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Messages - zpaolo11x

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1
Themes / Re: Arcadeflow theme v 13.2 [Release] Updated 11 May 2022
« on: May 11, 2022, 12:01:38 AM »
Arcadeflow 13.2 is out!

- Scraping matches roms regardless of WHDLoad version
- Fixed bug with customised utility menu

http://www.mixandmatch.it/AF#132

2
Themes / Re: Arcadeflow theme v 13.1 [Release] Updated 02 May 2022
« on: May 02, 2022, 08:41:43 AM »
Arcadeflow 13.1 is out!

- Fixed crc scraping not working when HOME in rompath
- Fixed "slash" breaking game name
- Added warnings for attract.cfg options

Enjoy!

3
Themes / Re: Arcadeflow theme v 13.0 [Release] Updated 19 April 2022
« on: April 19, 2022, 07:06:36 AM »
Arcadeflow 13.0 is out!

- Added 11 new systems images and logos
- Fixed bugs in display change routine
- Fixed naming of XBox backgrounds
- Fixed bug with non categorised display menu

Enjoy!

4
Themes / Re: Arcadeflow theme v 12.9 [Release] Updated 08 April 2022
« on: April 08, 2022, 06:00:28 AM »
Arcadeflow 12.9 is out, with lots of bug fixes!

- Fixed bug in scraped media folders
- Fixed slow display changing with collections
- Fixed bugs in Region multifilter
- Made multifilter routines more robust

Enjoy!

5
Themes / Re: Arcadeflow theme v 12.8 [Release] Updated 31 March 2022
« on: March 31, 2022, 12:20:35 AM »
Arcadeflow 12.8 is out!

Added sliders and graphical feedback for options
Added option to multifilter by region
Fixed bug in rating multifilter
Fixed bug in sorting by rating

Enjoy!

6
General / Re: Compiling under MacOS: Anyone Successful?
« on: March 27, 2022, 11:57:32 PM »
Many thanks, but I am still missing libbz2.dylib, and there might be more missing. Still hoping for a nice dmg from here, I see that further commits come in...

I didn't change libbz2.dylib source because it pointed to /usr/lib and I thought this was part of the OS, but from your feedback it seems that I have to package _all_ x86 libraries, included system ones, not just the ones that come with Homebrew?

7
Themes / Re: Arcadeflow theme v 12.7 [Release] Updated 23 March 2022
« on: March 23, 2022, 06:12:39 AM »
Arcadeflow 12.7 is out! Minor improvements, lots of new "arcade" systems (including Naomi variants) and tweaks to the appearance of clean layout.

Enjoy!

8
General / Re: Compiling under MacOS: Anyone Successful?
« on: March 22, 2022, 07:28:12 AM »
That‘s the problem: The dylibs compiled for x64 must not be mixed with Silicon dylibs (error). So the pre-compiled libraries must be completed with the missing dylibs in x64 - and for this I would have to install Hombrew x64 in parallel. I tried it, and it‘s a bit of overkill and nightmare. This is why a fully packaged dmg containing all x64 libraries would be required for running it in Rosetta2.

So, correct me if I'm wrong, but when you say that _all_ dylibs must be in x64 you mean not only the SFML compiled by Oomek and homebrew libraries used by AM like ffmpeg etc, but also all standard macOS libraries?

This is the link to the dmg with SFML and homebrew libraries included, not sure if other dylibs are missing http://www.mixandmatch.it/AF/amplus/AttractPLUS.app.zip

9
General / Re: Compiling under MacOS: Anyone Successful?
« on: March 20, 2022, 12:42:58 PM »
Thanks, a real pleasure! By the way, the AttractPlus does not work for me, as I am on an Apple M1 and AttractPlus needs x64 libraries. I even experimented with a parallel install of homebrew-x64 into usr/local/ - but that goes into nightmares. Without a dmg bundle, I will be out of luck...so staying with 2.6.1 for the time being and crossing fingers... Cheers!

Estefan, I was able to package a veriosn of attractplus into a dmg, with all the needed libraries in the dmg package. Do you think this can help you in testing on the M1 mac, or the fact that these are still x86 libs will be a problem?

10
General / Re: Compiling under MacOS: Anyone Successful?
« on: March 19, 2022, 01:46:10 AM »
I have no idea if this will help in the case of an M1, but I had to tweak the attractplus binary to package it into a dmg.

Basically I took an old attract mode dmg and substituted the executable with attractplus, then I added the SFML libraries compiled by Oomek in the package and changed the rpath of attractplus to point to them. Now I have a "packaged" dmg for attractplus that relies on homebrew only for libjpeg, fontconfig and ffmpeg@4.

Not sure if this can help you, I can share the dmg on my server if you want to try it, but if the issue is using homebrew provided libraries with an x86 executable then we are out of luck... would it be better if all the libraries were included in the dmg? Because I tried in the past but I failed miserably in changing all the library pointers :D

11
General / Re: Compiling under MacOS: Anyone Successful?
« on: March 18, 2022, 12:42:23 PM »
Many thanks indeed! I was not aware that Oomek did a fork, will try it out and report it in my blog if successful. Great news!

Wait, I just realised that you are the man behind MAME on Modern Macs! Your blog was an invaluable source of information when I decided to use MAME native on my Mac, instead of using Parallels to emulate Windows. I learned the basics of Attract Mode there, and then started this little layout project (Arcadeflow) that is now turning four years old :D thank you for your efforts and keep up the good work!

12
General / Re: Compiling under MacOS: Anyone Successful?
« on: March 16, 2022, 11:16:57 PM »
Hi there, as we have a new version of Attract Mode, I tried to compile under MacOS, but get errors both on an Intel Mac (where it worked before) and on my newer M1 Mac Mini (SFML-related errors, though installed via Homebrew). I wonder whether anybody has been successful in compiling AttractMode on a Mac? Any advice would be highly appreciated. Thanks!

Hi, I'm a macOS user, and also an Attract Mode layout developer, as you said I started using AM because there are not many alternatives for macOS, then I got engaged... I never compiled AM for macOS though, but why don't you try the new Attract Mode Plus fork? There are compiled binaries for macOS, they need homebrew installed at the moment, and a bit of tweaking to make it work as a pacakged app, but I've gone through that route so if you need help I can give you some guidance.

13
General / Re: You doubt? Favorites and controls?
« on: March 15, 2022, 10:51:41 AM »
Guys, I would like to know if there is a way to create a favorites list in AM within the layout? I know that it is possible to map the button, but I don't know how to find the games added to the favorites list...

There's not a real favourite list, but you can define a favourite "filter" that, once selected through the filters menu, will show only the favourite games. I'm not sure if the favourite filter is created by default with each layout...

14
Arcadeflow 12.6 is out!

The new history panel shows metadata in a cleaner way and is more "responsive" with respect to screen size.

Enjoy!

15
Thanks for the link. I more wanted to know which ZX Emulator works well with Attract mode

I use Fuse core in RetroArch with Attract Mode, and it works fine.

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