Author Topic: Arcadeflow theme v 3.7 [Release] Updated 18 February 2019  (Read 27904 times)

zpaolo11x

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Re: Arcadeflow theme v 3.5 [Release] Updated 7 February 2019
« Reply #210 on: February 07, 2019, 05:31:17 AM »
your site made it really easy for me to install 1/2 a dozen old versions of your theme.  thanks for that too.

You are welcome! There are some releases prior to 2.0 that are not 100% correct since back then I didn't plan to track all the versions and I messed with some files :D

Quote
Dropping back to AF2 & disabling the shader gets it to run fine on those machines.  all 3 machines are new / fast W10 PCs & have 4k screens.  not sure why 1 would run any diff than the other.  the laptop is ridiculously fast but the 2 PCs certainly aren't dogs.  Both are newer i7s w/ a ton of ram & decent vid cards.

It seems the issue here is with OpenGL shaders, I've had some issues in the past with my test rig: a xeon workstation with fast SSD, 32 GB of ram and Quadro card. I had to implement some tricks to make the layout smoother, but then I discovered a setting in nVidia control panel that made all my layouts run at 60fps with no tricks needed, which was the expected behavior of such a "monster" rig.

Maybe there's an nVidia card on your PCs? Another issue could be the high resolution, you can try reducing the resolution in Arcadeflow options, there's a field where you can put WIDTHxHEIGHT, just try something radical like 640x400 or similar to see if it improves.

I'll check the setting of my Quadro card tomorrow and report back

SFNMutt

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Re: Arcadeflow theme v 3.5 [Release] Updated 7 February 2019
« Reply #211 on: February 07, 2019, 06:19:33 AM »
YEAH! I have an update for you.  I decided to try it out on a different work computer w/ a human size monitor & the on board video card.  AF3.5 worked perfectly.  this means it's the big ass TV & high res.  disappointing that it won't run correctly on my 65" 4k tv but it's works perfectly on the 19" widescreen 1080p PC monitor which means I'm confident it'll be fine on my arcade machine.

when I get home I'll try dropping the resolution down on my home PC & see if that handles it.  i'll also try the AF res setting like you suggested.

thanks again
« Last Edit: February 07, 2019, 06:22:22 AM by SFNMutt »

SFNMutt

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Re: Arcadeflow theme v 3.5 [Release] Updated 7 February 2019
« Reply #212 on: February 07, 2019, 07:45:32 AM »
thanks once again.  setting the resolution in theme settings fixed the slowdown.  works perfectly now!!!!  as a bonus, now I can see it in vertical 3:4 the way it'll look in the cabinet.  love it! 

I'll be sure to grab a vid of it working correctly when I finish up the last of the wheel images & properly resize the snaps.

zpaolo11x

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Re: Arcadeflow theme v 3.5 [Release] Updated 7 February 2019
« Reply #213 on: February 07, 2019, 07:50:18 AM »
thanks once again.  setting the resolution in theme settings fixed the slowdown.  works perfectly now!!!! 

Good to know, I'll see if there's a way to avoid this slowdowns: I always use fixed resolution buffers for shader effects (like 32x32 pixels or 200x200 pixels) which shouldn't have an impact since they won't depend on the resolution (the filtered image is then scaled to full size but that's not a very taxing process). The only shader that works at higher res is the one that applies the gradient blur on the thumbnails. Just as a proof, could you try disabling "color gradient" in Arcadeflow options and see if the slowdown is still present?

zpaolo11x

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Re: Arcadeflow theme v 3.6 [Release] Updated 14 February 2019
« Reply #214 on: February 14, 2019, 03:07:53 AM »
Arcadeflow 3.6 is out!

Changed the CRT shader to Lotte's, and fixed some bugs with AM 2.5 (now Arcadeflow only works from AM 2.5)


zpaolo11x

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Re: Arcadeflow theme v 3.7 [Release] Updated 18 February 2019
« Reply #215 on: Today at 05:43:50 AM »
Released Arcadeflow 3.7 with revised look of history page and new CRT shaders based on Lotte but with some unique tweaks like vignetting.
« Last Edit: Today at 05:48:23 AM by zpaolo11x »