Author Topic: Windows games still running when exit  (Read 362 times)

Nosfé

  • Newbie
  • *
  • Posts: 6
    • View Profile
Windows games still running when exit
« on: November 05, 2019, 02:38:25 PM »
Hello,

I have add some windows games, and when I exit them, I go back on attract mode, but the game is still running.

I thought it was and admin right issue, but I've disabled UAC and run AM with admin privilege, and same thing happens.

No problem with emulators.

Any idea?

Thanks!

rand0m

  • Sr. Member
  • ****
  • Posts: 260
    • View Profile
Re: Windows games still running when exit
« Reply #1 on: November 05, 2019, 07:49:32 PM »
Is this happening when you have setup an exit key in emulator.cfg? If so you can either use the actual game exit key as AM exit key (use secondary emulator settings) or use something like a bashscript or autoit to send a kill signal to game process when exiting.

Nosfé

  • Newbie
  • *
  • Posts: 6
    • View Profile
Re: Windows games still running when exit
« Reply #2 on: November 06, 2019, 04:47:48 AM »
Yes, I have setup an exit key, the same for all emulators and windows games.
I think not all games have an exit key, so the bash should be better.
Do you know how can I run a bash on exit key press?

myriadgamers

  • Full Member
  • ***
  • Posts: 40
    • View Profile
Re: Windows games still running when exit
« Reply #3 on: November 06, 2019, 06:30:38 AM »
When I run windows games I actually run everything through an AutoHot key Script. When I get home I will post some example code here. I just have the script monitor for the button press and it forces the windows game closed. Main reason I did this is for certain games needed some additional keyboard inputs at launch and set all my games the same way.
Arcade Machine 1:
AMD 8350 black 4ghz 8 Cores
20 gigs of DDR 3 Ram
500 gb SSD
4 tb Storage drive

Nosfé

  • Newbie
  • *
  • Posts: 6
    • View Profile
Re: Windows games still running when exit
« Reply #4 on: November 06, 2019, 01:20:58 PM »
Yes please, it would help me a lot!  :)
Does your script works with usb joystick key ? Or it's only for keyboard ?
« Last Edit: November 06, 2019, 01:32:28 PM by Nosfé »

myriadgamers

  • Full Member
  • ***
  • Posts: 40
    • View Profile
Re: Windows games still running when exit
« Reply #5 on: November 07, 2019, 07:39:03 AM »
My script simply is designed to run the software and wait for a push from a button, in my case its mapped to exit button I have through my joystick controller. I apologize for not posting it last night. I honestly forgot after working a 12 hour shift. I made a note to myself and will try again this afternoon to send you a copy of that script.

For the controls I often times use JoytoKey to assign specific Joystick movements and buttons to keyboard inputs since some of my computer games don't support my boards that I use for my arcade joysticks and buttons.
Arcade Machine 1:
AMD 8350 black 4ghz 8 Cores
20 gigs of DDR 3 Ram
500 gb SSD
4 tb Storage drive

hermine.potter

  • Sr. Member
  • ****
  • Posts: 458
    • View Profile
Re: Windows games still running when exit
« Reply #6 on: November 07, 2019, 01:39:26 PM »
@ myriadgamers
Looking forward to your Autohotkey script too.

I'm using Autoit and found a joystick script here (thanks to original script by Ejoc and customized by Adam1213):
Code: [Select]
#include <GUIConstants.au3>

Local $joy,$coor,$h,$s,$msg

$joy    = _JoyInit()

dim $labels_text[8]=['X', 'Y', 'Z', 'R', 'U', 'V', 'POV', 'Buttons']
dim $labels_no=UBound($labels_text)
dim $labels[$labels_no]
dim $labels_value[$labels_no]

$label_len=0
for $text in $labels_text
    $len=stringlen($text)
    if $len>$label_len then
        $label_len=$len
    endif
next
$label_len*=6

GUICreate('Joystick Test', 200, 200)
GUICtrlCreateLabel('Joystick', 40, 20, 100, 20)

for $i=0 to $labels_no-1
    GuiCtrlCreatelabel($labels_text[$i]&':', 10, 60+$i*12, $label_len, 12)
    $labels[$i]=GuiCtrlCreatelabel('', 10+$label_len, 60+$i*12, 70, 12)
    $labels_value[$i]=''
next
GUISetState()

while 1
    $coord=_GetJoy($joy,0)
    for $i=0 to UBound($coord)-1
        if $coord[$i]<>$labels_value[$i] then
            GUICtrlSetData($labels[$i], $coord[$i])
            $labels_value[$i]=$coord[$i]
        endif
    next
    sleep(10)
    $msg =GUIGetMSG()
    if $msg = $GUI_EVENT_CLOSE Then Exitloop
WEnd

