Author Topic: What action causes Transition.EndNavigation?  (Read 17 times)


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What action causes Transition.EndNavigation?
« on: Yesterday at 09:02:52 AM »
I’m working on the sequencer experimental branch. It’s important to send signals for themes that move a selected game indicator. I think the plugin is currently causing issues with the fadeart module because it’s triggered by Transition.EndNavigation (or ToNewList). What does attract use as indication of navigation? Repetitive signaling? Probably not. Repetitive input states? I get lost looking at attractmode source.