31
Themes / Re: Arcadeflow theme v 6.3 [Release] Updated 22 January 2020
« on: January 23, 2020, 09:50:19 AM »
My pleasure, glad to help. AF is one of my personal favorites as you know.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
* Issue #586 - fix EndNavigation transition when signal handled by script
* Issue #586 - trigger Transition.EndNavigation with fe.signal()
I don't know exactly what "fix EndNavigation transition" mean, I'll look into the commit, while I don't see how the trigger of endnavigation could impact. From a quick debug it seems that if the "right" key is kept pressed no further "right" signals are triggered...
I think AM version 2.6.1 broke something or it's conflicting with the horizontal navigation of Arcadeflow. With other versions I can scroll endless keeping a button pressed. On 2.6.1 keeping the button pressed doesn't work so you have to scroll one by one.
I don't see this issue in AF 2.6.1, maybe something in attract.cfg? Are you using a nightly build or the official version?
one thing that i notice, is that very not right is that when you scroll left to right is that
the middle highlighted game kind of snaps to the larger highlighted game instead of scaling in to it smooth,,
hope that makes sence.. im going to need to fix that.. for shure
but as overall, good stuff thanks..
Hello, this is the best theme I've ever tried. Congratulations. I have a problem, if try to update attract to version 2.5.1 artwork of games not display, show blank white. Now i use attract version 2.2.1.43. Any suggestions? Thanks.
You can try this mod. It solves that issue, favorites tag getting behind art and others when using the Carrier option inside theme options with AM 2.5.1.
If you want to use horizontal navigation, this mod can also solve other possible issues like the video snaps bug when using fast scroll mode if you use these specific settings in attract.cfg:
In input_map section, at the bottom:
default up
default down
default left prev_game
default right next_game
Then this specific theme/layout options:
layout_config AnimatedWheel_mod
param animationModule CARRIER
param favIcon FAVORITE
param gameFrame YES
param gameListQ AUTO
param gameSound OFF
param horizontalNav NO
param topBanner marquee
param topBannerAnimation YES
Noticed one thing regarding the starting counter on both display menu mode and games. You can see the list number starts at zero instead of 1. I guess the logical way would be for the counting to start at 1?
Another small thing just saw. Even with option to display system name to off, some systems like Amiga and others still show the system anyway.
Replicated both issues, both should be fixed in attached beta version. Thanks again for your debug help!
Starting to test version 5.6![]()
Could I release a new version without breaking the displays menu mode? Of course notPlease try the attached layout.nut, it should fix the issue you see when starting in displays menu mode.