$lpJoy=0

Func _JoyInit()
    Local $joy
    Global $JOYINFOEX_struct    = "dword[13]"

    $joy=DllStructCreate($JOYINFOEX_struct)
    if @error Then Return 0
    DllStructSetData($joy, 1, DllStructGetSize($joy), 1)
    DllStructSetData($joy, 1, 255, 2)
    return $joy
EndFunc

Func _GetJoy($lpJoy,$iJoy)
    Local $coor,$ret

    Dim $coor[8]
    DllCall("Winmm.dll","int","joyGetPosEx", _
            "int",$iJoy, _
            "ptr",DllStructGetPtr($lpJoy))

    if Not @error Then
        $coor[0]    = DllStructGetData($lpJoy,1,3)
        $coor[1]    = DllStructGetData($lpJoy,1,4)
        $coor[2]    = DllStructGetData($lpJoy,1,5)
        $coor[3]    = DllStructGetData($lpJoy,1,6)
        $coor[4]    = DllStructGetData($lpJoy,1,7)
        $coor[5]    = DllStructGetData($lpJoy,1,8)
        $coor[6]    = DllStructGetData($lpJoy,1,11)
        $coor[7]    = DllStructGetData($lpJoy,1,9)
    EndIf

    return $coor
EndFunc

the script shows a value, if a button is pressed. Several buttons together makes a sum. For examle a Super Nintendo USB-Gamepad (Ascii Art from here. Thanks to osrevad):
Code: [Select]
SNES PAD
           L __                      | |                        __ R
               \  ___________________|_|_____________________  /
              _,-'                                      ____ '-._
            ,'             S U P E R  N I T E N D O _,-'    `-._ `.
          ,'       ___     -ENTERTAINMENT SYSTEM- ,'     __ X   `. `.
         /        |   |                          /      /  \      \  \
        /      ___|   |___                      /   __  \__/  __ A \  \
        |     |           |        ,.       ,.  |  /  \      /  \   | !
        !     |___     ___|      ,','     ,','  |  \__/  __  \__/   | |
        \         |   |         ','      '.'    \ Y     /  \       /  /
         \        |___|         SELECT   START   \      \__/      /  /
          `.                  ___________________ `._  B       _,' ,'
            `-._          _.'`                   `-._`'~-.,-~'`_.'`
                `'~-.,-~'`                           `'~-.,-~'`

DPAD
           U
          ___
    UL   |   |    UR
      ___|   |___
  L  |           |  R
     |___     ___|
    DL   |   |    DR
         |___|
           D

L                     16
R                     32
Y                     4
X                     8
B                     1
A                     2
START               64
SELECT            128

DPAD UP                          0
DPAD UP / RIGHT             4500
DPAD RIGHT                    9000
DPAD DOWN / RIGHT      13500
DPAD DOWN                   18000
DPAD DOWN / LEFT         22500
DPAD LEFT                       27000
DPAD UP / LEFT               31500
START + SELECT              192

-If you press Select Button, you get a Button value of 128.
-If you press Start Button, a Button value of 64

-Select and Start Button pressed together, a Button Value of 192 (128 + 64 = 192)

-If you press D-Pad Down a DPad value of 18000




I've changed the script to my system. I'm using a textfile called systems.txt
this file contains different processes, that can be killed in taskmanager.
If you press a specific button combination, the script kills all processes from systems.txt.

start taskmanager and see, how process is called.
For example MyGame.exe *32
=> enter MyGame.exe (without *32) to txtfile:
Code: [Select]
calc.exe
notepad.exe
mame64.exe
zsnesw.exe
FlatOut2.exe
UT2004.exe
scummvm.exe
MyGame.exe

If you want to press L + R + Select + Start + D-PAD Down
you have to set $coord[7] == "240" AND $coord[6] = "18000"

START + SELECT + L + R + DPAD DOWN   
=>   64 + 128 + 16 + 32 = 240     AND     18000


Code: [Select]
; from here :
; https://www.autoitscript.com/forum/topic/10953-joystick-udf/?tab=comments#comment-323294
; original script from POST#1 doesnt works. tooked script from POST#4

