Author Topic: ArcadeBliss - Cab Edition: 2016-05-16 Update  (Read 67945 times)

ArcadeBliss

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Re: ArcadeBliss - Cab Edition
« Reply #30 on: May 15, 2016, 03:38:05 AM »
just a couple more as I played around with it :)

When search is active, filter count says (Search active), maybe say 'Search for XXXX: x/x' so when you close search screen you still see what the filter is

When going to the menu or maybe just on add/remove favorite, perhaps just leave the selector on the game? Although we know the center one is the selected game, it's a bit confusing when you are on Add/Remove favorite and it isn't highlighted

Allow left/right to work on main menu for game selection when on main menu (so you don't have to navigate your way back up to the games)

Future thought: I'd like to see either scrolling text for the title underneath the snap, or a larger "selected game" title somewhere. You can check out my ScrollingText module and see if you like it. There is some issues due to a bug with measuring text which I have to get back to raygun about.


LOVE the option to name filters and display - I went with collection and system :)

1. regarding the search, Ive made changes that make this easier. I've added a config option to always search all games. When exiting search, the filter will be returned to how it was. no need for the special text. Also, instead of the cancel button, I added "toggle favorite" directlty. This way I can add searched games as my favorite.

2. Implemented your feedback with add remove. It jumps back to the game list after selection

3. Move game list left and right when on any option on the main menu is done.

4. Scrolling text. I had it but was not happy with the implementation. I will add it again as a user selectable option.

ArcadeBliss

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Re: ArcadeBliss - Cab Edition
« Reply #31 on: May 15, 2016, 03:45:35 AM »
Below is my advise for layout  :)

1. Replace system image to ribbons pack (alpha = 255), you may download it as below
http://forum.attractmode.org/index.php?topic=708.0

2.   glow size & location update
   //show game selection glow
   gsg.x = 404 - ((GAMEITEMWIDTH) / 2);
   gsg.y = GAMEITEMY - ((GAMEITEMHEIGHT) / 2)-6;
   gsg.width = GAMEITEMWIDTH + 11;
   gsg.height = GAMEITEMHEIGHT+ 12;

3. display flyer image

- I really like the look of the arcade page image. will update with this
- selection is better will update
- show flyer will be a user selectable option

kent79

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Re: ArcadeBliss - Cab Edition
« Reply #32 on: May 15, 2016, 04:58:23 PM »
I would like add flyer image on the right bottom. It only appears while the pointer in first line (game selection). Do you know the code? Thanks.  :)


bundangdon

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Re: ArcadeBliss - Cab Edition
« Reply #33 on: May 16, 2016, 05:14:34 AM »
I would like add flyer image on the right bottom. It only appears while the pointer in first line (game selection). Do you know the code? Thanks.  :)

+1 on that idea :) having the flyer or boxart on there would be a very sweet addition

ArcadeBliss

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New Update
« Reply #34 on: May 16, 2016, 07:40:01 AM »
So based upon my real world experience with the layout and your feedback, here is a new update. The download link is the same.

Here it is for convience: https://www.dropbox.com/s/lqeiqo0fen2qsyo/ArcadeBliss%20Cab%20Edition.zip?dl=0

Regarding the new mod selection feature, please let me know what you would like to have and I will add it as a new mod to the layout.

2016-05-15: Changelog

NEW: added a layout option to select mods suggested from forum members i.e see ribbons, flyers,etc. :)
NEW: option to have search always search the "All" filters catagory
NEW: set favorites directly from the search menu.
NEW: gamelist can be moved left and right at any position on the main menu. Thanks liquid8
NEW: added ribbon files from forum Member PopBottle. Access using the layout mod option "kent79" :)
NEW: included all PSD layout assets for customization by others
CHANGE: Made the select box on the gamelist better. Thanks kent79
CHANGE: Removed gamelist selection animation. Was ugly anyway. Thanks liquid8
CHANGE: consolidated filter and display menu code to use the same .nut file. Previous implementation was 98% redundant code
CHANGE: had to rearrange the display images to accomidate the new code
CHANGE: Add/Remove Favorites after use now moves the selection to the gamelist. Thanks liquid8
CHANGE: filters and displays menu defaults the selection to the current selected filter or display upon entry
CHANGE: removed 'cancel' from the OSD keyboard. new search ux make it obsolete
CHANGE: Search now returns to the last filter upon exit
CHANGE: left/right navigation options can only be chosen from the AM custom input fields
BUGFIX: added fading in and out of menus to hide them from screens larger than 800x600. Thanks bionictoothpick
« Last Edit: May 16, 2016, 08:56:27 PM by ArcadeBliss »

ArcadeBliss

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Re: ArcadeBliss - Cab Edition: 2016-05-16 Update
« Reply #35 on: May 16, 2016, 10:12:46 AM »
i'll take another shot at it and send you just the changes files.

