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Messages - Enkak

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46
Themes / Re: Arcadeflow theme v 5.6 [Release] Updated 20 September 2019
« on: September 21, 2019, 09:22:23 AM »
Starting to test version 5.6 :)

Got a bug when starting AM and using AF as Display menu. At the beginning you see it like in the print attached. Only when you scroll a while for left or right you get the menu and pictures to show normal.

From the log attached I guess the "AN ERROR HAS OCCURED [the index '-1' does not exist]" messages could be related.

Will try next to see if there's issues on the games menus with the new version (still have there version 5.4).

Cheers. :)

47
Themes / Re: dim videos on Cools Theme
« on: September 12, 2019, 02:38:54 AM »
Thank for the help my friends, but I did those changes and it didn't affect the image at all!
I'm attaching the layout.nut file for the corresponding theme, maybe there's another parameter I should change that I'm not sure.

The file is located in "/usr/share/attract/layouts/Cools"

Please remember I'm using GroovyArcade.
I had to chmod 777 the file to be able to modify it.

Thanks again!

Not sure what is happening there or maybe I didn't understood well what you need because using your layout version the extra line "bg.alpha = 30;" for the video part is working here as it should. ??? With "30" video on background is black almost. With "130", for example, video background is more pronounced but still dim.

PS: Yaron2019 solution works good here also so hopefully that helps solve it for you. :)

48
Themes / Re: dim videos on Cools Theme
« on: September 11, 2019, 01:37:24 PM »
Like keilmillerjr pointed, you can play with the opacity of the video background.
Open layout.nut and look for:

/////////////////////////////////////////////////////////
// On Screen Objects
// Background Image
if ( my_config["bg_image"] == "video") {
 local bg = fe.add_artwork( "snap", bgx, bgy, bgw, bgh );
}


Add there the opacity for background like this:

/////////////////////////////////////////////////////////
// On Screen Objects
// Background Image
if ( my_config["bg_image"] == "video") {
 local bg = fe.add_artwork( "snap", bgx, bgy, bgw, bgh );
 bg.alpha = 150;
}


Notice there the "bg.alpha = 150;". You can play with the values from 0 to 255.

49
Themes / Re: Arcadeflow theme v 5.4 [Release] Updated 5 September 2019
« on: September 11, 2019, 06:35:30 AM »
I also prefer when you click "next letter/prev letter" that it goes to the first item of each letter. More intuitive (and logical?) that way personally. :)

50
Themes / Re: Syskeuomorphic theme.
« on: August 25, 2019, 10:09:22 AM »

Enkak, if I remember correctly the story info text box on AM is a little finicky, I had some problems integrating it on my displays.
I implemented a manual scrolling using a thing called
Code: [Select]
<text_box>.first_line_hintbut it refused to scroll if all of several variables weren't the way it wanted.
Should work with something similar to the horizontal implementation, varying the .first_line_hint instead of clipping a string.
However I think one of the problems I had was that I couldn't find a way to reliably mesure the text size. Manually you just see when the text come to the end but it can be a problem on an automated fashion.
I even think I tried to automate it at the time but it certainly was before I did the horizontal scrolling.

Definitely something for the TODO list.

Yeah, an easier or possible at all scroll option for text or titles is really the only thing I'm missing in AM because it can affect several themes. Or maybe how to justify text too. :D I need to study your code better because my knowledge of squirrel is still very limited so first tests here didn't went well. ;D Thank you so much again for the help and information. :)

51
Themes / Re: Arcadeflow theme v 5.2 [Release] Updated 16 August 2019
« on: August 24, 2019, 07:09:39 AM »
That's the main big problem regarding Amiga lists. :(

Many games have few different versions and some lists reflect that, depending if they are older or newer. It's almost impossible to have a unified Amiga list because of it. :( So the only way is really editing manually the lists to reflect the games and media that you have. Or editing manually the media files from sites like emumovies to reflect the game file name that you got.

For example, just checked 2 sites that have Amiga files. First one normally has more recent versions and Prince Of Persia there is "v3.1". On the other site, they usually have older versions and the names reflect older hyperspin list names, so Prince Of Persia there is "v3.0".