#include <GUIConstants.au3>
#include <Misc.au3>
#include <File.au3>

Local $joy,$coor,$h,$s,$msg

$joy    = _JoyInit()

dim $labels_text[8]=['X', 'Y', 'Z', 'R', 'U', 'V', 'POV', 'Buttons']
dim $labels_no=UBound($labels_text)
dim $labels[$labels_no]
dim $labels_value[$labels_no]

$label_len=0
for $text in $labels_text
    $len=stringlen($text)
    if $len>$label_len then
        $label_len=$len
    endif
next
$label_len*=6

while 1
    $coord=_GetJoy($joy,0)
    for $i=0 to UBound($coord)-1
        if $coord[$i]<>$labels_value[$i] then
            GUICtrlSetData($labels[$i], $coord[$i])
            $labels_value[$i]=$coord[$i]
        endif
next
sleep(10)

; ASCII ART from http://osrevad.westopia.net/asciicontrollers.php
;SNES PAD
;           L __                      | |                        __ R
;               \  ___________________|_|_____________________  /
;              _,-'                                      ____ '-._
;            ,'             S U P E R  N I T E N D O _,-'    `-._ `.
;          ,'       ___     -ENTERTAINMENT SYSTEM- ,'     __ X   `. `.
;         /        |   |                          /      /  \      \  \
;        /      ___|   |___                      /   __  \__/  __ A \  \
;        |     |           |        ,.       ,.  |  /  \      /  \   | !
;        !     |___     ___|      ,','     ,','  |  \__/  __  \__/   | |
;        \         |   |         ','      '.'    \ Y     /  \       /  /
;         \        |___|         SELECT   START   \      \__/      /  /
;          `.                  ___________________ `._  B       _,' ,'
;            `-._          _.'`                   `-._`'~-.,-~'`_.'`
;                `'~-.,-~'`                           `'~-.,-~'`
;
;DPAD
;           U
;          ___
;    UL   |   |    UR
;      ___|   |___
;  L  |           |  R
;     |___     ___|
;    DL   |   |    DR
;         |___|
;           D

;L 16
;R 32
;Y 4
;X 8
;B 1
;A 2
;START 64
;SELECT 128

;DPAD UP 0
;DPAD UP / RIGHT 4500
;DPAD RIGHT 9000
;DPAD DOWN / RIGHT 13500
;DPAD DOWN 18000
;DPAD DOWN / LEFT 22500
;DPAD LEFT 27000
;DPAD UP / LEFT 31500
;START + SELECT 192

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; EDIT HERE ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 ;START + SELECT + L + R + DPAD DOWN = 64 + 128 + 16 + 32 = 240 & 18000
 If $coord[7] == "240" AND $coord[6] = "18000" Then

Dim $aTextlines
_FileReadToArray("systems.txt",$aTextlines)
For $i = 1 To UBound($aTextlines)-1
ProcessClose($aTextlines[$i])
Next

;set this exit as a comment : script loops
;Exit
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; END EDIT HERE ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

EndIf

$msg =GUIGetMSG()
    if $msg = $GUI_EVENT_CLOSE Then Exitloop
WEnd

$lpJoy=0

Func _JoyInit()
    Local $joy
    Global $JOYINFOEX_struct    = "dword[13]"

    $joy=DllStructCreate($JOYINFOEX_struct)
    if @error Then Return 0
    DllStructSetData($joy, 1, DllStructGetSize($joy), 1)
    DllStructSetData($joy, 1, 255, 2)
    return $joy
EndFunc

Func _GetJoy($lpJoy,$iJoy)
    Local $coor,$ret

    Dim $coor[8]
    DllCall("Winmm.dll","int","joyGetPosEx", _
            "int",$iJoy, _
            "ptr",DllStructGetPtr($lpJoy))

    if Not @error Then
        $coor[0]    = DllStructGetData($lpJoy,1,3)
        $coor[1]    = DllStructGetData($lpJoy,1,4)
        $coor[2]    = DllStructGetData($lpJoy,1,5)
        $coor[3]    = DllStructGetData($lpJoy,1,6)
        $coor[4]    = DllStructGetData($lpJoy,1,7)
        $coor[5]    = DllStructGetData($lpJoy,1,8)
        $coor[6]    = DllStructGetData($lpJoy,1,11)
        $coor[7]    = DllStructGetData($lpJoy,1,9)
    EndIf

    return $coor
 EndFunc
« Last Edit: November 08, 2019, 12:21:09 AM by hermine.potter »
AM Version : 2.4.0
Input : Mad Catz Brawlstick; Mouse; Keyboard; Xbox360 Wireless
Cabinet : Yes
OS : WindowsXP x86 SP3
System : Dell Precision T3500 ; Intel X5650 ; 4GB RAM
Emulators : zsnes; mame; dosbox; scummvm; bsnes; fusion; openbor; windows_games; winuae; video; flashgames; vice; visualboy

myriadgamers

  • Full Member
  • ***
  • Posts: 40
    • View Profile
Re: Windows games still running when exit
« Reply #7 on: November 07, 2019, 03:07:32 PM »
It's honestly nothing to complicated but this is how I handle each PC game

