Author Topic: Verticools Deluxe  (Read 801 times)

cools

  • Full Member
  • ***
  • Posts: 76
  • Arcade Otaku Sysadmin
    • View Profile
    • Arcade Otaku
Re: Verticools Deluxe
« Reply #15 on: May 05, 2020, 12:52:57 PM »
Thanks! Yeah there's been lot of time invested that probably isn't obvious even from the code. It's intentionally simple and "feature"less because I personally never use anything more on my cabinets.

The gradient text I'm really pleased with, its an essential look of the games I've tried to channel. I stopped a little short, the effect doesn't work on multiline text, but I think that could be achieved adding in another uniform to control the repeat rate.

Thank you for the wheel code too. Took a lot of bending into the shape I wanted but without it I'd never have started!


Yaron2019

  • Sr. Member
  • ****
  • Posts: 174
    • View Profile
Re: Verticools Deluxe
« Reply #16 on: May 06, 2020, 08:06:03 AM »

Thank you for the wheel code too. Took a lot of bending into the shape I wanted but without it I'd never have started!

My pleasure.

cools

  • Full Member
  • ***
  • Posts: 76
  • Arcade Otaku Sysadmin
    • View Profile
    • Arcade Otaku
Re: Verticools Deluxe
« Reply #17 on: May 11, 2020, 02:17:58 PM »
Retrofitted the original Verticools list as an option for use without any wheel artwork.

And added multi-line text shading, reducing overall shader count by quite a few.

cools

  • Full Member
  • ***
  • Posts: 76
  • Arcade Otaku Sysadmin
    • View Profile
    • Arcade Otaku
Re: Verticools Deluxe
« Reply #18 on: May 29, 2020, 03:12:08 AM »
Yeah mipmapping the wheel images doesn't look great on a 25" CRT. Disabled.