52
Themes / Re: Syskeuomorphic theme.
« on: August 22, 2019, 10:55:44 AM »
+1 here for the awesome retro look and computers love. Played a lot of Spectrum and Amiga in the old days, among others. :)
Also big +1 thank you farique for the scroll code help. I must study it further since I think it that can help a lot on certain themes where the titles don't fit. And seeing already the result on Yaron2019 theme is very promising. :)

Would a code like this help also history/story info texts to scroll vertically for example?

53
Themes / Re: Arcadeflow theme v 5.2 [Release] Updated 16 August 2019
« on: August 22, 2019, 04:38:05 AM »
Agree, starting to look very good for when you don't have logos. :)

54
Themes / Re: Arcadeflow theme v 5.2 [Release] Updated 16 August 2019
« on: August 21, 2019, 02:41:30 AM »
Looks good :) And definitely better now on the new print instead of the other one without anything on top of the screenshot. Maybe the no logos/wheel art on top of the screenshots/snaps can be an extra theme option.

55
Themes / Re: Arcadeflow theme v 5.2 [Release] Updated 16 August 2019
« on: August 21, 2019, 02:32:42 AM »
For amiga wheel/logo pack, try this one: https://emumovies.com/files/file/3100-commodore-amiga-logos-pack/

Regarding the issue when there's no wheel art. Since your theme already shows the game title on top left (invaluable hint and help, especially when you add Japanese games and others to the mix where you don't know which game is looking at the logo) I think both options can work, with second one using a custom font like random suggested.


56
Themes / Re: Arcadeflow theme v 5.2 [Release] Updated 16 August 2019
« on: August 20, 2019, 02:51:46 AM »
Regarding the xml list for Amiga, try this one attached. :)

Thank you, wow that's a huge number of developers, even considering only the ones with more games... I already did some logos, I don't know how many use AM to manage computer emulation but the Amiga is the Amiga, I have to do it :D

I use it for Amiga and Spectrum. :) Without surprise, both have a huge list of games so a lot of work :D

57
Themes / Re: Arcadeflow theme v 5.2 [Release] Updated 16 August 2019
« on: August 19, 2019, 02:12:57 PM »
Ah sorry for the confusion, I meant AF used as display theme.

Well this is intended: when AF is used as display theme the layout is reloaded when you select a theme, and at the time of layout loading there's no display name overlay (or it will be there every time you launch the layout).

Speaking of manufacturers icons, do you have an xml list for Amiga games? I got one from the web but with no manufacturer information...

Ah I see, thank you for the explanation.

Regarding the xml list for Amiga, try this one attached. :)
It says custom because I'm adding number of players and scores to the games with time since those were missing originally, similar to other systems lists.

58
Themes / Re: Arcadeflow theme v 5.2 [Release] Updated 16 August 2019
« on: August 17, 2019, 03:47:18 AM »

If you mean the displays menu inside AF (not AF used as display theme) it should show the display overlay, and actually it does in my test rig, can you run attract-console.exe and see if there's some error message when you switch displays that way?

Ah sorry for the confusion, I meant AF used as display theme.

Wow, thank you for noticing! I uploaded 5.2 layot.nut on top of 5.1, but for some obscure reason the folder of 5.1 was missing some files. I have re-uploaded the layout so you can check it out again from the website, because I fear other files were missing...

No problem :) I will download the layout again and test it. :)

59
Themes / Re: Arcadeflow theme v 5.2 [Release] Updated 16 August 2019
« on: August 16, 2019, 11:05:44 AM »
Will do. ;) Noticed also some more Amiga manufacturer favorites like Psygnosis and others. :)

From the first tests new version is working very good. There's a possible (maybe it's meant to be this way, unsure) minimal bug with the overlay when changing display option. It works flawless if you use a shortcut button/key to change instant the display/system. But if you use AF Display menu to change/select displays the splash never appears when you enter one.

Also, theme folder is missing the AF logo files (for splash and for display menu near version number). I copied them from other AF version but just in case I wanted to let you know. :)

60
Themes / Re: Arcadeflow theme v 5.2 [Release] Updated 16 August 2019
« on: August 16, 2019, 03:32:32 AM »
Great news and thx again. Will do it :)
PS: love the new manufacturer icon additions already like Codemasters. ;)

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