here are the files. switch them out and let me know if the search menu fades out and in correctly.
« Last Edit: May 16, 2016, 10:26:22 AM by ArcadeBliss »

ArcadeBliss

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Re: ArcadeBliss - Cab Edition: 2016-05-16 Update
« Reply #36 on: May 16, 2016, 11:32:45 AM »
please try this if it work and go through all the menus please...


bionictoothpick

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Re: ArcadeBliss - Cab Edition: 2016-05-16 Update
« Reply #37 on: May 16, 2016, 11:48:58 AM »
Yes, I went through each menu, and it was working perfectly. Thanks for taking the extra time to support my setup. Of course if you ever want to make a vertical version I'll test ;)

I was working on the magazine a bit today. I will add your search method for finding and favoriting.

Thanks again.
« Last Edit: May 16, 2016, 11:55:33 AM by bionictoothpick »

ArcadeBliss

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Re: ArcadeBliss - Cab Edition: 2016-05-16 Update
« Reply #38 on: May 16, 2016, 11:59:41 AM »
thanks for the quick reply. link has been updated
« Last Edit: May 16, 2016, 01:00:28 PM by ArcadeBliss »

ArcadeBliss

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Re: ArcadeBliss - Cab Edition
« Reply #39 on: May 16, 2016, 08:52:44 PM »
I would like add flyer image on the right bottom. It only appears while the pointer in first line (game selection). Do you know the code? Thanks.  :)

Already added in the updated version,  just select Kent79 in the mods section of the layout options.

kent79

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Re: ArcadeBliss - Cab Edition: 2016-05-16 Update
« Reply #40 on: May 17, 2016, 05:13:53 AM »
This is my updated idea for layout. You may try it if you like

// Show Ribbon
      display_ribbon.width = 135;
      display_ribbon.height = 135;

// Clock
   local l = fe.add_image("images/mainmenu/Clock.png");
   l.set_pos( 700, 7 );
   local dt = fe.add_text( "", 717, 4, 180, 25 );
   dt.set_rgb( 210, 208, 208 );
   dt.align = Align.Left;
   dt.font = "Arial";
   dt.charsize =23;


//Game Name & Favorite image
   local t = sur.add_text("",24,GAMEITEMHEIGHT-20,GAMEITEMWIDTH-50,14);
         t.font ="Arial";
         t.style = Style.Bold;
         t.align = Align.Centre;
         t.set_rgb( 255, 255, 255 );
         t.charsize = 14;

local fav = sur.add_image(favIconType,5,GAMEITEMHEIGHT-19,16,16);

// Show game flyer
                gameflyer_surface = fe.add_surface( 210,210);
      gameflyer_surface.set_pos(560,370);
« Last Edit: May 17, 2016, 04:43:10 PM by kent79 »

kent79

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Re: ArcadeBliss - Cab Edition: 2016-05-16 Update
« Reply #41 on: May 17, 2016, 05:28:31 AM »
Second, I am using  1920 x 1080 resolution and find out some issue.

When I switch the games, the snap showing is outside of screen (please see as below pic). I am using 2 black image to cover the edge. You may fix it or you may add black image to cover it. Thanks. (sorry, my English is no good)

local cover1 = fe.add_artwork("black.png", -200,0,200,600 );
local cover2 = fe.add_artwork("black.png", 800,0,200,600 );


   

ArcadeBliss

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Re: ArcadeBliss - Cab Edition: 2016-05-16 Update
« Reply #42 on: May 17, 2016, 06:07:25 AM »
Second, I am using  1920 x 1080 resolution and find out some issue.

When I switch the games, the snap showing is outside of screen (please see as below pic). I am using 2 black image to cover the edge. You may fix it or you may add black image to cover it. Thanks. (sorry, my English is no good)

local cover1 = fe.add_artwork("black.png", -200,0,200,600 );
local cover2 = fe.add_artwork("black.png", 800,0,200,600 );

Hi kent, what language do you speak, It is possible I know it. I'm haveing trouble understanding your last two posts.

kent79

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Re: ArcadeBliss - Cab Edition: 2016-05-16 Update
« Reply #43 on: May 17, 2016, 07:02:46 AM »

Hi kent, what language do you speak, It is possible I know it. I'm haveing trouble understanding your last two posts.

The issue is only happen in wide screen resolution. I think you try to change your monitor to look it. Thanks.

ArcadeBliss

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Re: ArcadeBliss - Cab Edition: 2016-05-16 Update
« Reply #44 on: May 17, 2016, 11:48:26 PM »
Hi I found a solution to the problem and also found a bug that I needed to be fixed regarding the conveyour. Incase anyone is interested, I will need to put the conveyour in a surface to keep the offscreen objects from showing on a widescreen.

I will also implement your mod, and call it "kent79" :)

I'll do the update tonight when I get home from work.
« Last Edit: May 17, 2016, 11:52:55 PM by ArcadeBliss »