Does weird stuff with snapshots.
Hmm can you elaborate? AF does some tricks using snapshots, namely every time you enter a menu AF takes a snapshot and rename it to use it for the frosted glass effect, once you exit it should delete all the renamed snapshots so it doesn't interfere with the usual snapshot count. I tested it on Win and Mac OS, hopefully it works also on Linux...
Sending next_game and previous_game signals set in my attract.cfg in single row format causes it to jump two games.
1-row is almost an hack right now, I already found a bug (the overlay menu is not aligned correctly) which is going to be fixed ASAP. Actually the theme has never responded very well to “next_game†and “prev_game†signals because it hijacks them to its own purposes. I’ll look into it anyway
[EDIT] I found that for some reason my theme sends fe.list.index ++ when it gets a "next_game" signal, thus the double step. I don't remember why that signal catch was in place (poor me, this theme is way too complex now
) but it seems I can strip that signal response and everything is working fine...
[EDIT 2] It was a "return true" missing, fixed and going to be released in 3.3