Author Topic: Arcadeflow theme v 5.9 [Release] Updated 5 November 2019  (Read 64429 times)

zpaolo11x

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Re: Arcadeflow theme v 4.6 [Release] Updated 24 May 2019
« Reply #420 on: June 05, 2019, 01:25:41 PM »
Is it possible to have 5 games on the screen for a single row, the same way a double row would look?

It shouldn’t be difficult to add both the small thumbnails single row and the minimalistic layout. There will be a lot of empty space (that Oomek used to show filters) but I think it might look good. I like your mock-up, let's see how it will look on Arcadeflow. For sure my layout and oomek’s one are still very different, even with this change. I’ll leep the option for giant thumbnails though since that's the main reason why I was asked to add the single row in the beginning :D

zpaolo11x

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Re: Arcadeflow theme v 4.6 [Release] Updated 24 May 2019
« Reply #421 on: June 06, 2019, 03:34:29 AM »
In version 4.5 things seems to be working good without those crash issues or others. The only thing I notice compared to other themes is that Arcadeflow taxes the CPU/GPU more.

Yes, Arcadeflow is very demanding, mostly for two reasons: loading of a lot of artworks, even off-screen so the list smoothly scrolls, and using a lot of surfaces and glsl filters. While I tried to optimize filters as much as I can, surfaces stacks can be a real pain. I'm thinking of some radical change as far as surface stacks and shadows are concerned, but you see what happened last time I did some "radical change" to the theme lol

On my late 2013 retina 13" macbook pro AF runs quite well at 1200x800, but it's silky smooth only at lower resolution. You can force a "fake" lower resolution in the options to see if it improves the performance on older systems.

PS: Today I removed "Overview" support from 4.6 and for absolutely no reason it seems to work better. Of course if I try again this evening it will be back to continuous crashes :D

Enkak

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Re: Arcadeflow theme v 4.6 [Release] Updated 24 May 2019
« Reply #422 on: June 06, 2019, 04:20:48 AM »
I will try that option of low resolution in the older computer later. Probably it needs some driver update too now that you say that about the glsl filters. :)

Sorry about the suggestion of "Overview" option for consoles ;D

I guess 4.6 was a big "radical change" in many ways and normally that introduces some possible bugs but hopefully a learning step for next version. :) 4.5 still running with no problems on main computer, seems very stable. :)

zpaolo11x

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Re: Arcadeflow theme v 4.6 [Release] Updated 24 May 2019
« Reply #423 on: June 06, 2019, 04:51:55 AM »
I guess 4.6 was a big "radical change" in many ways and normally that introduces some possible bugs but hopefully a learning step for next version. :) 4.5 still running with no problems on main computer, seems very stable. :)

It would be a learning step if I was able to track down what is causing the problem :( I'll give myself some more time to test, and if I can't come up with an explanation I'll throw 4.6 in the trash and go back to 4.5 (and rewrite box art mode again LOL)

zpaolo11x

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Re: Arcadeflow theme v 4.6 [Release] Updated 24 May 2019
« Reply #424 on: June 07, 2019, 05:46:29 AM »
4.5 still running with no problems on main computer, seems very stable. :)

Could you please try this layout.nut and tell me if it works and if it's robust? This is a 4.5 layout I'm changing step by step to incorporate 4.6 functionality. As it is it SEEMS to work flawlessly on my PC (no crashes)

zpaolo11x

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Re: Arcadeflow theme v 4.6 [Release] Updated 24 May 2019
« Reply #425 on: June 07, 2019, 06:26:28 AM »
Keeping my fingers crossed but it seems I found the culprit: a glsl shader assignment to the history page surface was doing some mess, don't know if the issue is in the assignment or in the shader itself, but I already found a workaround.

Enkak

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Re: Arcadeflow theme v 4.6 [Release] Updated 24 May 2019
« Reply #426 on: June 07, 2019, 10:55:57 AM »
I tried in a isolated build and for now seems to be working good as systems menu. :) But it doesn't have the Displays menu option and boxart switch yet correct?

Or do you want me to mix this test layout in the 4.5 build?

zpaolo11x

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Re: Arcadeflow theme v 4.6 [Release] Updated 24 May 2019
« Reply #427 on: June 09, 2019, 04:03:47 AM »
So i was messing around with the different options.  I didn't even realize you could do a single row until Enkak mentioned it earlier.  It's great...except for one fact:  you can only have 3 games showing at one time.  What that means, is all the pictures are gigantic.  Is it possible to have 5 games on the screen for a single row, the same way a double row would look?

Is this something you would like? I raised the scrollbar a bit, maybe I'll lower the title a bit too...
« Last Edit: October 31, 2019, 06:36:51 AM by zpaolo11x »

dukpoki

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Re: Arcadeflow theme v 4.6 [Release] Updated 24 May 2019
« Reply #428 on: June 09, 2019, 07:28:41 PM »
Is this something you would like? I raised the scrollbar a bit, maybe I'll lower the title a bit too...

Yup!  That looks great!  Maybe just shrink the game title a bit though.  The lower bar looks great and perfect the way it is.  At the end of the day, make it how you like it.  If anything, I could always play with the text size in the layout nut i'm sure.

