Author Topic: Arcadeflow theme v 3.0 [Release] Updated 12 December 2018  (Read 20838 times)

zpaolo11x

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Re: Arcadeflow theme v 2.8 [Release] Updated 19 October 2018
« Reply #150 on: October 20, 2018, 01:06:52 AM »
It's very impressive how much work and updates you put into this theme but bro, how about a new original theme next?  Pretty please?   ;) 

Aha thank you, actually I think Arcadeflow reached a point where only incremental updates are going to happen, so yes I'm thinking of a couple different concept for themes.

One is an old idea I had, of a row of arcade cabinets with all the games running together, and as in a real arcade you can hear the sound from the selected game, and lower volume sounds from the other games. This is not possible to do in current AM sadly because you can't change individual volumes of videos.

The other idea (which could be mixed with the former) is a dual layer parallax scrolling "carrier" with a row of thumbnails on the first layer and a row of larger images as the background layer. I have to modify Oomek carrier though because as it is you can't just put two carriers one on top of the other :D
« Last Edit: October 20, 2018, 01:12:07 AM by zpaolo11x »

verion

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Re: Arcadeflow theme v 2.8 [Release] Updated 19 October 2018
« Reply #151 on: October 20, 2018, 02:48:07 AM »
Not sure if it count as a bug... because I'm using AM 2.2 (mac) :D
But 2.7 and 2.8 crashes AM (on mac).
It was ok with 1.8

Code: [Select]
libc++abi.dylib: terminating with uncaught exception of type std::logic_error: basic_string::_S_construct NULL not valid
/Applications/OnyxArcade.app/Contents/MacOS/launch.sh: line 3:  1159 Abort trap: 6           ./attract

I'll let you know iwhen I update AM (next week hopefully) if it fixes the problem.

zpaolo11x

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Re: Arcadeflow theme v 2.8 [Release] Updated 19 October 2018
« Reply #152 on: October 20, 2018, 09:42:42 AM »
Not sure if it count as a bug... because I'm using AM 2.2 (mac) :D
But 2.7 and 2.8 crashes AM (on mac).

I'm almost sure you can have issues with the new versions on AM 2.2, it was tested on AM 2.3 up to Arcadeflow 2.5 (more or less), but now I can't test it on 2.3 anymore, and I remember I had issues in the past on AM 2.2.

Quote
I'll let you know iwhen I update AM (next week hopefully) if it fixes the problem.

I'm developing my theme on a Mac with AM 2.4.1 so everything should be fine, at least I hope...

verion

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Re: Arcadeflow theme v 2.8 [Release] Updated 19 October 2018
« Reply #153 on: October 21, 2018, 02:06:21 AM »
Just like I thought... it must be my ancient AM version, not mac thing.
I'll report the success after I upgrade AM :D

zpaolo11x

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Re: Arcadeflow theme v 2.8 [Release] Updated 19 October 2018
« Reply #154 on: November 28, 2018, 06:47:05 AM »
Huge redesign coming in AF 2.9 (or should I step directly to 3.0? :D ), here is a sneak peek:

- Pixel art category icons
- Brand logos
- Smooth drop shadow under every UI text
- New streamlined logo and smooth background when loading

I cant't wait to iron out some bugs and release it :D



calle81

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Re: Arcadeflow theme v 2.8 [Release] Updated 19 October 2018
« Reply #155 on: November 28, 2018, 07:12:23 AM »
Hell yeah! The new icons look super cool :)

Giacomo1982

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Re: Arcadeflow theme v 2.8 [Release] Updated 19 October 2018
« Reply #156 on: November 29, 2018, 11:02:18 AM »
Now it's gonna be better than before! I really like your " genre icons"! Excellent work Paolo!

keilmillerjr

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Re: Arcadeflow theme v 2.8 [Release] Updated 19 October 2018
« Reply #157 on: November 29, 2018, 03:13:29 PM »
Looks great!

zpaolo11x

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Re: Arcadeflow theme v 2.8 [Release] Updated 19 October 2018
« Reply #158 on: December 02, 2018, 08:17:53 AM »
Released version 2.9 with all new main screen :)

Giacomo1982

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Re: Arcadeflow theme v 2.9 [Release] Updated 2 December 2018
« Reply #159 on: December 03, 2018, 04:35:14 AM »
On github the last version is 2.8

zpaolo11x

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Re: Arcadeflow theme v 2.9 [Release] Updated 2 December 2018
« Reply #160 on: December 03, 2018, 05:03:09 AM »
On github the last version is 2.8

I know, I still have to update that with all the artworks, but you can get 2.9 from the first post of this thread. I’ll uodate github asap

gunthermic

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Re: Arcadeflow theme v 2.9 [Release] Updated 2 December 2018
« Reply #161 on: December 08, 2018, 03:10:10 AM »
On github the last version is 2.8

I know, I still have to update that with all the artworks, but you can get 2.9 from the first post of this thread. I’ll uodate github asap

I keep looking at first post and dont see,. I see link to github which is still 2.8.. I see no link on first pot to download 2.9??

Edit: Never-mind found it scrolling line by line. It's hidden between two images. Maybe sir, move it to bottom of post or to top? very, very hard to see it sir.
« Last Edit: December 08, 2018, 03:14:42 AM by gunthermic »

zpaolo11x

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Re: Arcadeflow theme v 2.9 [Release] Updated 2 December 2018
« Reply #162 on: December 08, 2018, 03:17:16 AM »
Edit: Never-mind found it scrolling line by line. It's hidden between two images. Maybe sir, move it to bottom of post or to top? very, very hard to see it sir.

I was just going to point that out, I'm sad it's a bit hidden but I don't know how to move it on top or bottom without having to change the other uploads. I'll see if I can fix it, sorry for the inconvenience.. Ok, fixed, the link is now at the bottom
« Last Edit: December 08, 2018, 03:19:29 AM by zpaolo11x »

keilmillerjr

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Re: Arcadeflow theme v 2.9 [Release] Updated 2 December 2018
« Reply #163 on: December 08, 2018, 10:32:45 PM »
Hi Zpaolo11x! I am happy to say that I have arcade flow up and running on my mac without any issues! It even works nicely with the sequencer plugin. Cant wait to put it on the arcade machine. The only error I get is the following:

Code: [Select]
Uniform "maincolor" not found in shader

zpaolo11x

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Re: Arcadeflow theme v 2.9 [Release] Updated 2 December 2018
« Reply #164 on: December 09, 2018, 12:27:59 AM »
The only error I get is the following:

Code: [Select]
Uniform "maincolor" not found in shader

Good to know that it's working now! That message is a leftover of an alpha blending correction shader that is actually not used anymore, I forgot to remove the creation of the shader. It's not a real issue, I'll fix it in the next release.