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Messages - Enkak

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61
Themes / Re: Arcadebliss and newstation custom mix
« on: August 16, 2019, 03:04:49 AM »
I am continuing to perfect this fantastic frontend but am faced with another problem that I cannot solve. The image of the system in use that appears in the center of the interface does not work properly. In the images folder of the layout there are the images of the systems, in some it is correctly seen in others not. The names of the systems in attract.cfg are the same as the name of the system images. Look at the screenshoot in the link:



thanks anyway


That happens because this theme/layout need for us to add and edit things in the code on a specific file regarding this. The version I uploaded before already had extra systems not included in the original. ;)

This is how you do it:

So the system logos and other images related must be in this folder inside the theme: ..\images\emulator

The code you need to edit (using notepad++ for example) is located in this file inside the theme: ..\_class\Functions.nut

Look for the code starting in line 30 and the first system example (Arcade) that starts at line 36

case "Arcade":
               ::MID_OBJECTS.sysLogo.file_name = "images/emulator/Arcade.png";
               ::MID_OBJECTS.sysLight.file_name = "images/emulator/Arcade_light.png";
               ::TOP_OBJECTS.gameInfoLight.file_name = "images/emulator/Arcade_light2.png";
               break;


on the "case" part is the name of the system that must named the same to what you have in attract.cfg
on the other part of the code you need to edit only the png files name according to their name that you have in the folder.

Say, for example, that you wanted to add Sony PlayStation 3. You would need to add a new block of code there like this:

case "Sony PlayStation 3":
               ::MID_OBJECTS.sysLogo.file_name = "images/emulator/Sony PlayStation 3.png";
               ::MID_OBJECTS.sysLight.file_name = "images/emulator/Sony PlayStation 3_light.png";
               ::TOP_OBJECTS.gameInfoLight.file_name = "images/emulator/Sony PlayStation 3_light2.png";
               break;


You can add it after any other system code block with a line separating then, like this:

case "Arcade":
               ::MID_OBJECTS.sysLogo.file_name = "images/emulator/Arcade.png";
               ::MID_OBJECTS.sysLight.file_name = "images/emulator/Arcade_light.png";
               ::TOP_OBJECTS.gameInfoLight.file_name = "images/emulator/Arcade_light2.png";
               break;

case "Sony PlayStation 3":
               ::MID_OBJECTS.sysLogo.file_name = "images/emulator/Sony PlayStation 3.png";
               ::MID_OBJECTS.sysLight.file_name = "images/emulator/Sony PlayStation 3_light.png";
               ::TOP_OBJECTS.gameInfoLight.file_name = "images/emulator/Sony PlayStation 3_light2.png";
               break;


PS: The screenshot example is correct right? Sega model 2 being there?

Hope this helps. Cheers.

62
Themes / Re: Arcadeflow theme v 5.0 [Release] Updated 18 July 2019
« on: July 19, 2019, 01:27:44 PM »
+1 regarding general performance and speed improvement. Even more impressive now. Thank you again for all the hard work :)

63
Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« on: July 12, 2019, 09:57:43 AM »
Working good here with your code change, thx so much again. :)

Looking forward to 5.0. :)

Very good! 5.0 is almost ready, but following the latest feedbacks regarding performances I'm experimenting a bit with the shaders. It seems I found a shader that can reduce the fps from 60 to 45, I'll try to fix it if possible. I'll be on vacation from the 20th of this month so hopefully I'll release 5.0 next week and then go to the sea lol

Ah interesting. When 5.0 release happens I will try it in the other less powerful computer where Arcadeflow with normal settings runs almost in slow motion :D

Sea vacation sounds great. ;)

64
Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« on: July 12, 2019, 03:20:00 AM »
Working good here with your code change, thx so much again. :)

Looking forward to 5.0. :)

I'm getting a weird problem, maybe a bug that noticed just now. When I click the "exit picture" from AF display menu, instead of exit frontend it loads the system/romlist that exists before the "exit picture".

Found this, it was my mistake. I'd share an updated layout but I changed so much working for 5.0 so it's better that you change it yourself: look for this code snippet:

Code: [Select]
   if ((sig == "select") && ((prf.DISPLAYMENUON) ) ) {
      fe.set_display(fe.list.index)
      return true
   }

and change it with this:

Code: [Select]
   if ((sig == "select") && ((prf.DISPLAYMENUON)) ) {
      if (fe.list.index < fe.displays.len())
         fe.set_display(fe.list.index)
      else
         fe.signal("exit")
      return true
   }

Quote
On the log there's an error there that gives an hint of the possible issue:

AN ERROR HAS OCCURED [remove() failed]

CALLSTACK
*FUNCTION [on_transition()] D:\Attract-Mode - Arcadeflow\layouts/Arcadeflow_49/layout.nut line [3615]


When I check that line in the layout, it seems to be related to the Exit command because it's part of the code starting with line:

// cleanup frosted glass grabs when exiting AM

Hmm let me know if with the modification you still get the error, it's something that happens when Arcadeflow cleans the temporary snaps used for frosted glass effect. Maybe you have some snapshots with non-sequential progressive numbers?