P.s  Now that I think of it.  I would say System and Filter are pretty important info to have for anyone with multiple consoles/displays I would think.  I would try adding those too!
« Last Edit: June 09, 2019, 07:40:00 PM by dukpoki »

zpaolo11x

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Re: Arcadeflow theme v 4.6 [Release] Updated 24 May 2019
« Reply #429 on: June 10, 2019, 04:30:19 AM »
P.s  Now that I think of it.  I would say System and Filter are pretty important info to have for anyone with multiple consoles/displays I would think.  I would try adding those too!

Well System is already present: it's in the smaller line under the game title. I'll add back the filters data, maybe in a different place instead of the bottom.
I've almost finished polishing 4.7, hopefully it will be less a disaster than 4.6 :D

dukpoki

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Re: Arcadeflow theme v 4.6 [Release] Updated 24 May 2019
« Reply #430 on: June 10, 2019, 07:07:40 PM »
Well System is already present: it's in the smaller line under the game title. I'll add back the filters data, maybe in a different place instead of the bottom.
I've almost finished polishing 4.7, hopefully it will be less a disaster than 4.6 :D

Okay good luck!

zpaolo11x

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Re: Arcadeflow theme v 4.7 [Release] Updated 12 June 2019
« Reply #431 on: June 12, 2019, 03:35:47 AM »
Arcadeflow 4.7 is out, mostly to get rid of bad bugs in 4.6! Please let me know it works as expected :D

Enkak

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Re: Arcadeflow theme v 4.7 [Release] Updated 12 June 2019
« Reply #432 on: June 12, 2019, 07:58:19 AM »
ah just saw it, forum didn't send me the usual email notification. -_- Time to test and will let you know later.  :D

dukpoki

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Re: Arcadeflow theme v 4.7 [Release] Updated 12 June 2019
« Reply #433 on: June 12, 2019, 09:39:00 AM »
Okay so there's still bugs in this version, unfortunately.  I have recorded some videos to help show what I'm encountering.  Please note that all of these bugs were also happening back in the 4.6 version.

Video 1
You can see in this video, that I load up AM and it goes straight into PS1 display.  From there, I open up the "Displays Menu" (note that the actual list is not centered), and select Arcade.  It loads Arcade games, but has mixed it in with the pictures of the last display which was the PS1.  If you look closely, you can see that the Fatal Fury Special wheel is over Need for Speed 3's screenshot, etc.  I scroll left and right, and the wheels disappear (?).  Once I scroll even further across right, you can see boxart/flyers pop up for some Arcade games, starting with Garou Mark of the Wolves (screenshots with boxarts?).   I'll also note, that this is a new fresh attract.cfg with no changes to any layout options i.e. it's all at default settings.

Video 2
In this second video, it's mostly the same problems as the last video but the big takeaway is at the end.  First I start off in Arcade display, then go to Sony Playstation 2, which loads fine, it's defaulted into boxart.  Then i go to Sony Playstation 1, and it loads fine, but it's defaulted to snaps (?).  Then finally, I go back to Arcade, and there is a random SNES boxart (3 ninja's kickback) there over what seemingly should be Fatal Fury 3 (arcade)!  What? lol

Question.  When I go to Layout Options I see one of the options being "Show boxart or flyer mode" and the choices are "Yes" or "No".  What does that mean.  Also it's set to No by default.  How does this play a role in some systems being in boxart mode, like PS2 and arcade but then you have some systems like the ps1 in screenshot mode?  I'm assuming this is a bug?

I'm so sorry that there's still problems which persist with this version.  I'm sure you worked hard on it and have endured a lot of headache trying to squash these bugs.  I'm taking my time to record videos to help out much as possible to be detailed in portraying what's going on.  Hopefully you have an idea on what's going on/wrong.  Hey one good news though is there's no more crashing with this version like there was in 4.6!


Edit:  Oh and one more thing.  I don't see any option for "Small Thumbnails" in the Layout options.  If I switch "Rows in Horizontal" from 3 to 1 then I still get large 3 thumb rows. 

Edit2:  Just want to report that "Clean Layout" works and it looks GREAT!
« Last Edit: June 12, 2019, 09:50:43 AM by dukpoki »

Enkak

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Re: Arcadeflow theme v 4.7 [Release] Updated 12 June 2019
« Reply #434 on: June 12, 2019, 10:18:08 AM »
After playing a little with the new version everything seems to be way more stable and with no crashes. Great job :)

The Display menu here is working good but normally I use the theme as display menu and not default menu so maybe this helps track some of the bugs that dukpoki found. Meanwhile I tried it also using the default menu instead but didn't encounter the same issues for now.

The only "major" bug that I've found for the moment is the video snaps sound not stopping when you change from one game to the next. I always put "on" the options of audio in videos in thumbs and history. In 4.5 it worked normal. Scroll to a game, screenshot goes out and video starts playing. Change to other game the sound of the one before stops and you only hear the video sound of your current selection. In 4.7 both in the games list or in the history panel, the sound of the game before doesn't stop when you scroll to other game.