Author Topic: Hello-Nintendo Theme  (Read 13392 times)

Dal1980

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Hello-Nintendo Theme
« on: July 03, 2018, 03:23:28 AM »
Hi Guys

Wanted to share my new 5:4 theme I made based on the NES style.

V1.0



Favourites badge at the top




Various grid sizes and art configurations










Let me know if you have any questions

YouTube: https://www.youtube.com/watch?v=M9e8xJY-XY0

Download: https://github.com/zombiesbyte/hello-nintendo


ilikecheese9000

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Re: Hello-Nintendo Theme
« Reply #1 on: July 03, 2018, 06:07:19 AM »
Great looking theme!!! Would you do other systems down the road?

Dal1980

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Re: Hello-Nintendo Theme
« Reply #2 on: July 03, 2018, 08:56:51 AM »
Hi ilikecheese9000

Yes,  I'm hoping to get through all systems (and maybe some collections too)

I am still finishing off (I kind of went away and came back to) a NeoGeo theme which I'll post in it's own topic on here.

Thanks
 
Dal

akafox

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Re: Hello-Nintendo Theme
« Reply #3 on: July 18, 2018, 12:11:14 PM »
Awesome work Dal1980. Love the theme keep it up! and I want more systems too..but take your time...but i want them ALL by tomorrow!  :P ;)

I'll watch with anticipation take your time no rush.
People want life easy..then complain about it

Dal1980

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Re: Hello-Nintendo Theme
« Reply #4 on: July 20, 2018, 03:28:45 AM »
I always forget to set the Notify me of replies checkbox. I think it's the only forum I'm on that does not default to notifications on.

Anyway...

Thanks for your kind words akafox  ;D

I'm currently working on a System Menu layout/theme. It's taken a bit of time to gather all the assets although the mechanics are all working I think. I'll post that soon in a new thread.

chad.burdette88

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Re: Hello-Nintendo Theme
« Reply #5 on: July 21, 2018, 07:21:34 AM »
This theme is AWESOME. I have one idea that I would Tweet on the theme. I would replace the 1UP mushroom to being a NES controller instead. I love how you organized everything man! Looks great

Dal1980

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Re: Hello-Nintendo Theme
« Reply #6 on: July 21, 2018, 06:44:35 PM »
Thanks chad.burdette88  very kind of you to say ;D

Hey nice suggestion. Let me include that in an update and I'll make it one of the layout options so you can choose either the mushroom or the NES controller.

Ok, it's been done: https://github.com/zombiesbyte/hello-nintendo






thegemini1978

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Re: Hello-Nintendo Theme
« Reply #7 on: August 30, 2019, 06:56:13 PM »
I LOVE this theme however when I try to toggle from this layout  to the next by clicking the right arrow on the keyboard, I cannot move to the next display. By clicking the right arrow it allows you to navigate between the games/roms (my setting is 4x3) but it would be great to keep clicking to the right to move to the next display. So to exit out of the theme, i change the it to another layout (e.g. Basic).

Any ideas how I can make this happen?

Dal1980

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Re: Hello-Nintendo Theme
« Reply #8 on: August 31, 2019, 07:19:54 AM »
Pleased you like the theme thegemini1978

In my setup I wanted to leave the direction to only selecting between the games as different themes utilise the X or the Y or in this case both the X and the Y together. Personally, I found it very easy to accidentally move displays just by browsing so I made a button that switches between displays. This solved a lot for me.

There is a simple check done on the left and right (it's the least complicated directions)
Code: [Select]
     else if(sig == "left"){
            if(restrictXGrid > 0){
                fe.list.index --;
                gameSelector1.x -= (wItemGrid + xPadGrid);
                gameSelector2.x -= (wItemGrid + xPadGrid);
                restrictXGrid--;
                modxGrid++;
            }
            return true;
    }
    else if(sig == "right"){
        if(restrictXGrid < (totalXGrid-1)){
            fe.list.index ++;
            gameSelector1.x += (wItemGrid + xPadGrid);
            gameSelector2.x += (wItemGrid + xPadGrid);
            restrictXGrid++;
            modxGrid--;
        }
        return true;
    }

If you really didn't want dedicated buttons for changing displays You could put in a change of display here by going one further right or left move past the edge of the list by adding in the modification here:

Code: [Select]
    else if(sig == "left"){
            if(restrictXGrid > 0){
                fe.list.index --;
                gameSelector1.x -= (wItemGrid + xPadGrid);
                gameSelector2.x -= (wItemGrid + xPadGrid);
                restrictXGrid--;
                modxGrid++;
            }
        else {
              fe.set_display( fe.list - 1) //I haven't tested this but this should work hopefully
        }
            return true;
    }
    else if(sig == "right"){
        if(restrictXGrid < (totalXGrid-1)){
            fe.list.index ++;
            gameSelector1.x += (wItemGrid + xPadGrid);
            gameSelector2.x += (wItemGrid + xPadGrid);
            restrictXGrid++;
            modxGrid--;
        }
        else {
              fe.set_display( fe.list + 1) //I haven't tested this but this should work hopefully
        }
        return true;
    }

Hope this helps

Leonardo Physicist

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Re: Hello-Nintendo Theme
« Reply #9 on: December 05, 2019, 06:28:34 AM »
Hello,

I just discovered attractmode and from the themes I've seen so far yours is my favorite for NES.

But my display is 16:9 (actually 1360x768) and the theme gets stretched. Do you know how I can fix this?

Thanks
Leo.

Aaron32

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Re: Hello-Nintendo Theme
« Reply #10 on: December 05, 2019, 06:50:06 AM »
Awesome, thanks for sharing. Regards. :D

pingola

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Re: Hello-Nintendo Theme
« Reply #11 on: June 30, 2020, 08:21:14 AM »
Excellent friend, nostalgic to see all that. A SEO friend was looking for something like this to position something about video games but could not develop it


jclampy69

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Re: Hello-Nintendo Theme
« Reply #12 on: June 30, 2020, 03:09:45 PM »
Wow, this looks fantastic! Thanks for releasing.  :)

hedergim

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Re: Hello-Nintendo Theme
« Reply #13 on: July 08, 2020, 04:49:28 PM »

This layout is very beautiful, but it has a bug, you will normally go through the games, but when you return, there is a problem and you end up with the wheels, the games are disconnected from the wheels