65
Themes / Re: Arcadeflow theme v 4.9 [Release] Updated 27 June 2019
« on: July 11, 2019, 06:58:58 AM »
I'm getting a weird problem, maybe a bug that noticed just now. When I click the "exit picture" from AF display menu, instead of exit frontend it loads the system/romlist that exists before the "exit picture". On the log there's an error there that gives an hint of the possible issue:

AN ERROR HAS OCCURED [remove() failed]

CALLSTACK
*FUNCTION [on_transition()] D:\Attract-Mode - Arcadeflow\layouts/Arcadeflow_49/layout.nut line [3615]


When I check that line in the layout, it seems to be related to the Exit command because it's part of the code starting with line:

// cleanup frosted glass grabs when exiting AM

66
Emulators / Re: Various emulator settings
« on: July 01, 2019, 02:41:52 AM »
Hi All,

Just built a driving cab, and now i am setting up a few emulators to run a few arcade racing game, I have m2emulator and teknoparrot running fine on AM, but for the life of me cant get Sega model 3 run off AM can anyone please share there setting ? running windows 7.

Thanks....

Try this (change paths to yours):

executable        emulators\Sega Model 3\Supermodel.exe
args                 "[romfilename]"
rompath            collections\Sega Model 3\roms
romext              .zip
system               Sega Model 3

67
Themes / Re: Arcadebliss and newstation custom mix
« on: June 29, 2019, 02:54:56 PM »
Glad to help. :)

68
Themes / Re: Arcadebliss and newstation custom mix
« on: June 29, 2019, 12:08:55 PM »
Glad to hear that is working. :) It's one of my favorite themes so I tried to make it working with new version of AM.

Sometimes video snaps can have issues depending of their technical specs. For example HQ snaps from EmuMovies are usually 60fps and some themes or frontends can have problems with them.

Are you using AM public stable release or a daily one? There have been some fixes related to snaps in daily releases so you can try downloading latest one from here to see if it improves your experience: http://forum.attractmode.org/index.php?topic=2324.0

69
Themes / Re: Arcadebliss and newstation custom mix
« on: June 28, 2019, 09:20:48 AM »
Hello, this is the best theme I've ever tried. Congratulations. I have a problem, if try to update attract to version 2.5.1 artwork of games not display, show blank white. Now i use attract version 2.2.1.43. Any suggestions? Thanks.

You can try this mod. It solves that issue, favorites tag getting behind art and others when using the Carrier option inside theme options with AM 2.5.1.

If you want to use horizontal navigation, this mod can also solve other possible issues like the video snaps bug when using fast scroll mode if you use these specific settings in attract.cfg:

In input_map section, at the bottom:

   default             up   
   default             down   
   default             left   prev_game
   default             right   next_game


Then this specific theme/layout options:

layout_config   AnimatedWheel_mod
   param                animationModule CARRIER
   param                favIcon FAVORITE
   param                gameFrame YES
   param                gameListQ AUTO
   param                gameSound OFF
   param                horizontalNav NO
   param                topBanner marquee
   param                topBannerAnimation YES

70
Themes / Re: aura 4k Coin-ops "release"
« on: June 28, 2019, 04:04:59 AM »
would be nice if others would be willing to step in and mod it... like other themes iv done..   just a hack,,,,,,but dont tell my girl..

iff you got it ill send you a working copy just slide me a PM ..and ill hit you back...peace

Will do that, thank you again :)

Edit: sent. ;)

71
Themes / Re: aura 4k Coin-ops "release"
« on: June 27, 2019, 06:44:14 PM »
Hi jedione :) Any news on second layout or more work on the theme?

72
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 26, 2019, 05:40:40 AM »
Thank you so much for the updated layout, works wonderful the display menu no splash letter option. :)

Regarding the speed or slowdown. Generally it feels very fast, even now in the Display Menu with some bigger cover files. It only hangs a little if I chose boxart in Arcade and the flyers are too big/heavy of course. Even more "complicated" systems like Nintendo DS with its vertical style snaps screenshots+video combo show up very good now, impressive. :)

Nintendo DS art crops a little on the sides, just like it happens with some vertical art, but nothing serious.

73
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 26, 2019, 02:58:39 AM »
Started to test it in a separate build and so far seems to be very stable. :) I forgot to tell that I also like how overview info/story files shows up now if you don't have history.dat, thank you so much for that too ;)

A question for the display menu. Would be possible an option to deactivate there only the splash effect when you reach a new letter? I ask because I like that effect very much on the gaming lists but normally on Display menu my systems aren't in alphabetical order (more like eras/time or type).

74
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 19, 2019, 04:23:05 AM »
Thank you for the attention I will be putting my romlist here so you can download.

I just checked with your romlist and it seems to work fine on my rig, so the issue is somewhere else, if you want you can share the mame.cfg and attract.cfg from your setup. Also, if you can run from console

attract-console --loglevel debug

and share the log, that would be helpful.

It seems it's a problem related to the sorting of your romlist/filter.

A test that I just did. If you delete all the filters (including "All" and Favourites") the arcade collection LabeList will appear messed up for example so maybe that's related to arthurvalenca issue if some of the main filters that AM creates by default were deleted.

75
Themes / Re: Arcadeflow theme v 4.8 [Release] Updated 17 June 2019
« on: June 17, 2019, 03:25:41 AM »
Oh great news, thank you again :)

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