Code: [Select]
Run, BloodstainedRotN.exe, E:\GOG\Bloodstained Ritual of the Night, max
KeyWait, Joy12, D
WinClose, ahk_exe BloodstainedRotN-Win64-Shipping.exe

Here is another example

Code: [Select]
Run, UNDERTALE.exe, E:\New folder\Undertale, max
sleep, 5000
Send {F4}
KeyWait, Joy12, D
WinClose, ahk_exe UNDERTALE.exe
Arcade Machine 1:
AMD 8350 black 4ghz 8 Cores
20 gigs of DDR 3 Ram
500 gb SSD
4 tb Storage drive

myriadgamers

  • Full Member
  • ***
  • Posts: 40
    • View Profile
Re: Windows games still running when exit
« Reply #8 on: November 07, 2019, 03:08:48 PM »
So note that my "emulator" is AutoHotkey and the roms are all .ahk files
Arcade Machine 1:
AMD 8350 black 4ghz 8 Cores
20 gigs of DDR 3 Ram
500 gb SSD
4 tb Storage drive

Nosfé

  • Newbie
  • *
  • Posts: 6
    • View Profile
Re: Windows games still running when exit
« Reply #9 on: November 07, 2019, 05:40:22 PM »
Thanks to both of you !

So I've tried to use autohotkey to launch a game, it's perfect:

Code: [Select]
Run, ROTK.exe, C:\PC Games\LSDA Le Retour du Roi tm\, max
KeyWait, 3Joy7, D
WinClose, ahk_exe ROTK.exe

But I want to launch and exit "JoyToKey" in same time, only for this game, and it's not working correctly.

I've tried that:
Code: [Select]
Run, JoyToKey.exe, C:\JoyToKey\, min
sleep, 1000
Run, ROTK.exe, C:\PC Games\LSDA Le Retour du Roi tm\, max
KeyWait, 3Joy7, D
WinClose, ahk_exe ROTK.exe JoyToKey.exe

And when I press my hotkey, only the script ahk_exe close....

Am I doing something wrong ?


EDIT : it works now, joytokey start minimized so I think my script has no windows to close. I use Processclose so:
Code: [Select]
Run, JoyToKey.exe, C:\JoyToKey\, min
sleep, 1000
Run, ROTK.exe, C:\PC Games\LSDA Le Retour du Roi tm\, max
KeyWait, 3Joy7, D
Process,Close,JoyToKey.exe
WinClose, ahk_exe ROTK.exe
« Last Edit: November 07, 2019, 05:48:00 PM by Nosfé »

hermine.potter

  • Sr. Member
  • ****
  • Posts: 458
    • View Profile
Re: Windows games still running when exit
« Reply #10 on: November 10, 2019, 10:19:23 PM »
autohotkey looks interesting too.
If there is a free minute, then I'll have a look at it ^-^

to complete, same with autoit:
Code: [Select]
#include <Misc.au3>

;Start Calculator
run("C:\Windows\System32\calc.exe")

;Start Notepad in Fullscreen
run("C:\Windows\System32\notepad","",@SW_MAXIMIZE)

;Start commandline
run("cmd.exe")

;Keylist for ispressed here : https://www.autoitscript.com/autoit3/docs/libfunctions/_IsPressed.htm
While 1
If _IsPressed ("41") AND ("53") AND ("44") AND ("46") Then
ProcessClose("Calc.exe")
ProcessClose("Notepad.exe")
;removing the semicolon, and the script stops loop / script goes to Exit
;Exit
EndIf
WEnd

By pressing a + s + d + f , calc and notepad closes
AM Version : 2.4.0
Input : Mad Catz Brawlstick; Mouse; Keyboard; Xbox360 Wireless
Cabinet : Yes
OS : WindowsXP x86 SP3
System : Dell Precision T3500 ; Intel X5650 ; 4GB RAM
Emulators : zsnes; mame; dosbox; scummvm; bsnes; fusion; openbor; windows_games; winuae; video; flashgames; vice; visualboy