pass from ALL to FAVORITES, because if i don't have any favorites defined yet in that system, the gameletter function gives me this error:
Script Error in magic string function: gameletter - slice out of range
And analyzing is that the local code line s2 = s.slice (0,1) is the one that gives the error.
Is there any way to fix this?
Thanks.
I love that on my laptop the eyes shine to the Alien every time i access the ssd... :D

jedione

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Re: new shump theme, ready..DL
« Reply #10 on: December 11, 2019, 02:43:39 PM »
that code was made by somone who knows scripting better than me,

the code was given from "zpaolo11x"  as contribution on this thred,   to help build

advanced scroll bar,   http://forum.attractmode.org/index.php?topic=2864.0

i just modifide it to go fetch the alphabet png's

he would be the one who could fix this, i bet
« Last Edit: December 11, 2019, 02:48:19 PM by jedione »
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iOtero

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Re: new shump theme, ready..DL
« Reply #11 on: Yesterday at 04:36:57 AM »
that code was made by somone who knows scripting better than me,

the code was given from "zpaolo11x"  as contribution on this thred,   to help build

advanced scroll bar,   http://forum.attractmode.org/index.php?topic=2864.0

i just modifide it to go fetch the alphabet png's

he would be the one who could fix this, i bet

Thanks, jedione...

Well, i have already solved it, it was much easier than it seemed.

You only have to give access to variable s2 if the name string --variable s-- is not empty.
I love that on my laptop the eyes shine to the Alien every time i access the ssd... :D